From 0131f1fdda0189508264f540d600b46f40411d30 Mon Sep 17 00:00:00 2001
From: wxr <464027401@qq.com>
Date: 星期三, 07 六月 2023 15:57:25 +0800
Subject: [PATCH] 场景温度单位更新

---
 HDL_ON/Entity/Function/Function.cs |   33 +++++++++++++++++++++++++++++++--
 1 files changed, 31 insertions(+), 2 deletions(-)

diff --git a/HDL_ON/Entity/Function/Function.cs b/HDL_ON/Entity/Function/Function.cs
index 171de78..267a286 100644
--- a/HDL_ON/Entity/Function/Function.cs
+++ b/HDL_ON/Entity/Function/Function.cs
@@ -780,6 +780,31 @@
                     }
                 }
 
+                string us = "";
+                switch (attr.key)
+                {
+                    case FunctionAttributeKey.SetTemp:
+                    case FunctionAttributeKey.RoomTemp:
+                        us = "掳C";
+                        var tempType = attributes.Find((obj) => obj.key == FunctionAttributeKey.TempType);
+                        if (tempType != null)
+                        {
+                            us = tempType.curValue.ToString();
+                        }
+                        break;
+                    case FunctionAttributeKey.Percent:
+                    case FunctionAttributeKey.Brightness:
+                        us = "%";
+                        break;
+                    case FunctionAttributeKey.CCT:
+                        us = "K";
+                        break;
+                    case FunctionAttributeKey.Angle:
+                        us = "掳";
+                        break;
+                }
+
+
                 switch (attr.key)
                 {
                     case FunctionAttributeKey.OnOff:
@@ -834,11 +859,15 @@
                             {
                                 vv = 26;
                             }
-                            sFunc.status.Add(new SceneFunctionStatus() { key = attr.key, value = Convert.ToInt32(vv).ToString(), max = attr.max, min = attr.min });
+                            sFunc.status.Add(new SceneFunctionStatus() {
+                                UintString = us,
+                                key = attr.key, value = Convert.ToInt32(vv).ToString(), max = attr.max, min = attr.min }) ;
                         }
                         else
                         {
-                            sFunc.status.Add(new SceneFunctionStatus() { key = attr.key, value = attr.curValue.ToString(), max = attr.max, min = attr.min });
+                            sFunc.status.Add(new SceneFunctionStatus() {
+                                UintString = us,
+                                key = attr.key, value = attr.curValue.ToString(), max = attr.max, min = attr.min });
                         }
 
                         break;

--
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