From 3f6685c77beeb12baf840733fb890860f4c26e7c Mon Sep 17 00:00:00 2001
From: mac <user@users-MacBook-Pro.local>
Date: 星期四, 25 七月 2024 17:25:59 +0800
Subject: [PATCH] 2024年07月25日17:24:45

---
 HDL_ON/UI/UI2/3-Intelligence/Scene/SetSceneFunctionInfoPage.cs |   35 ++++++++++++++++++++++++++++++++---
 1 files changed, 32 insertions(+), 3 deletions(-)

diff --git a/HDL_ON/UI/UI2/3-Intelligence/Scene/SetSceneFunctionInfoPage.cs b/HDL_ON/UI/UI2/3-Intelligence/Scene/SetSceneFunctionInfoPage.cs
index 08820bd..6232dd0 100644
--- a/HDL_ON/UI/UI2/3-Intelligence/Scene/SetSceneFunctionInfoPage.cs
+++ b/HDL_ON/UI/UI2/3-Intelligence/Scene/SetSceneFunctionInfoPage.cs
@@ -32,7 +32,7 @@
             
             bodyView = this;
             scene = s;
-            sceneFunction = fc;//.localFunction.ConvertSceneFunction(); 
+            sceneFunction = fc.localFunction.ConvertSceneFunction(); 
             foreach (var ll in sceneFunction.status)
             {
                 try
@@ -243,9 +243,38 @@
                     {
                         scene.functions.Remove(temp);
                     }
-                    //else
-                    {
                         scene.functions.Insert(0, sceneFunction);
+
+
+                    if (sceneFunction.localFunction.spk == SPK.MusicStandard)
+                    {
+                        for (var i = 0; i < sceneFunction.status.Count;)
+                        {
+                            var ddd = sceneFunction.status[i];
+                            if (string.IsNullOrEmpty(ddd.value))
+                            {
+                                sceneFunction.status.Remove(ddd);
+                                continue;
+                            }
+                            i++;
+                        }
+
+                        if (sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.PlaylistName) == null)
+                        {
+                            if (isOnStatus)
+                            {
+                                var songNameStatus = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.SongName);
+                                {
+                                    if (songNameStatus != null)
+                                    {
+                                        if (string.IsNullOrEmpty(songNameStatus.value))
+                                        {
+                                            sceneFunction.status.Add(new SceneFunctionStatus() { key = FunctionAttributeKey.PlaylistName, value = "hdl_special" });
+                                        }
+                                    }
+                                }
+                            }
+                        }
                     }
                     if (!string.IsNullOrEmpty(scene.userSceneId))
                     {

--
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