From f345087dbefecef9146fdb13481cb9ee3320d576 Mon Sep 17 00:00:00 2001
From: wei <kaede@kaededeMacBook-Air.local>
Date: 星期三, 23 十二月 2020 11:46:28 +0800
Subject: [PATCH] 20201223-2

---
 HDL_ON/UI/UI2/2-Classification/FunctionControlZoneBLL.cs |   53 +++++++++++++++++++++++++++--------------------------
 1 files changed, 27 insertions(+), 26 deletions(-)

diff --git a/HDL_ON/UI/UI2/2-Classification/FunctionControlZoneBLL.cs b/HDL_ON/UI/UI2/2-Classification/FunctionControlZoneBLL.cs
index 4029e1b..3d80e11 100644
--- a/HDL_ON/UI/UI2/2-Classification/FunctionControlZoneBLL.cs
+++ b/HDL_ON/UI/UI2/2-Classification/FunctionControlZoneBLL.cs
@@ -66,7 +66,7 @@
             btnCollectionIcon.MouseUpEventHandler += (sender, e) =>
             {
                 btnCollectionIcon.IsSelected = function.collect = !btnCollectionIcon.IsSelected;
-                function.SaveFunctionData(true);
+                function.CollectFunction();
             };
         }
 
@@ -139,32 +139,33 @@
                     Control.Ins.SendWriteCommand(light, d);
                 };
                 dimmerControlBar.OnProgressChangedEvent = (sender, e) => {
-                    light.brightness = e;
-                    light.trait_on_off.curValue = e > 0 ? "on" : "off";
+                    dimmerControlBar.ProgressBarColor = CSS.CSS_Color.AuxiliaryColor1;
+                    //light.brightness = e;
+                    //light.trait_on_off.curValue = e > 0 ? "on" : "off";
 
-                    if (e == 0 || e == 100)
-                    {
-                        //Control.Send(CommandType_A.write, light);
-                        System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
-                        d.Add("brightness", light.brightness.ToString());
-                        Control.Ins.SendWriteCommand(light, d);
-                    }
-                    else
-                    {
-                        var tm = (DateTime.Now - light.refreshTime).TotalMilliseconds;
-                        Console.WriteLine("skip time "+tm);
-                        if (300 < tm)
-                        {
-                            light.refreshTime = DateTime.Now;
-                            new System.Threading.Thread(() =>
-                            {
-                                System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
-                                d.Add("brightness", light.brightness.ToString());
-                                Control.Ins.SendWriteCommand(light, d);
-                            })
-                            { IsBackground = true }.Start();
-                        }
-                    }
+                    //if (e == 0 || e == 100)
+                    //{
+                    //    //Control.Send(CommandType_A.write, light);
+                    //    System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
+                    //    d.Add("brightness", light.brightness.ToString());
+                    //    Control.Ins.SendWriteCommand(light, d);
+                    //}
+                    //else
+                    //{
+                    //    var tm = (DateTime.Now - light.refreshTime).TotalMilliseconds;
+                    //    Console.WriteLine("skip time "+tm);
+                    //    if (300 < tm)
+                    //    {
+                    //        light.refreshTime = DateTime.Now;
+                    //        new System.Threading.Thread(() =>
+                    //        {
+                    //            System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
+                    //            d.Add("brightness", light.brightness.ToString());
+                    //            Control.Ins.SendWriteCommand(light, d);
+                    //        })
+                    //        { IsBackground = true }.Start();
+                    //    }
+                    //}
                 };
             }
 

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