From b13a98b48df67d902da843a3bd3d5659e3737d17 Mon Sep 17 00:00:00 2001
From: wei <kaede@kaededeMacBook-Air.local>
Date: 星期三, 28 四月 2021 14:48:55 +0800
Subject: [PATCH] 优化地暖界面、音乐入口界面
---
HDL_ON/Entity/Function/Scene.cs | 57 ++++++++++++++++++++++++++++++++++++++++++++++++++++++---
1 files changed, 54 insertions(+), 3 deletions(-)
diff --git a/HDL_ON/Entity/Function/Scene.cs b/HDL_ON/Entity/Function/Scene.cs
index 386ded3..3970bc1 100644
--- a/HDL_ON/Entity/Function/Scene.cs
+++ b/HDL_ON/Entity/Function/Scene.cs
@@ -2,6 +2,7 @@
using System.Collections.Generic;
using HDL_ON.Common;
using HDL_ON.DAL.Server;
+using HDL_ON.UI;
using Shared;
namespace HDL_ON.Entity
@@ -368,6 +369,8 @@
/// 浜戠鏁版嵁淇敼鐨勬渶鍚庢椂闂�
/// </summary>
public string modifyTime = "";
+
+
}
/// <summary>
/// 鍦烘櫙鍔熻兘瀵硅薄
@@ -409,6 +412,54 @@
return localFunction;
}
+
+ /// <summary>
+ /// 瑙f瀽鍦烘櫙鍔熻兘鏁版嵁
+ /// </summary>
+ /// <param name="sceneFunction"></param>
+ public string GetFunctionScnenInfo()
+ {
+ var sceneFunctionInfo = "";
+ foreach (var sfs in status)
+ {
+ if (sfs.key == FunctionAttributeKey.OnOff)
+ {
+ if (sfs.value == "off")
+ return Language.StringByID(StringId.Close);
+ }
+ }
+ sceneFunctionInfo += Language.StringByID(StringId.Open) + " ";
+
+ var modeState = status.Find((obj) => obj.key == FunctionAttributeKey.Mode);
+ var tempState = status.Find((obj) => obj.key == FunctionAttributeKey.SetTemp);
+ var fanState = status.Find((obj) => obj.key == FunctionAttributeKey.FanSpeed);
+ if (modeState != null)
+ {
+ sceneFunctionInfo += modeState.GetValueText() + " ";
+ }
+ if (tempState != null)
+ {
+ sceneFunctionInfo += tempState.GetValueText() + " ";
+ sceneFunctionInfo += tempState.GetUintString();
+ }
+ if (fanState != null)
+ {
+ sceneFunctionInfo += fanState.GetValueText() + " ";
+ }
+ var briState = status.Find((obj) => obj.key == FunctionAttributeKey.Brightness);
+ if (briState != null)
+ {
+ sceneFunctionInfo += briState.value + "%";
+ }
+ var perState = status.Find((obj) => obj.key == FunctionAttributeKey.Percent);
+ if (perState != null)
+ {
+ sceneFunctionInfo += perState.value + "%";
+ }
+ return sceneFunctionInfo;
+ }
+
+
}
/// <summary>
@@ -446,7 +497,7 @@
case FunctionAttributeKey.SetTemp:
text = Language.StringByID(StringId.Temp);
break;
- case FunctionAttributeKey.IndoorTemp:
+ case FunctionAttributeKey.RoomTemp:
text = Language.StringByID(StringId.IndoorTemp);
break;
case FunctionAttributeKey.Delay:
@@ -475,7 +526,7 @@
switch (key)
{
case FunctionAttributeKey.SetTemp:
- case FunctionAttributeKey.IndoorTemp:
+ case FunctionAttributeKey.RoomTemp:
us = "掳C";
break;
case FunctionAttributeKey.Percent:
@@ -500,7 +551,7 @@
text = value == "on" ? Language.StringByID(StringId.On) : Language.StringByID(StringId.OFF);
break;
case FunctionAttributeKey.SetTemp:
- case FunctionAttributeKey.IndoorTemp:
+ case FunctionAttributeKey.RoomTemp:
case FunctionAttributeKey.Brightness:
case FunctionAttributeKey.Percent:
if (value == "")
--
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