From 3055ac3c5a7a18db21f2adc6a36f68ae0fd708c2 Mon Sep 17 00:00:00 2001
From: wxr <464027401@qq.com>
Date: 星期五, 06 五月 2022 14:48:58 +0800
Subject: [PATCH] 定制
---
UMSdk/ApiDefinition.cs | 68 +++++----------------------------
1 files changed, 11 insertions(+), 57 deletions(-)
diff --git a/UMSdk/ApiDefinition.cs b/UMSdk/ApiDefinition.cs
index cbde070..3729511 100644
--- a/UMSdk/ApiDefinition.cs
+++ b/UMSdk/ApiDefinition.cs
@@ -4,63 +4,17 @@
using Foundation;
using UIKit;
-namespace NativeLibrary
+namespace UMSdk
{
- // The first step to creating a binding is to add your native library ("libNativeLibrary.a")
- // to the project by right-clicking (or Control-clicking) the folder containing this source
- // file and clicking "Add files..." and then simply select the native library (or libraries)
- // that you want to bind.
- //
- // When you do that, you'll notice that MonoDevelop generates a code-behind file for each
- // native library which will contain a [LinkWith] attribute. VisualStudio auto-detects the
- // architectures that the native library supports and fills in that information for you,
- // however, it cannot auto-detect any Frameworks or other system libraries that the
- // native library may depend on, so you'll need to fill in that information yourself.
- //
- // Once you've done that, you're ready to move on to binding the API...
- //
- //
- // Here is where you'd define your API definition for the native Objective-C library.
- //
- // For example, to bind the following Objective-C class:
- //
- // @interface Widget : NSObject {
- // }
- //
- // The C# binding would look like this:
- //
- // [BaseType (typeof (NSObject))]
- // interface Widget {
- // }
- //
- // To bind Objective-C properties, such as:
- //
- // @property (nonatomic, readwrite, assign) CGPoint center;
- //
- // You would add a property definition in the C# interface like so:
- //
- // [Export ("center")]
- // CGPoint Center { get; set; }
- //
- // To bind an Objective-C method, such as:
- //
- // -(void) doSomething:(NSObject *)object atIndex:(NSInteger)index;
- //
- // You would add a method definition to the C# interface like so:
- //
- // [Export ("doSomething:atIndex:")]
- // void DoSomething (NSObject object, int index);
- //
- // Objective-C "constructors" such as:
- //
- // -(id)initWithElmo:(ElmoMuppet *)elmo;
- //
- // Can be bound as:
- //
- // [Export ("initWithElmo:")]
- // IntPtr Constructor (ElmoMuppet elmo);
- //
- // For more information, see https://aka.ms/ios-binding
- //
+ // @interface HDLUMSDK : NSObject
+ [BaseType(typeof(NSObject))]
+ [Protocol]
+ interface HDLUMSDK
+ {
+ // +(void)initUMSDKWithAppKey:(NSString *)appKey channel:(NSString *)channel;
+ [Static]
+ [Export("initUMSDKWithAppKey:channel:")]
+ void InitUMSDKWithAppKey(string appKey, string channel);
+ }
}
--
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