From 43b0d5870d528f23ecd6aeceb6cfd4325188b46f Mon Sep 17 00:00:00 2001 From: wxr <464027401@qq.com> Date: 星期四, 01 七月 2021 15:50:43 +0800 Subject: [PATCH] Revert "1" --- HDL_ON/UI/UI2/3-Intelligence/Automation/TargetDeviceFunList.cs | 90 ++++++++++++++++++++++----------------------- 1 files changed, 44 insertions(+), 46 deletions(-) diff --git a/HDL_ON/UI/UI2/3-Intelligence/Automation/TargetDeviceFunList.cs b/HDL_ON/UI/UI2/3-Intelligence/Automation/TargetDeviceFunList.cs index 22fefd3..2bc0fba 100644 --- a/HDL_ON/UI/UI2/3-Intelligence/Automation/TargetDeviceFunList.cs +++ b/HDL_ON/UI/UI2/3-Intelligence/Automation/TargetDeviceFunList.cs @@ -1,6 +1,8 @@ -锘縰sing System; +using System; using Shared; using System.Collections.Generic; +using HDL_ON.Entity; + namespace HDL_ON.UI.UI2.Intelligence.Automation { public class TargetDeviceFunList : FrameLayout @@ -43,13 +45,13 @@ this.AddChidren(saveView.FLayoutView()); #endregion #region 缂栬緫璁惧鐘舵�� - switch (device.functionType) + switch (device.spk) { //寮�鍏崇伅鍏� light.Switch - case FunctionType.Dimmer: - case FunctionType.RGB: - case FunctionType.RGBW: - case FunctionType.ColorTemperature: + case SPK.LightDimming: + case SPK.LightRGB: + case SPK.LightRGBW: + case SPK.LightCCT: { #region 鐣岄潰 ///寮�鍏� @@ -82,7 +84,7 @@ #endregion } break; - case FunctionType.Relay: + case SPK.LightSwitch: { #region 鐣岄潰 ///寮�鍏� @@ -105,9 +107,9 @@ } break; //绐楀笜 - case FunctionType.Curtain: - case FunctionType.MotorCurtain: - case FunctionType.RollingShutter: + case SPK.CurtainSwitch: + case SPK.CurtainTrietex: + case SPK.CurtainRoller: { #region 鐣岄潰 ///寮�鍏� @@ -129,7 +131,7 @@ #endregion } break; - case FunctionType.AC: + case SPK.AcStandard: { #region 鐣岄潰 ///寮�鍏� @@ -173,7 +175,7 @@ temperatureView.btnState.Text = stateStr; //璁惧灞炴�у�硷紝浜戦泙涓婂畾涔夊ソ鐨�; string keyVlaue = "set_temp"; - selectedState = device.functionType + "_" + keyVlaue; + selectedState = device.spk + "_" + keyVlaue; string set_temp_value = stateStr.Replace("鈩�", ""); //鏁版嵁灏佽 AddDictionary(keyVlaue, set_temp_value); @@ -188,7 +190,7 @@ string currText = acModehView.btnState.Text; //璁惧灞炴�у�硷紝浜戦泙涓婂畾涔夊ソ鐨�; string keyVlaue = "mode"; - selectedState = device.functionType + "_" + keyVlaue; + selectedState = device.spk + "_" + keyVlaue; PublicInterface modeView = new PublicInterface(); var modeListStr = modeView.GetViewList(keyVlaue); modeView.SingleSelectionShow(this, modeListStr, Language.StringByID(StringId.modeLogic), currText @@ -209,7 +211,7 @@ string currText = acSpeedView.btnState.Text; //璁惧灞炴�у�硷紝浜戦泙涓婂畾涔夊ソ鐨�; string keyVlaue = "fan"; - selectedState = device.functionType + "_" + keyVlaue; + selectedState = device.spk + "_" + keyVlaue; PublicInterface speedView = new PublicInterface(); var speedListStr = speedView.GetViewList(keyVlaue); speedView.SingleSelectionShow(this, speedListStr, Language.StringByID(StringId.speedLogic), currText @@ -231,7 +233,7 @@ #endregion } break; - case FunctionType.FloorHeating: + case SPK.FloorHeatStandard: { #region 鐣岄潰 ///寮�鍏� @@ -271,7 +273,7 @@ temperatureView.btnState.Text = stateStr; //璁惧灞炴�у�硷紝浜戦泙涓婂畾涔夊ソ鐨�; string keyVlaue = "set_temp"; - selectedState = device.functionType + "_" + keyVlaue; + selectedState = device.spk + "_" + keyVlaue; string set_temp_value = stateStr.Replace("鈩�", ""); //鏁版嵁灏佽 AddDictionary(keyVlaue, set_temp_value); @@ -288,7 +290,7 @@ string currText = floorHeatingModehView.btnState.Text; //璁惧灞炴�у�硷紝浜戦泙涓婂畾涔夊ソ鐨�; string keyVlaue = "mode"; - selectedState = device.functionType + "_" + keyVlaue; + selectedState = device.spk + "_" + keyVlaue; PublicInterface modeView = new PublicInterface(); var modeListStr = modeView.GetViewList("floorheatingmode"); modeView.SingleSelectionShow(this, modeListStr, Language.StringByID(StringId.modeLogic), currText @@ -321,12 +323,12 @@ Output outputDevice = new Output(); outputDevice.target_type = "1"; outputDevice.sid = device.sid; - switch (device.functionType) + switch (device.spk) { - case FunctionType.Dimmer: - case FunctionType.RGB: - case FunctionType.RGBW: - case FunctionType.ColorTemperature: + case SPK.LightDimming: + case SPK.LightRGB: + case SPK.LightRGBW: + case SPK.LightCCT: { //璋冨厜鍋氫簡涓�涓壒娈婂鐞嗭紱 if (dicSateteList.Count > 1) @@ -352,8 +354,8 @@ } break; } - case FunctionType.AC: - case FunctionType.FloorHeating: + case SPK.AcStandard: + case SPK.FloorHeatStandard: { //(绌鸿皟/鍦扮儹)鍋氫簡涓�涓壒娈婂鐞嗭紱 @@ -424,10 +426,7 @@ private void SwitchViewMethod(Entity.Function device, Button button, int len) { #region 鐣岄潰 - FrameLayout frame = new FrameLayout - { - BackgroundColor = CSS.CSS_Color.viewTrans60lucence, - }; + FrameLayout frame = new FrameLayout { BackgroundColor = CSS.CSS_Color.viewTrans60lucence }; this.AddChidren(frame); LogicView.SwitchView switchView = new LogicView.SwitchView(); switchView.FLayoutView(frame, len, button.Text, (strValue) => @@ -453,7 +452,7 @@ } //鐣岄潰鏄剧ず閫変腑鍊� button.TextID = id; - selectedState = device.functionType + "_" + strValue; + selectedState = device.spk + "_" + strValue; //璁惧灞炴�у�硷紝浜戦泙涓婂畾涔夊ソ鐨�; string keyVlaue = "on_off"; //鏁版嵁灏佽 @@ -476,22 +475,22 @@ { //鐣岄潰鏄剧ず閫変腑鍊� button.Text = brightnesValue + "%"; - selectedState = device.functionType + brightnesValue.ToString(); + selectedState = device.spk + brightnesValue.ToString(); //璁惧灞炴�у�硷紝浜戦泙涓婂畾涔夊ソ鐨�; string keyVlaue = ""; - switch (device.functionType) + switch (device.spk) { //寮�鍏崇伅鍏� light.Switch - case FunctionType.Dimmer: - case FunctionType.RGB: - case FunctionType.RGBW: - case FunctionType.ColorTemperature: + case SPK.LightDimming: + case SPK.LightRGB: + case SPK.LightRGBW: + case SPK.LightCCT: { keyVlaue = "brightness"; } break; - case FunctionType.MotorCurtain: - case FunctionType.RollingShutter: + case SPK.CurtainRoller: + case SPK.CurtainTrietex: { keyVlaue = "percent"; } @@ -536,21 +535,20 @@ Dictionary<string, string> dic = new Dictionary<string, string>(); LogicMethod.dictionary(dic, "key", KeyValue); LogicMethod.dictionary(dic, "value", selectedValue); - AddDictionaryList(KeyValue, dic, dicSateteList); + AddDictionaryList(KeyValue, dic); } /// <summary> /// 鏇存柊鏁版嵁鍒楄〃 /// </summary> /// <param name="keyValue">璁惧灞炴�у�硷紝浜戦泙涓婂畾涔夊ソ鐨�</param> - /// <param name="dictionary">閫変腑鏁版嵁</param> - /// <param name="dicList">瀛樺偍鏁版嵁鍒楄〃</param> + /// <param name="dictionary">娣诲姞閫変腑鏁版嵁</param> /// <returns></returns> - private void AddDictionaryList(string keyValue, Dictionary<string, string> dictionary, List<Dictionary<string, string>> dicList) + private void AddDictionaryList(string keyValue, Dictionary<string, string> dictionary) { int indexValue = -1; - for (int i = 0; i < dicList.Count; i++) + for (int i = 0; i < dicSateteList.Count; i++) { - var dic = dicList[i]; + var dic = dicSateteList[i]; if (dic.ContainsValue(keyValue)) { //鍒ゆ柇鏄惁瀛樺湪 @@ -562,14 +560,14 @@ if (indexValue != -1) { //瀛樺湪绉婚櫎 - dicList.RemoveAt(indexValue); + dicSateteList.RemoveAt(indexValue); //閲嶆柊娣诲姞 - dicList.Insert(indexValue, dictionary); + dicSateteList.Insert(indexValue, dictionary); } else { //鏂版坊鍔� - dicList.Add(dictionary); + dicSateteList.Add(dictionary); } } -- Gitblit v1.8.0