From 6d73bf6e816570291865674bef8bce8972e4de3f Mon Sep 17 00:00:00 2001
From: xm <1271024303@qq.com>
Date: 星期三, 01 十二月 2021 16:32:57 +0800
Subject: [PATCH] 2021-12-01-01

---
 HDL_ON/UI/UI2/FuntionControlView/Light/RelayPageBLL.cs |   55 +++++++++++++++++++++++++++++++++++++++----------------
 1 files changed, 39 insertions(+), 16 deletions(-)

diff --git a/HDL_ON/UI/UI2/FuntionControlView/Light/RelayPageBLL.cs b/HDL_ON/UI/UI2/FuntionControlView/Light/RelayPageBLL.cs
index 53b3619..6fc5a4a 100644
--- a/HDL_ON/UI/UI2/FuntionControlView/Light/RelayPageBLL.cs
+++ b/HDL_ON/UI/UI2/FuntionControlView/Light/RelayPageBLL.cs
@@ -9,7 +9,7 @@
         /// <summary>
         /// 鏇存柊鐏厜鐘舵��
         /// </summary>
-        public static void UpdataState(Light uLight)
+        public static void UpdataState(Function updataTemp)
         {
             Application.RunOnMainThread(() =>
             {
@@ -17,7 +17,10 @@
                 {
                     if (bodyView == null)
                         return;
-                    bodyView.btnSwitch.IsSelected = bodyView.btnSwitchIcon.IsSelected = uLight.on_off == "on";
+                    if (updataTemp.spk == bodyView.function.spk && updataTemp.sid == bodyView.function.sid)
+                    {
+                        bodyView.btnSwitch.IsSelected = bodyView.btnSwitchIcon.IsSelected = updataTemp.trait_on_off.curValue.ToString() == "on";
+                    }
                 }
                 catch (Exception ex)
                 {
@@ -35,8 +38,9 @@
 
             //鍥為��鍒锋柊淇℃伅浜嬩欢
             actionRefresh = () => {
-                btnFunctionName.Text = btnFunctionName_Out.Text = light.name;
-                btnFromFloor_Out.Text = btnFromFoorAndRoom.Text = light.GetRoomListName();
+                btnFunctionName.Text = btnFunctionName_Out.Text = function.name;
+                btnFromFloor_Out.Text = btnFromFoorAndRoom.Text = function.GetRoomListName();
+                //function.SaveFunctionData(true);
             };
         }
 
@@ -46,8 +50,8 @@
         void LoadCollectionEvent()
         {
             btnCollection.MouseUpEventHandler += (sender, e) => {
-                btnCollection.IsSelected = light.collection = btnCollection_Out.IsSelected = !btnCollection.IsSelected;
-                DB_ResidenceData.residenceData.SaveResidenceData();
+                btnCollection.IsSelected = function.collect = btnCollection_Out.IsSelected = !btnCollection.IsSelected;
+                function.CollectFunction();
             };
         }
 
@@ -56,31 +60,50 @@
         /// </summary>
         void LoadSwitchEvent()
         {
-            btnSwitchIcon.MouseUpEventHandler += (sender, e) =>
+            btnSwitchIcon.MouseUpEventHandler = (sender, e) =>
             {
                 btnSwitch.IsSelected = btnSwitchIcon.IsSelected = !btnSwitchIcon.IsSelected;
                 new System.Threading.Thread(() =>
                 {
-                    light.on_off = btnSwitchIcon.IsSelected ? "on" : "off";
+                    function.trait_on_off.curValue = btnSwitchIcon.IsSelected ? "on" : "off";
                     System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
-                    d.Add("on_off", light.on_off.ToString());
-                    Control.SendWriteCommand(light, d);
-                    //Control.Send(CommandType_A.write, light);
+                    d.Add("on_off", function.trait_on_off.curValue.ToString());
+                    DriverLayer.Control.Ins.SendWriteCommand(function, d);
                 })
                 { IsBackground = true }.Start();
             };
-            btnSwitch.MouseUpEventHandler += (sender, e) =>
+            btnSwitch.MouseUpEventHandler = (sender, e) =>
             {
                 btnSwitchIcon.IsSelected = btnSwitch.IsSelected = !btnSwitch.IsSelected;
                 new System.Threading.Thread(() =>
                 {
-                    light.on_off = btnSwitch.IsSelected ? "on" : "off";
+                    function.trait_on_off.curValue = btnSwitch.IsSelected ? "on" : "off";
                     System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
-                    d.Add("on_off", light.on_off.ToString());
-                    Control.SendWriteCommand(light, d);
-                    //Control.Send(CommandType_A.write, light);
+                    d.Add("on_off", function.trait_on_off.curValue.ToString());
+                    DriverLayer.Control.Ins.SendWriteCommand(function, d);
                 })
                 { IsBackground = true }.Start();
+
+                //new System.Threading.Thread(() =>
+                //{
+                //    bool fff = false;
+                //    while (true)
+                //    {
+                //        System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
+                //        if (fff)
+                //        {
+                //            d.Add("on_off", "off");
+                //        }
+                //        else
+                //        {
+                //            d.Add("on_off", "on");
+                //        }
+                //        fff = !fff;
+                //        DriverLayer.Control.Ins.SendWriteCommand(function, d);
+                //        //System.Threading.Thread.Sleep(100);
+                //    }
+                //})
+                //{ IsBackground = true }.Start();
             };
 
         }

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