From 6fe1c5ebeb8312edc479a4576f05d80c5051a6c6 Mon Sep 17 00:00:00 2001 From: wxr <464027401@qq.com> Date: 星期三, 19 七月 2023 19:47:00 +0800 Subject: [PATCH] 炫彩功能优化 --- HDL_ON/Entity/Function/Function.cs | 119 ++++++++++++++++++++++++++++++++++++++++++++++++++++++----- 1 files changed, 108 insertions(+), 11 deletions(-) diff --git a/HDL_ON/Entity/Function/Function.cs b/HDL_ON/Entity/Function/Function.cs index 18c0920..8b52231 100644 --- a/HDL_ON/Entity/Function/Function.cs +++ b/HDL_ON/Entity/Function/Function.cs @@ -109,7 +109,7 @@ /// </summary> /// <param name="key"></param> /// <returns></returns> - public string GetAttrState(string key , string defaultValue = "0") + public string GetAttrState(string key, string defaultValue = "0") { //涓�绾ф煡璇eyValue鍊� var attrState = attributes.Find((s) => s.key == key.ToString()); @@ -279,7 +279,7 @@ /// <summary> /// 鐗╃悊璁惧(妯″潡)鍨嬪彿 /// </summary> - public string omodel =string.Empty; + public string omodel = string.Empty; /// <summary> /// 璁惧spk /// </summary> @@ -372,6 +372,39 @@ /// attri /// </summary> public List<FunctionAttributes> attributes = new List<FunctionAttributes>(); + + public List<FunctionAttributes> GetFunctionAttributes() + { + if (spk == SPK.GroupControl) + { + var list = new List<FunctionAttributes>(); + var gc = FunctionList.List.groupControls.Find((obj) => obj.sid == sid); + if (gc != null) + { + foreach (var temp in gc.sids) + { + var light = FunctionList.List.GetLightList().Find((obj) => obj.sid == temp.sid); + if (light != null) + { + foreach (var attr in light.attributes) + { + if (list.Find((obj) => obj.key == attr.key) == null) + { + list.Add(attr); + } + } + } + } + } + + return list; + } + else + { + return attributes; + } + } + /// <summary> /// 鎴块棿ID鍒楄〃 @@ -766,6 +799,10 @@ public SceneFunction ConvertSceneFunction() { var sFunc = new SceneFunction(); + if(spk == SPK.GroupControl) + { + + } foreach (var attr in attributes) { //绐楀笜鍚屾椂鍙戦�佸紑鍏宠窡鐧惧垎姣斾細鏈夐棶棰橈紝 @@ -778,7 +815,35 @@ continue; } } + }else if (spk == SPK.GroupControl) + { + sFunc.type = "5"; } + + string us = ""; + switch (attr.key) + { + case FunctionAttributeKey.SetTemp: + case FunctionAttributeKey.RoomTemp: + us = "掳C"; + var tempType = attributes.Find((obj) => obj.key == FunctionAttributeKey.TempType); + if (tempType != null) + { + us = tempType.curValue.ToString(); + } + break; + case FunctionAttributeKey.Percent: + case FunctionAttributeKey.Brightness: + us = "%"; + break; + case FunctionAttributeKey.CCT: + us = "K"; + break; + case FunctionAttributeKey.Angle: + us = "掳"; + break; + } + switch (attr.key) { @@ -791,11 +856,15 @@ case FunctionAttributeKey.CCT: case FunctionAttributeKey.RGB: case FunctionAttributeKey.Angle: + case FunctionAttributeKey.Colorful: + case FunctionAttributeKey.ColorfulBegin: + case FunctionAttributeKey.ColorfulEnd: + case FunctionAttributeKey.ColorfulTime: case "security": //case FunctionAttributeKey.FadeTime: if (attr.curValue.ToString() == "{}") { - if (attr.key == FunctionAttributeKey.OnOff) + if (attr.key == FunctionAttributeKey.OnOff || attr.key == FunctionAttributeKey.Colorful) { attr.curValue = "off"; } @@ -834,13 +903,16 @@ { vv = 26; } - sFunc.status.Add(new SceneFunctionStatus() { key = attr.key, value = Convert.ToInt32(vv).ToString(), max = attr.max, min = attr.min }); + sFunc.status.Add(new SceneFunctionStatus() { + UintString = us, + key = attr.key, value = Convert.ToInt32(vv).ToString(), max = attr.max, min = attr.min }) ; } else { - sFunc.status.Add(new SceneFunctionStatus() { key = attr.key, value = attr.curValue.ToString(), max = attr.max, min = attr.min }); + sFunc.status.Add(new SceneFunctionStatus() { + UintString = us, + key = attr.key, value = attr.curValue.ToString(), max = attr.max, min = attr.min }); } - break; } } @@ -1065,6 +1137,22 @@ /// 浜害 /// </summary> public const string Brightness = "brightness"; + /// <summary> + /// 鐐僵寮�鍏� + /// </summary> + public const string Colorful = "colorful"; + /// <summary> + /// 鐐僵寮�鍚鑹� + /// </summary> + public const string ColorfulBegin = "colorful_begin"; + /// <summary> + /// 鐐僵缁撴潫棰滆壊 + /// </summary> + public const string ColorfulEnd = "colorful_end"; + /// <summary> + /// 鐐僵杩愯鏃堕棿 + /// </summary> + public const string ColorfulTime = "colorful_time"; /// <summary> /// 棰滆壊 /// </summary> @@ -1376,11 +1464,15 @@ /// <summary> /// 缇ゆ帶锛堣嚜瀹氫箟锛� /// </summary> - public const string GroupControl = "GroupControl"; + public const string GroupControl = "groupControl"; /// <summary> /// 閫氱敤寮�鍏� /// </summary> public const string OtherCommon = "other.common"; + /// <summary> + /// 搴忓垪 + /// </summary> + public const string CommonSeries = "other.series"; /// <summary> /// 澶у崕鎽勫儚澶� /// </summary> @@ -1418,9 +1510,14 @@ /// <summary> - /// 鐚溂 + /// 鐚溂(鏃pk) /// </summary> public const string Peephole = "peephole"; + + /// <summary> + /// 鐚溂(鏂皊pk 鏆傛椂娌$敤) + /// </summary> + //public const string PeepholeEz = "security.peephole.ez"; /// <summary> /// 钀ょ煶瑙嗛闂ㄩ攣 /// </summary> @@ -1681,9 +1778,9 @@ /// </summary> public const string SensorPir = "sensor.pir"; /// <summary> - /// 浜轰綋绉诲姩浼犳劅鍣紙甯︽寔缁椂闂达級 + /// 浜轰綋瀛樺湪浼犳劅鍣� /// </summary> - public const string sensorPirhold = "sensor.pir_hold"; + public const string SensorPirHold = "sensor.pir_hold"; /// <summary> /// 锛堥棬绐椾紶鎰熷櫒锛� /// </summary> @@ -1738,8 +1835,8 @@ { var spkList = new List<string>(); //spkList.Add(SensorLight); - spkList.Add(sensorPirhold); spkList.Add(SensorPir); + spkList.Add(SensorPirHold); spkList.Add(SensorHelp); spkList.Add(SensorDoorWindow); spkList.Add(SensorSmoke); -- Gitblit v1.8.0