From 2bf5ec775cb57d8015bee58c745a1e48081ff1b1 Mon Sep 17 00:00:00 2001
From: 黄学彪 <hxb@hdlchina.com.cn>
Date: 星期二, 15 十月 2019 11:06:05 +0800
Subject: [PATCH] 首次合并了全部的代码

---
 ZigbeeApp/Shared/Common/Room.cs |   19 +++----------------
 1 files changed, 3 insertions(+), 16 deletions(-)

diff --git a/ZigbeeApp/Shared/Common/Room.cs b/ZigbeeApp/Shared/Common/Room.cs
index 282f05b..d29e34b 100755
--- a/ZigbeeApp/Shared/Common/Room.cs
+++ b/ZigbeeApp/Shared/Common/Room.cs
@@ -36,7 +36,7 @@
         /// 妤煎眰Id
         /// 鏂板鏃朵娇鐢℅uid
         /// </summary>
-        public string FloorId = "Floor1";
+        public string FloorId = string.Empty;
         /// <summary>
         /// 妤煎眰鍚嶇О
         /// </summary>
@@ -382,21 +382,8 @@
                     //璁惧锛坉eviceUI锛�
                     beforeRoom.DeviceUIList.Clear();
                     foreach (var deviceFilePath in beforeRoom.DeviceUIFilePathList)
-                    {
-                        var jsonInfo = Encoding.UTF8.GetString(Global.ReadFileByHomeId(deviceFilePath));
-                        var tempDeviceUI = Newtonsoft.Json.JsonConvert.DeserializeObject<DeviceUI>(jsonInfo);
-                        if (tempDeviceUI != null)
-                        {
-                            var delCommon = tempDeviceUIList.Find((obj) => obj.CommonDevice != null && tempDeviceUI.CommonDevice != null && obj.CommonDevice.Type == tempDeviceUI.CommonDevice.Type && obj.CommonDevice.CommonDeviceAddrEpoint == tempDeviceUI.CommonDevice.CommonDeviceAddrEpoint);
-                            if (delCommon != null)
-                            {
-                                beforeRoom.DeviceUIList.Add(delCommon);
-                            }
-                            else
-                            {
-                                beforeRoom.AddDevice(deviceFilePath);
-                            }
-                        }
+                    {
+                        beforeRoom.DeviceUIList.Add(Common.LocalDevice.Current.GetDeviceUI(deviceFilePath));
                     }
                     //鍦烘櫙(SceneUI)
                     beforeRoom.SceneUIList.Clear();

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