From c44b10e4447e84dbdfa9105edf460ef364a8f2b3 Mon Sep 17 00:00:00 2001 From: 陈嘉乐 <cjl@hdlchina.com.cn> Date: 星期一, 30 十一月 2020 19:53:35 +0800 Subject: [PATCH] Merge branch 'master' into WJC --- HDL_ON/UI/UI2/3-Intelligence/Automation/LogicMethod.cs | 100 +++++++++++++++++++++++++++++++------------------ 1 files changed, 63 insertions(+), 37 deletions(-) diff --git a/HDL_ON/UI/UI2/3-Intelligence/Automation/LogicMethod.cs b/HDL_ON/UI/UI2/3-Intelligence/Automation/LogicMethod.cs index 627f6c9..17ebb5e 100644 --- a/HDL_ON/UI/UI2/3-Intelligence/Automation/LogicMethod.cs +++ b/HDL_ON/UI/UI2/3-Intelligence/Automation/LogicMethod.cs @@ -7,8 +7,21 @@ public class LogicMethod { + /// <summary> + /// 琛ㄧず鏄潯浠� + /// </summary> public const string condition_if = "鏉′欢"; + /// <summary> + /// 琛ㄧず鏄洰鏍� + /// </summary> public const string target_if = "鐩爣"; + /// <summary> + /// 绉婚櫎鎵�鏈�"Logic"鐣岄潰 + /// </summary> + public static void RemoveAllView() + { + MainPage.BasePageView.RemoveViewByTag("Logic"); + } /// <summary> /// 鐢熸垚閫昏緫sid鏂规硶 /// </summary> @@ -80,7 +93,7 @@ /// 鑾峰彇缃戝叧鎴块棿鍒楄〃 /// </summary> /// <returns></returns> - public static List<HDL_ON.Entity.Room> GetGatewayRoomListG() + public static List<HDL_ON.Entity.Room> GetGatewayRoomList() { return HDL_ON.Entity.DB_ResidenceData.rooms; } @@ -88,7 +101,7 @@ /// 鑾峰彇缃戝叧鎴块棿鍒楄〃 /// </summary> /// <returns></returns> - public static List<HDL_ON.Entity.Room> GetGatewayRoomListG(string name) + public static List<HDL_ON.Entity.Room> GetGatewayRoomList(string name) { List<Entity.Room> roomList = new List<Entity.Room>(); @@ -96,7 +109,7 @@ room1.name = name;//榛樿涓�涓埧闂村悕涓�:鍏ㄩ儴鍖哄煙 room1.sid = "鍏ㄩ儴鍖哄煙";//榛樿sid鐢ㄨ瘑鍒鎴块棿 roomList.Add(room1);//榛樿娣诲姞鍒版埧闂村垪琛ㄩ噷 - var roomLists = GetGatewayRoomListG(); + var roomLists = GetGatewayRoomList(); foreach (var room in roomLists) { roomList.Add(room); @@ -112,6 +125,14 @@ { return HDL_ON.Entity.DB_ResidenceData.functionList.GetAllFunction(); + } + /// <summary> + /// 鑾峰彇缃戝叧鍦烘櫙鍒楄〃 + /// </summary> + /// <returns></returns> + public static List<HDL_ON.Entity.Scene> GetSceneList() + { + return HDL_ON.Entity.DB_ResidenceData.functionList.scenes; } /// <summary> /// 鑾峰彇鎴块棿鐨勮澶囧垪琛� @@ -138,13 +159,13 @@ return deviceLists; } /// <summary> - /// 鑾峰彇璁惧 + /// 鑾峰彇褰撲釜璁惧 /// </summary> /// <param name="sid">璁惧鍞竴鏍囪瘑</param> /// <returns></returns> public static HDL_ON.Entity.Function GetDevice(string sid) { - HDL_ON.Entity.Function device = new Entity.Function(); + HDL_ON.Entity.Function device = new Entity.Function() { name= "Unknown",sid="璁惧涓嶅瓨鍦�"}; List<HDL_ON.Entity.Function> deviceLists = GetGatewayDeviceList(); foreach (var dev in deviceLists) { @@ -156,6 +177,26 @@ } return device; } + + /// <summary> + /// 鑾峰彇褰撲釜鍦烘櫙 + /// </summary> + /// <param name="sid">鍦烘櫙鍞竴鏍囪瘑</param> + /// <returns></returns> + public static HDL_ON.Entity.Scene GetSecne(string sid) + { + HDL_ON.Entity.Scene scene = new Entity.Scene() { name = "Unknown", sid = "鍦烘櫙涓嶅瓨鍦�" }; + List<HDL_ON.Entity.Scene> sceneLists = GetSceneList(); + foreach (var sce in sceneLists) + { + if (sce.sid == sid) + { + scene = sce; + break; + } + } + return scene; + } /// <summary> /// 鑾峰彇鎴块棿鍚�(鍗虫槸=鍖哄煙鍚嶇О) /// </summary> @@ -164,7 +205,7 @@ public static string GetGetRoomName(HDL_ON.Entity.Function device) { string roomName = ""; - List<HDL_ON.Entity.Room> roomLists = GetGatewayRoomListG(); + List<HDL_ON.Entity.Room> roomLists = GetGatewayRoomList(); foreach (var dev in device.roomIdList) { @@ -246,24 +287,25 @@ } /// <summary> - /// 鏉′欢鏀寔璁惧 + /// 鏉′欢/鐩爣鏀寔璁惧 /// </summary> /// <returns></returns> - public static List<FunctionType> GetConditionFunctionTypeDevice() + public static List<FunctionType> GetSupportEquipment(string if_type) { List<FunctionType> deviceTypeList = new List<FunctionType>(); - deviceTypeList.Add(FunctionType.Relay); + switch (if_type) { + case condition_if: { + deviceTypeList.Add(FunctionType.Relay); + } + break; + case target_if: + { + deviceTypeList.Add(FunctionType.Relay); + } + break; + } return deviceTypeList; } - /// <summary> - /// 鐩爣鏀寔璁惧 - /// </summary> - /// <returns></returns> - public static List<FunctionType> GetTargetFunctionTypeDevice() - { - List<FunctionType> deviceTypeList = new List<FunctionType>(); - return deviceTypeList; - } /// <summary> /// 鏄剧ず鐨勮澶囧垪琛� /// </summary> @@ -283,36 +325,20 @@ } return devList; } - /// <summary> /// 杩斿洖鏈�缁堟敮鎸佹樉绀哄嚭鏉ョ殑璁惧鍒楄〃 /// </summary> /// <param name="room">褰撳墠鎴块棿</param> /// <param name="str">鍒ゆ柇绗︼紙琛ㄧず=杈撳叆璁惧鍜岃緭鍑鸿澶囷級</param> /// <returns></returns> - public static List<Entity.Function> GetFunctionDeviceList(Entity.Room room,string str) + public static List<Entity.Function> GetFunctionDeviceList(Entity.Room room, string str) { - List<FunctionType> functionTypeList=new List<FunctionType>(); - switch (str) { - case condition_if: { - //杩斿洖鏉′欢鏀寔璁惧鍒楄〃 - functionTypeList = GetConditionFunctionTypeDevice(); - } - break; - case target_if: - { - //杩斿洖鐩爣鏀寔璁惧鍒楄〃 - functionTypeList = GetTargetFunctionTypeDevice(); - } - break; - } + List<FunctionType> functionTypeList = GetSupportEquipment(str); //杩斿洖鎴块棿璁惧鍒楄〃 var roomDeviceList = GetRoomDevice(room); //杩斿洖鏈�缁堟敮鎸佹樉绀哄嚭鏉ョ殑璁惧鍒楄〃 - var list= GetShowDeviceList(functionTypeList, roomDeviceList); + var list = GetShowDeviceList(functionTypeList, roomDeviceList); return list; } - - } } -- Gitblit v1.8.0