From b271bcceb1c4e718377ca86b6213816abcf7482a Mon Sep 17 00:00:00 2001 From: wei <kaede@kaededeMacBook-Air.local> Date: 星期一, 11 一月 2021 13:57:18 +0800 Subject: [PATCH] 20210111-删除功能类别,统一使用spk去设备功能 --- HDL_ON/UI/UI2/3-Intelligence/Scene/SetSceneFunctionInfoPage.cs | 24 +++++++++++++++--------- 1 files changed, 15 insertions(+), 9 deletions(-) diff --git a/HDL_ON/UI/UI2/3-Intelligence/Scene/SetSceneFunctionInfoPage.cs b/HDL_ON/UI/UI2/3-Intelligence/Scene/SetSceneFunctionInfoPage.cs index 946a382..173cb69 100644 --- a/HDL_ON/UI/UI2/3-Intelligence/Scene/SetSceneFunctionInfoPage.cs +++ b/HDL_ON/UI/UI2/3-Intelligence/Scene/SetSceneFunctionInfoPage.cs @@ -70,27 +70,27 @@ //LoadFunctionRow(sceneFunction.localFunction.trait_on_off); //switch (sceneFunction.localFunction.functionType) //{ - // case FunctionType.AC: + // case SPK.AcStandard: // LoadFunctionRow(sceneFunction.localFunction.attributes.Find((obj) => obj.key == "set_temp")); // LoadFunctionRow(sceneFunction.localFunction.attributes.Find((obj) => obj.key == "mode")); // LoadFunctionRow(sceneFunction.localFunction.attributes.Find((obj) => obj.key == "fan")); // break; - // case FunctionType.FloorHeating: + // case SPK.FloorHeatStandard: // LoadFunctionRow(sceneFunction.localFunction.attributes.Find((obj) => obj.key == "set_temp")); // LoadFunctionRow(sceneFunction.localFunction.attributes.Find((obj) => obj.key == "mode")); // break; - // case FunctionType.Curtain: + // case SPK.CurtainSwitch: // //鏃犳搷浣� // break; - // case FunctionType.MotorCurtain: - // case FunctionType.RollingShutter: + // case SPK.CurtainTrietex: + // case SPK.CurtainRoller: // LoadFunctionRow(sceneFunction.localFunction.attributes.Find((obj) => obj.key == "percent")); // break; - // case FunctionType.Relay: + // case SPK.LightSwitch: // //鏃犳搷浣� // break; - // case FunctionType.Dimmer: - // case FunctionType.RGB: + // case SPK.LightDimming: + // case SPK.LightRGB: // LoadFunctionRow(sceneFunction.localFunction.attributes.Find((obj) => obj.key == "brightness")); // break; //} @@ -320,12 +320,18 @@ sceneFunction.delay = obj; btnDelayInfo.Text = FunctionList.List.GetDelayText(obj); }; - new PublicAssmebly().SetSceneDelayDialog(action,sceneFunction.delay); + Dictionary<string, string> items = new Dictionary<string, string>(); + items.Add("30", "30s"); + items.Add("60", "1min"); + items.Add("120", "2min"); + items.Add("300", "5min"); + new PublicAssmebly().SetSceneDelayDialog(items,action,sceneFunction.delay); }; #endregion } + #endregion #region 灞炴�ч�夋嫨寮圭獥 -- Gitblit v1.8.0