From 7d9cb645b9ec7dd949fde0ef60e4efb5dac17294 Mon Sep 17 00:00:00 2001
From: wxr <wxr@hdlchina.com.cn>
Date: 星期三, 12 六月 2024 16:23:52 +0800
Subject: [PATCH] Update HDL_ON.projitems
---
HDL_ON/UI/MainPage.cs | 42 +++++++++++++++++++++++-------------------
1 files changed, 23 insertions(+), 19 deletions(-)
diff --git a/HDL_ON/UI/MainPage.cs b/HDL_ON/UI/MainPage.cs
index faf0875..b56522b 100644
--- a/HDL_ON/UI/MainPage.cs
+++ b/HDL_ON/UI/MainPage.cs
@@ -26,7 +26,7 @@
/// <summary>
/// 鐗堟湰鍙�
/// </summary>
- public static string VersionString = "2.0.0";
+ public static string VersionString = "2.4.6";
///// <summary>
///// 瀹㈡埛绔被鍨�
///// </summary>
@@ -122,7 +122,11 @@
SPK.PanelSocket,SPK.ElectricSocket,
SPK.MechanicalArm,SPK.IpCam_Imou,
SPK.GroupControl,
- //SPK.AvMusic,SPK.MusicStandard
+ SPK.AvMusic,
+ SPK.MusicStandard,
+ SPK.ElectricalTvHisense,
+ SPK.OtherCommon,
+
};
@@ -143,7 +147,7 @@
_RoomNotSupportFunctionList.Add(SPK.AirSwitch);
//_RoomNotSupportFunctionList.Add(SPK.AirSwitchP3);
_RoomNotSupportFunctionList.Add(SPK.ElectricEnergy);
- //_RoomNotSupportFunctionList.Add(SPK.OtherCommon);
+ _RoomNotSupportFunctionList.Add(SPK.OtherCommon);
_RoomNotSupportFunctionList.Add(SPK.SensorLight);
_RoomNotSupportFunctionList.AddRange(SPK.EnvironDeviceSpkList());
//_RoomNotSupportFunctionList.AddRange(SPK.ArmSensorSpkList());
@@ -517,18 +521,18 @@
}).Start();
- try
- {
-#if __ANDROID__
- Com.Chteam.Agent.BuglyAgentHelper.SetUserId(UserInfo.Current.AccountString);
-#else
- Bugly.Bugly.SetUserIdentifier(UserInfo.Current.AccountString);
-#endif
- }
- catch (Exception ex)
- {
- MainPage.Log("Bugly error");
- }
+// try
+// {
+//#if __ANDROID__
+// //Com.Chteam.Agent.BuglyAgentHelper.SetUserId(UserInfo.Current.AccountString);
+//#else
+// //Bugly.Bugly.SetUserIdentifier(UserInfo.Current.AccountString);
+//#endif
+// }
+// catch (Exception ex)
+// {
+// MainPage.Log("Bugly error");
+// }
}
/// <summary>
@@ -628,10 +632,10 @@
public static void Log(string msg)
{
#if DEBUG
- if (msg.Contains("鏀跺埌鏁版嵁")
- || msg.Contains("api鍔熻兘鎺у埗")
- //|| msg.Contains("鎺ユ敹鍒版帹閫�")
- //|| true
+ if (msg.Contains("鏀跺埌")
+ //|| msg.Contains("鍙戦��")
+ //|| msg.Contains("鎺ユ敹")
+ || true
)
Console.WriteLine(msg);
#endif
--
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