From d6aec3027ebec50e1096af7da19d03b1e5f5bea4 Mon Sep 17 00:00:00 2001
From: wei <kaede@kaededeMacBook-Air.local>
Date: 星期六, 19 十二月 2020 21:33:00 +0800
Subject: [PATCH] 20201219-99

---
 HDL_ON/UI/UI2/3-Intelligence/Scene/SceneAddPage.cs |   77 ++------------------------------------
 1 files changed, 4 insertions(+), 73 deletions(-)

diff --git a/HDL_ON/UI/UI2/3-Intelligence/Scene/SceneAddPage.cs b/HDL_ON/UI/UI2/3-Intelligence/Scene/SceneAddPage.cs
index 24834bd..9a804fc 100644
--- a/HDL_ON/UI/UI2/3-Intelligence/Scene/SceneAddPage.cs
+++ b/HDL_ON/UI/UI2/3-Intelligence/Scene/SceneAddPage.cs
@@ -477,7 +477,6 @@
                 row.AddRightView(btnDelSceneFunction);
                 btnDelSceneFunction.MouseUpEventHandler = (sender, e) => {
                     scene.functions.Remove(scenefunction);
-                    scene.SaveSceneData(true);
                     row.RemoveFromParent();
                     functionListView.Height = Application.GetRealWidth(65 * scene.functions.Count);
                 };
@@ -524,81 +523,14 @@
             var briState = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Brightness);
             if (briState != null)
             {
-                sceneFunctionInfo += Language.StringByID(StringId.Open) + " " + sceneFunction.localFunction.attributes.Find((obj) => obj.key == "brightness").curValue.ToString() + "%";
+                sceneFunctionInfo += sceneFunction.localFunction.attributes.Find((obj) => obj.key == "brightness").curValue.ToString() + "%";
             }
             var perState = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Percent);
             if (perState != null)
             {
-                sceneFunctionInfo += Language.StringByID(StringId.Open) + " " + sceneFunction.localFunction.attributes.Find((obj) => obj.key == "brightness").curValue.ToString() + "%";
+                sceneFunctionInfo += sceneFunction.localFunction.attributes.Find((obj) => obj.key == "brightness").curValue.ToString() + "%";
             }
 
-            //FunctionAttributes perTrait;
-
-            //switch (sceneFunction.localFunction.functionType)
-            //{
-                //case FunctionType.AC:
-                    //var acMode = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Mode);
-                    //var acTemp = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.SetTemp);
-                    //var acFan = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.FanSpeed);
-                    //if (acMode != null)
-                    //{
-                    //    sceneFunctionInfo += FunctionList.List.GetValueText(acMode.key, acMode.value);
-                    //}
-                    //if (acTemp != null)
-                    //{
-                    //    sceneFunctionInfo += FunctionList.List.GetValueText(acTemp.key, acTemp.value);
-                    //    sceneFunctionInfo += FunctionList.List.GetUintString(acTemp.key);
-                    //}
-                    //if (acFan!=null)
-                    //{
-                    //    sceneFunctionInfo += FunctionList.List.GetValueText(acFan.key, acFan.value);
-                    //}
-                //    break;
-                //case FunctionType.FloorHeating:
-                    //sceneFunctionInfo += sceneFunction.localFunction.attributes.Find((obj) => obj.key == "mode").GetCurValueText();
-                    //sceneFunctionInfo += " " + sceneFunction.localFunction.attributes.Find((obj) => obj.key == "set_temp").curValue.ToString() +
-                    //     sceneFunction.localFunction.attributes.Find((obj) => obj.key == "set_temp").uintString;
-                    //break;
-                //case FunctionType.Dimmer:
-                    //perTrait = sceneFunction.localFunction.attributes.Find((obj) => obj.key == "brightness");
-                    //if (perTrait != null)
-                    //{
-                    //    sceneFunctionInfo += Language.StringByID(StringId.Open) + " " + sceneFunction.localFunction.attributes.Find((obj) => obj.key == "brightness").curValue.ToString() + "%";
-                    //}
-                    //else
-                    //{
-                    //    sceneFunctionInfo += Language.StringByID(StringId.Open);
-                    //}
-                    //break;
-                //case FunctionType.Relay:
-                //    sceneFunctionInfo += Language.StringByID(StringId.Open);
-                //    break;
-                //case FunctionType.RGB:
-                //    perTrait = sceneFunction.localFunction.attributes.Find((obj) => obj.key == "percent");
-                //    if (perTrait != null)
-                //    {
-                //        sceneFunctionInfo += Language.StringByID(StringId.Open) + " " + sceneFunction.localFunction.attributes.Find((obj) => obj.key == "brightness").curValue.ToString() + "%";
-                //    }
-                //    else
-                //    {
-                //        sceneFunctionInfo += Language.StringByID(StringId.Open);
-                //    }
-                //    break;
-                //case FunctionType.Curtain:
-                //    sceneFunctionInfo += Language.StringByID(StringId.Open);
-                //    break;
-                //case FunctionType.MotorCurtain:
-                //    perTrait = sceneFunction.localFunction.attributes.Find((obj) => obj.key == "percent");
-                //    if (perTrait != null)
-                //    {
-                //        sceneFunctionInfo += Language.StringByID(StringId.Open) + " " + sceneFunction.localFunction.attributes.Find((obj) => obj.key == "percent").curValue.ToString() + "%";
-                //    }
-                //    else
-                //    {
-                //        sceneFunctionInfo += Language.StringByID(StringId.Open);
-                //    }
-                //    break;
-            //}
             return sceneFunctionInfo;
         }
 
@@ -894,9 +826,8 @@
                         return;
                     }
                 }
-                string result = "";
-                var addScene = FunctionList.List.AddScene(scene,out scene);
-                if (addScene != null)
+                var result = FunctionList.List.AddScene(scene,out scene);
+                if (result == StateCode.SUCCESS)
                 {
                     FunctionList.List.scenes.Add(scene);
                     backAction();

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