From 86325cf53601d57fff61b6bf77da9c7d341a9327 Mon Sep 17 00:00:00 2001
From: wjc <1243177876@qq.com>
Date: 星期四, 24 八月 2023 18:15:11 +0800
Subject: [PATCH] 2023年08月24日18:14:58

---
 HDL_ON/UI/UI2/3-Intelligence/Scene/SetSceneFunctionInfoPage.cs |   22 ++++++++++++++++------
 1 files changed, 16 insertions(+), 6 deletions(-)

diff --git a/HDL_ON/UI/UI2/3-Intelligence/Scene/SetSceneFunctionInfoPage.cs b/HDL_ON/UI/UI2/3-Intelligence/Scene/SetSceneFunctionInfoPage.cs
index 0974ade..5cb0afd 100644
--- a/HDL_ON/UI/UI2/3-Intelligence/Scene/SetSceneFunctionInfoPage.cs
+++ b/HDL_ON/UI/UI2/3-Intelligence/Scene/SetSceneFunctionInfoPage.cs
@@ -27,8 +27,8 @@
 
         public SceneFunctionInfoEditPage(Scene s, SceneFunction fc,Action action)
         {
-            bodyView = this;
-            scene = s;
+            bodyView = this; 
+             scene = s;
             sceneFunction = fc.localFunction.ConvertSceneFunction();
             foreach(var ll in sceneFunction.status)
             {
@@ -61,11 +61,18 @@
             bodyView.AddChidren(contentView);
 
             var onOffStatus = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.OnOff);
-            if(onOffStatus.value == "on")
+            if (onOffStatus != null)
+            {
+                if (onOffStatus.value == "on")
+                {
+                    isOnStatus = true;
+                }
+                LoadFunctionRow(onOffStatus);
+            }
+            else
             {
                 isOnStatus = true;
             }
-            LoadFunctionRow(onOffStatus);
 
             if (sceneFunction.localFunction.spk == SPK.LightRGB || sceneFunction.localFunction.spk == SPK.GroupControl)
             {
@@ -179,8 +186,11 @@
                     }
                     else
                     {
-                        sceneFunction.status.Clear();
-                        sceneFunction.status.Add(new SceneFunctionStatus() { key = FunctionAttributeKey.OnOff, value = "off" });
+                        if (sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.OnOff) != null)
+                        {
+                            sceneFunction.status.Clear();
+                            sceneFunction.status.Add(new SceneFunctionStatus() { key = FunctionAttributeKey.OnOff, value = "off" });
+                        }
                     }
                 }
                 var temp = scene.functions.Find((obj) => obj.sid == sceneFunction.sid);

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