From e53a1951d6aa07ad22aad9816da4703496fcbccd Mon Sep 17 00:00:00 2001
From: wei <kaede@kaededeMacBook-Air.local>
Date: 星期五, 27 十一月 2020 14:27:16 +0800
Subject: [PATCH] 1127最新合并代码,合并嘉乐更新

---
 HDL_ON/UI/UI2/3-Intelligence/Scene/SceneEditPage.cs |   30 +++++++++++++++---------------
 1 files changed, 15 insertions(+), 15 deletions(-)

diff --git a/HDL_ON/UI/UI2/3-Intelligence/Scene/SceneEditPage.cs b/HDL_ON/UI/UI2/3-Intelligence/Scene/SceneEditPage.cs
index 1693fc8..8cadc49 100644
--- a/HDL_ON/UI/UI2/3-Intelligence/Scene/SceneEditPage.cs
+++ b/HDL_ON/UI/UI2/3-Intelligence/Scene/SceneEditPage.cs
@@ -504,29 +504,29 @@
         string GetFunctionScnenInfo(Function sceneFunction)
         {
             string sceneFunctionInfo = Language.StringByID(StringId.Close);
-            if (sceneFunction.trait_on_off.value.ToString() == "off")
+            if (sceneFunction.trait_on_off.curValue.ToString() == "off")
                 return sceneFunctionInfo;
             sceneFunctionInfo = "";
-            Trait perTrait;
+            FunctionAttributes perTrait;
 
             switch (sceneFunction.functionType)
             {
                 case FunctionType.AC:
-                    sceneFunctionInfo += sceneFunction.function.Find((obj) => obj.name == "mode").GetCurValueText();
-                    sceneFunctionInfo += " " + sceneFunction.function.Find((obj) => obj.name == "set_temperature").value.ToString() +
-                         sceneFunction.function.Find((obj) => obj.name == "set_temperature").uintString;
-                    sceneFunctionInfo += sceneFunction.function.Find((obj) => obj.name == "fan").GetCurValueText();
+                    sceneFunctionInfo += sceneFunction.function.Find((obj) => obj.key == "mode").GetCurValueText();
+                    sceneFunctionInfo += " " + sceneFunction.function.Find((obj) => obj.key == "set_temperature").curValue.ToString() +
+                         sceneFunction.function.Find((obj) => obj.key == "set_temperature").uintString;
+                    sceneFunctionInfo += sceneFunction.function.Find((obj) => obj.key == "fan").GetCurValueText();
                     break;
                 case FunctionType.FloorHeating:
-                    sceneFunctionInfo += sceneFunction.function.Find((obj) => obj.name == "mode").GetCurValueText();
-                    sceneFunctionInfo += " " + sceneFunction.function.Find((obj) => obj.name == "set_temperature").value.ToString() +
-                         sceneFunction.function.Find((obj) => obj.name == "set_temperature").uintString;
+                    sceneFunctionInfo += sceneFunction.function.Find((obj) => obj.key == "mode").GetCurValueText();
+                    sceneFunctionInfo += " " + sceneFunction.function.Find((obj) => obj.key == "set_temperature").curValue.ToString() +
+                         sceneFunction.function.Find((obj) => obj.key == "set_temperature").uintString;
                     break;
                 case FunctionType.Dimmer:
-                    perTrait = sceneFunction.function.Find((obj) => obj.name == "brightness");
+                    perTrait = sceneFunction.function.Find((obj) => obj.key == "brightness");
                     if (perTrait != null)
                     {
-                        sceneFunctionInfo += Language.StringByID(StringId.Open) + " " + sceneFunction.function.Find((obj) => obj.name == "brightness").value.ToString() + "%";
+                        sceneFunctionInfo += Language.StringByID(StringId.Open) + " " + sceneFunction.function.Find((obj) => obj.key == "brightness").curValue.ToString() + "%";
                     }
                     else
                     {
@@ -537,10 +537,10 @@
                     sceneFunctionInfo += Language.StringByID(StringId.Open);
                     break;
                 case FunctionType.RGB:
-                    perTrait = sceneFunction.function.Find((obj) => obj.name == "percent");
+                    perTrait = sceneFunction.function.Find((obj) => obj.key == "percent");
                     if (perTrait != null)
                     {
-                        sceneFunctionInfo += Language.StringByID(StringId.Open) + " " + sceneFunction.function.Find((obj) => obj.name == "brightness").value.ToString() + "%";
+                        sceneFunctionInfo += Language.StringByID(StringId.Open) + " " + sceneFunction.function.Find((obj) => obj.key == "brightness").curValue.ToString() + "%";
                     }
                     else
                     {
@@ -551,10 +551,10 @@
                     sceneFunctionInfo += Language.StringByID(StringId.Open);
                     break;
                 case FunctionType.MotorCurtain:
-                    perTrait = sceneFunction.function.Find((obj) => obj.name == "percent");
+                    perTrait = sceneFunction.function.Find((obj) => obj.key == "percent");
                     if (perTrait != null)
                     {
-                        sceneFunctionInfo += Language.StringByID(StringId.Open) + " " + sceneFunction.function.Find((obj) => obj.name == "percent").value.ToString() + "%";
+                        sceneFunctionInfo += Language.StringByID(StringId.Open) + " " + sceneFunction.function.Find((obj) => obj.key == "percent").curValue.ToString() + "%";
                     }
                     else
                     {

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