From f345087dbefecef9146fdb13481cb9ee3320d576 Mon Sep 17 00:00:00 2001
From: wei <kaede@kaededeMacBook-Air.local>
Date: 星期三, 23 十二月 2020 11:46:28 +0800
Subject: [PATCH] 20201223-2
---
HDL_ON/UI/UI2/3-Intelligence/Automation/InpOrOutLogicMethod.cs | 354 +++++++++++++++++++++++++++++++++++++++++++++++-----------
1 files changed, 286 insertions(+), 68 deletions(-)
diff --git a/HDL_ON/UI/UI2/3-Intelligence/Automation/InpOrOutLogicMethod.cs b/HDL_ON/UI/UI2/3-Intelligence/Automation/InpOrOutLogicMethod.cs
index 7eee6bc..b520c56 100755
--- a/HDL_ON/UI/UI2/3-Intelligence/Automation/InpOrOutLogicMethod.cs
+++ b/HDL_ON/UI/UI2/3-Intelligence/Automation/InpOrOutLogicMethod.cs
@@ -15,6 +15,12 @@
for (int i = 0; i < Logic.currlogic.input.Count; i++)
{
Input inputCondition = Logic.currlogic.input[i];
+ if (inputCondition == null)
+ {
+ //闃叉鏈夌殑绌哄璞★紱
+ //姝e父鎯呭喌涓嬩笉浼氳鐜拌薄锛�
+ continue;
+ }
///鍚勭鏉′欢鐨刅iew
LogicView.AddOutputInputView inputView = new LogicView.AddOutputInputView();
inputView.FLayoutView(viewLayout);
@@ -173,10 +179,16 @@
/// <param name="viewLayout">涓婁笅婊戝姩鎺т欢</param>
public static void OutputTarget(FrameLayout thisView, VerticalScrolViewLayout viewLayout)
{
-
+
for (int i = 0; i < Logic.currlogic.output.Count; i++)
{
Output outputTarget = Logic.currlogic.output[i];
+ if (outputTarget == null)
+ {
+ //闃叉鏈夌殑绌哄璞★紱
+ //姝e父鎯呭喌涓嬩笉浼氳鐜拌薄锛�
+ continue;
+ }
///鍚勭鏉′欢鐨刅iew
LogicView.AddOutputInputView targetView = new LogicView.AddOutputInputView();
targetView.FLayoutView(viewLayout);
@@ -230,37 +242,29 @@
{
string on_off = GetKeyValue("on_off", dicList);
string brightness = GetKeyValue("brightness", dicList);
- if (on_off != "")
+ if (on_off == "on" && brightness != "")
{
- if (on_off == "on")
- {
- stateStr = Language.StringByID(StringId.onLogic);
-
- }
- else
- {
- stateStr = Language.StringByID(StringId.offLogic);
-
- }
+ stateStr = Language.StringByID(StringId.onLogic) + brightness + "%";
}
- if (brightness != "")
+ else if (on_off == "on")
{
- stateStr += brightness + "%";
+ stateStr = Language.StringByID(StringId.onLogic);
}
- if (on_off != "" && on_off == "off")
+ else if (on_off == "off")
{
- targetView.btnState.Text = Language.StringByID(StringId.offLogic);
+ stateStr = Language.StringByID(StringId.offLogic);
}
- else
+ else if (brightness != "")
{
- targetView.btnState.Text = stateStr;
-
+ stateStr = brightness + "%";
}
-
+ targetView.btnState.Text = stateStr;
}
break;
case FunctionType.Curtain:
- {//寮�鍏崇伅
+ case FunctionType.MotorCurtain:
+ case FunctionType.RollingShutter:
+ {
foreach (var dic in dicList)
{
string value = dic["value"];
@@ -284,52 +288,6 @@
}
}
targetView.btnState.Text = stateStr;
- }
- break;
- case FunctionType.MotorCurtain:
- case FunctionType.RollingShutter:
- {//寮�鍏崇伅
- string on_off = GetKeyValue("on_off", dicList);
- string brightness = GetKeyValue("brightness", dicList);
- if (on_off != "")
- {
- switch (on_off)
- {
- case "on":
- {
- stateStr = Language.StringByID(StringId.onLogic);
-
- }
- break;
- case "off":
- {
- stateStr = Language.StringByID(StringId.offLogic);
-
- }
- break;
- case "stop":
- {
- stateStr = Language.StringByID(StringId.stop);
- }
- break;
- }
- }
- if (brightness != "")
- {
- stateStr += brightness + "%";
-
- }
-
- if (on_off != "" && on_off == "stop"|| on_off != "" && on_off == "off")
- {
- targetView.btnState.Text = Language.StringByID(StringId.stop);
- }
- else
- {
- targetView.btnState.Text = stateStr;
-
- }
-
}
break;
case FunctionType.AC: {
@@ -604,14 +562,274 @@
};
}
}
+ /// <summary>
+ /// 鏄剧ず缂栬緫涔嬪墠鐨勮澶囩姸鎬�
+ /// </summary>
+ /// <param name="device">缂栬緫璁惧</param>
+ /// <param name="button1">鏄剧ずBtn</param>
+ /// <param name="button2">鏄剧ずBtn</param>
+ /// <param name="button3">鏄剧ずBtn</param>
+ /// <param name="button4">鏄剧ずBtn</param>
+ public static void EditState(Entity.Function device, List<Dictionary<string, string>> dicList, Button button1, Button button2, Button button3, Button button4)
+ {
+ switch (device.functionType)
+ {
+ //寮�鍏崇伅鍏�
+ case FunctionType.Relay:
+ {
+ foreach (var dic in dicList)
+ {
+ string value = dic["value"];
+ if (value == "on")
+ {
+ button1.Text = Language.StringByID(StringId.onLogic);
+ }
+ else
+ {
+ button1.Text = Language.StringByID(StringId.offLogic);
+ }
+ }
+ }
+ break;
+ case FunctionType.Dimmer:
+ case FunctionType.RGB:
+ case FunctionType.RGBW:
+ case FunctionType.ColorTemperature:
+ {
+ foreach (var dic in dicList)
+ {
+ string value = dic["value"];
+ switch (dic["key"])
+ {
+ case "on_off":
+ {
+ if (value == "on")
+ {
+ button1.Text = Language.StringByID(StringId.onLogic);
+ }
+ else
+ {
+ button1.Text = Language.StringByID(StringId.offLogic);
+ }
+ }
+ break;
+ case "brightness":
+ {
+ button2.Text = value + "%";
+ }
+ break;
+ }
+
+ }
+ }
+ break;
+ case FunctionType.Curtain:
+ case FunctionType.MotorCurtain:
+ case FunctionType.RollingShutter:
+ {
+ foreach (var dic in dicList)
+ {
+ string value = dic["value"];
+ switch (value)
+ {
+ case "on":
+ {
+ button1.Text = Language.StringByID(StringId.onLogic);
+ }
+ break;
+ case "off":
+ {
+ button1.Text = Language.StringByID(StringId.offLogic);
+ }
+ break;
+ case "stop":
+ {
+ button1.Text = Language.StringByID(StringId.stop);
+ }
+ break;
+ }
+ }
+ }
+ break;
+ case FunctionType.AC:
+ {
+ foreach (var dic in dicList)
+ {
+ string value = dic["value"];
+ switch (dic["key"])
+ {
+ case "on_off":
+ {
+ switch (value)
+ {
+ case "on":
+ {
+ button1.Text = Language.StringByID(StringId.onLogic);
+ }
+ break;
+ case "off":
+ {
+ button1.Text = Language.StringByID(StringId.offLogic);
+ }
+ break;
+ }
+ }
+ break;
+ case "set_temp":
+ {
+ button2.Text = value + "鈩�";
+ }
+ break;
+ case "mode":
+ {
+ switch (value)
+ {
+ case "cool":
+ {
+ button3.Text = Language.StringByID(StringId.coolLogic);
+ }
+ break;
+ case "heat":
+ {
+ button3.Text = Language.StringByID(StringId.heatingLogic);
+ }
+ break;
+ case "auto":
+ {
+ button3.Text = Language.StringByID(StringId.autoLogic);
+ }
+ break;
+ case "dry":
+ {
+ button3.Text = Language.StringByID(StringId.dehumidifyLogic);
+ }
+ break;
+ }
+
+
+
+ }
+ break;
+ case "fan":
+ {
+ switch (value)
+ {
+ case "high":
+ {
+ button4.Text = Language.StringByID(StringId.HighWindSpeed);
+ }
+ break;
+ case "medium":
+ {
+ button4.Text = Language.StringByID(StringId.MiddleWindSpeed);
+ }
+ break;
+ case "low":
+ {
+ button4.Text = Language.StringByID(StringId.LowWindSpeed);
+ }
+ break;
+ case "auto":
+ {
+ button4.Text = Language.StringByID(StringId.Auto);
+ }
+ break;
+ }
+
+
+ }
+ break;
+
+
+ }
+
+ }
+
+ }
+ break;
+ case FunctionType.FloorHeating:
+ {
+
+ foreach (var dic in dicList)
+ {
+ string value = dic["value"];
+ switch (dic["key"])
+ {
+ case "on_off":
+ {
+ switch (value)
+ {
+ case "on":
+ {
+ button1.Text = Language.StringByID(StringId.onLogic);
+ }
+ break;
+ case "off":
+ {
+ button1.Text = Language.StringByID(StringId.offLogic);
+ }
+ break;
+ }
+ }
+ break;
+ case "set_temp":
+ {
+ button2.Text = value + "鈩�";
+ }
+ break;
+ case "mode":
+ {
+ switch (value)
+ {
+ case "day":
+ {
+ button3.Text = Language.StringByID(StringId.dayMode);
+ }
+ break;
+ case "night":
+ {
+ button3.Text = Language.StringByID(StringId.nightMode);
+ }
+ break;
+
+ case "away":
+ {
+ button3.Text = Language.StringByID(StringId.leaveMode);
+ }
+ break;
+ case "normal":
+ {
+ button3.Text = Language.StringByID(StringId.ordinaryMode);
+ }
+ break;
+ case "timer":
+ {
+ button3.Text = Language.StringByID(StringId.timeMode);
+ }
+ break;
+ }
+
+
+
+ }
+ break;
+
+ }
+
+ }
+
+ }
+ break;
+ }
+ }
/// <summary>
/// 鑾峰彇value閿��
/// </summary>
/// <param name="keyValue"></param>
/// <param name="dicList"></param>
/// <returns></returns>
- private static string GetKeyValue(string keyValue, List<Dictionary<string, string>> dicList)
+ public static string GetKeyValue(string keyValue, List<Dictionary<string, string>> dicList)
{
string valueStr = "";
--
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