From f2c1e5bf3a67478076fb5bbcf546824b3127db15 Mon Sep 17 00:00:00 2001
From: JLChen <551775569@qq.com>
Date: 星期六, 12 十二月 2020 19:11:40 +0800
Subject: [PATCH] Merge branch 'NewFilePath' into CJL

---
 HDL_ON/UI/UI2/3-Intelligence/Scene/SceneEditPage.cs |    8 ++++----
 1 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/HDL_ON/UI/UI2/3-Intelligence/Scene/SceneEditPage.cs b/HDL_ON/UI/UI2/3-Intelligence/Scene/SceneEditPage.cs
index 2aff4f3..f733b7b 100644
--- a/HDL_ON/UI/UI2/3-Intelligence/Scene/SceneEditPage.cs
+++ b/HDL_ON/UI/UI2/3-Intelligence/Scene/SceneEditPage.cs
@@ -870,7 +870,7 @@
                         }.Show(bodyView);
                         return;
                     }
-                    foreach (var tempRoom in DB_ResidenceData.functionList.scenes)
+                    foreach (var tempRoom in FunctionList.List.scenes)
                     {
                         if (scene.name == tempRoom.name)
                         {
@@ -879,7 +879,7 @@
                         }
                     }
                     scene.SaveSceneData(true);
-                    DB_ResidenceData.functionList.scenes.Add(scene);
+                    FunctionList.List.scenes.Add(scene);
                     backAction();
                     this.RemoveFromParent();
                 }
@@ -887,7 +887,7 @@
                 {
                     Action action = () =>
                     {
-                        DB_ResidenceData.functionList.DeleteScene(scene,true);
+                        FunctionList.List.DeleteScene(scene,true);
                         backAction();
                         this.RemoveFromParent();
                     };
@@ -925,7 +925,7 @@
             EventHandler<MouseEventArgs> eventHandler = (sender, e) =>
             {
                 List<string> sceneNameList = new List<string>();
-                foreach (var tempScene in DB_ResidenceData.functionList.scenes)
+                foreach (var tempScene in FunctionList.List.scenes)
                 {
                     sceneNameList.Add(tempScene.name);
                 }

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