From ad91afe61a93cdb962fc583a5b869efce090b092 Mon Sep 17 00:00:00 2001
From: wei <kaede@kaededeMacBook-Air.local>
Date: 星期三, 12 五月 2021 14:29:03 +0800
Subject: [PATCH] 1.成员场景功能

---
 HDL_ON/Common/ApiUtlis.cs |   59 +++++++++++++++++++++++++++++++----------------------------
 1 files changed, 31 insertions(+), 28 deletions(-)

diff --git a/HDL_ON/Common/ApiUtlis.cs b/HDL_ON/Common/ApiUtlis.cs
index bfe0f9e..f01a100 100644
--- a/HDL_ON/Common/ApiUtlis.cs
+++ b/HDL_ON/Common/ApiUtlis.cs
@@ -187,34 +187,37 @@
                         {
                             sceneList = new List<Scene>();
                         }
-                        for (int i = 0; i < FunctionList.List.scenes.Count;)
-                        {
-                            var localScene = FunctionList.List.scenes[i];
-                            if (localScene == null)
-                            {
-                                FunctionList.List.scenes.Remove(localScene);
-                                continue;
-                            }
-                            var newScene = sceneList.Find((obj) => obj.userSceneId == localScene.userSceneId);
-                            if (newScene == null)//濡傛灉浜戠鏈�鏂版暟鎹病鏈夎鏉℃暟鎹紝鍒欐湰鍦伴渶瑕佸垹鎺夎鏁版嵁璁板綍
-                            {
-                                FunctionList.List.DeleteScene(localScene, false);
-                            }
-                            else
-                            {
-                                i++;
-                                if (localScene.modifyTime != newScene.modifyTime)
-                                {
-                                    localScene.name = newScene.name;
-                                    localScene.collect = newScene.collect;
-                                    localScene.modifyTime = newScene.modifyTime;
-                                    localScene.roomIds = newScene.roomIds;
-                                    localScene.image = newScene.image;
-                                    localScene.SaveSceneFile();
-                                }
-                                sceneList.Remove(newScene);//鎿嶄綔瀹岀殑鏁版嵁娓呯悊鎺夛紝鍓╀笅鐨勫氨鏄柊澧炵殑鍔熻兘
-                            }
-                        }
+                        //for (int i = 0; i < FunctionList.List.scenes.Count;)
+                        //{
+                        //    var localScene = FunctionList.List.scenes[i];
+                        //    if (localScene == null)
+                        //    {
+                        //        FunctionList.List.scenes.Remove(localScene);
+                        //        continue;
+                        //    }
+                        //    var newScene = sceneList.Find((obj) => obj.userSceneId == localScene.userSceneId);
+                        //    if (newScene == null)//濡傛灉浜戠鏈�鏂版暟鎹病鏈夎鏉℃暟鎹紝鍒欐湰鍦伴渶瑕佸垹鎺夎鏁版嵁璁板綍
+                        //    {
+                        //        FunctionList.List.DeleteScene(localScene, false);
+                        //    }
+                        //    else
+                        //    {
+                        //        i++;
+                        //        if (localScene.modifyTime != newScene.modifyTime)
+                        //        {
+                        //            localScene.name = newScene.name;
+                        //            localScene.collect = newScene.collect;
+                        //            localScene.modifyTime = newScene.modifyTime;
+                        //            localScene.roomIds = newScene.roomIds;
+                        //            localScene.image = newScene.image;
+                        //            localScene.SaveSceneFile();
+                        //        }
+                        //        sceneList.Remove(newScene);//鎿嶄綔瀹岀殑鏁版嵁娓呯悊鎺夛紝鍓╀笅鐨勫氨鏄柊澧炵殑鍔熻兘
+                        //    }
+                        //}
+
+                        FunctionList.List.scenes.Clear();
+
                         //澶勭悊鍓╀笅鐨勬柊澧炲姛鑳�
                         foreach (var tempScene in sceneList)
                         {

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