From c5a873df96e4a797426e4dd5eafe5b43f7aea564 Mon Sep 17 00:00:00 2001
From: wei <kaede@kaededeMacBook-Air.local>
Date: 星期六, 19 十二月 2020 15:41:53 +0800
Subject: [PATCH] 20201218-2

---
 HDL_ON/Entity/FunctionList.cs |   22 +++++++++++++++-------
 1 files changed, 15 insertions(+), 7 deletions(-)

diff --git a/HDL_ON/Entity/FunctionList.cs b/HDL_ON/Entity/FunctionList.cs
index 0be3c7f..2b481cb 100644
--- a/HDL_ON/Entity/FunctionList.cs
+++ b/HDL_ON/Entity/FunctionList.cs
@@ -590,12 +590,20 @@
                 {
                     if (DriverLayer.Control.Ins.IsRemote)
                     {
-                        var functionIds = new List<string>();
+                        var page = new List<string>();
+                        int count = 0;
+
                         foreach (var function in GetDeviceFunctionList())
                         {
-                            functionIds.Add(function.deviceId);
+                            page.Add(function.deviceId);
+                            count++;
+                            if (count > 9)
+                            {
+                                DriverLayer.Control.Ins.SendApiReadCommand(page);
+                                page.Clear();
+                            }
                         }
-                        DriverLayer.Control.Ins.SendApiReadCommand(functionIds);
+                        DriverLayer.Control.Ins.SendApiReadCommand(page);
                     }
                     else
                     {
@@ -630,7 +638,7 @@
         /// <summary>
         /// 娣诲姞鍦烘櫙
         /// </summary>
-        public Scene AddScene(Scene scene,out string result)
+        public string AddScene(Scene scene,out Scene result)
         {
             Scene tempScene = null;
             var pm = new HttpServerRequest();
@@ -638,12 +646,12 @@
             if (revPack.Code == StateCode.SUCCESS)
             {
                 var sceneList = Newtonsoft.Json.JsonConvert.DeserializeObject<List<Scene>>(revPack.Data.ToString());
-                tempScene = sceneList.Find((obj) => obj.userSceneId == scene.userSceneId);
+                tempScene = sceneList.Find((obj) => obj.sid == scene.sid);
                 var ssd = System.Text.Encoding.UTF8.GetBytes(Newtonsoft.Json.JsonConvert.SerializeObject(tempScene));
                 Common.FileUtlis.Files.WriteFileByBytes(scene.savePath, ssd);
             }
-            result = revPack.Code;
-            return tempScene;
+            result = tempScene;
+            return revPack.Code;
         }
         #endregion
 

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