From cf3d4880046912f8b46c9e54769986a179faa26c Mon Sep 17 00:00:00 2001
From: JLChen <551775569@qq.com>
Date: 星期四, 08 四月 2021 18:01:13 +0800
Subject: [PATCH] 2021-04-08 1.更新音箱功能
---
HDL_ON/UI/UI2/3-Intelligence/Scene/SceneAddPage.cs | 14 +++++++-------
1 files changed, 7 insertions(+), 7 deletions(-)
diff --git a/HDL_ON/UI/UI2/3-Intelligence/Scene/SceneAddPage.cs b/HDL_ON/UI/UI2/3-Intelligence/Scene/SceneAddPage.cs
index 7ccf347..4f9c820 100644
--- a/HDL_ON/UI/UI2/3-Intelligence/Scene/SceneAddPage.cs
+++ b/HDL_ON/UI/UI2/3-Intelligence/Scene/SceneAddPage.cs
@@ -255,7 +255,7 @@
TextAlignment = TextAlignment.CenterRight,
TextColor = CSS_Color.PromptingColor1,
TextSize = CSS_FontSize.PromptFontSize_FirstLevel,
- Text = FunctionList.List.GetDelayText(scene.delay.ToString())
+ Text = scene.GetDelayText()
};
sceneDelayRow.AddChidren(btnSceneDelayInfo);
@@ -274,7 +274,7 @@
{
Action<string> action = (obj) => {
scene.delay = obj;
- btnSceneDelayInfo.Text = FunctionList.List.GetDelayText(obj);
+ btnSceneDelayInfo.Text = scene.GetDelayText();
};
Dictionary<string, string> items = new Dictionary<string, string>();
items.Add("30", "30s");
@@ -427,7 +427,7 @@
if (Convert.ToInt32(scenefunction.delay) > 0)
{
- btnFunctionDelayInfo.Text = Language.StringByID(StringId.Delay) + " " + FunctionList.List.GetDelayText(scenefunction.delay);
+ btnFunctionDelayInfo.Text = Language.StringByID(StringId.Delay) + " " + new Scene() { delay = scenefunction.delay }.GetDelayText();
}
else
{
@@ -510,16 +510,16 @@
var fanState = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.FanSpeed);
if (modeState != null)
{
- sceneFunctionInfo += FunctionList.List.GetValueText(modeState.key, modeState.value);
+ sceneFunctionInfo += modeState.GetValueText();
}
if (tempState != null)
{
- sceneFunctionInfo += FunctionList.List.GetValueText(tempState.key, tempState.value);
- sceneFunctionInfo += FunctionList.List.GetUintString(tempState.key);
+ sceneFunctionInfo += tempState.GetValueText();
+ sceneFunctionInfo += tempState.GetUintString();
}
if (fanState != null)
{
- sceneFunctionInfo += FunctionList.List.GetValueText(fanState.key, fanState.value);
+ sceneFunctionInfo += tempState.GetValueText();
}
var briState = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Brightness);
if (briState != null)
--
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