From a5b3c4bae726ef6770d4bfcbf2f4b50a37ed4a15 Mon Sep 17 00:00:00 2001 From: 黄学彪 <hxb@hdlchina.com.cn> Date: 星期五, 06 三月 2020 15:31:36 +0800 Subject: [PATCH] 删除了郭雪城的 DeviceUi 这个类 --- ZigbeeApp/Shared/Phone/Device/CommonForm/SceneMainView.cs | 18 ++++++++---------- 1 files changed, 8 insertions(+), 10 deletions(-) diff --git a/ZigbeeApp/Shared/Phone/Device/CommonForm/SceneMainView.cs b/ZigbeeApp/Shared/Phone/Device/CommonForm/SceneMainView.cs index 0defd1b..f70df74 100755 --- a/ZigbeeApp/Shared/Phone/Device/CommonForm/SceneMainView.cs +++ b/ZigbeeApp/Shared/Phone/Device/CommonForm/SceneMainView.cs @@ -167,7 +167,7 @@ SetTimeByDelayTime(scene.SceneDelayTime); SetSceneNameText(scene.Name); SetIcon(scene.IconPath); - SetCollect(Common.Room.CurrentRoom.GetLoveRoom().SceneUIFilePathList.Contains(scene.FileName)); + SetCollect(UserCenter.HdlRoomLogic.Current.IsCollectInRoom(scene)); TimeButton.MouseUpEventHandler += SetTimeEvents; CollectButton.MouseUpEventHandler += CollectionEvent; @@ -288,7 +288,6 @@ scene.RemainTime = scene.SceneDelayTime; scene.SceneDelayTime = 0; - Common.Room.CurrentRoom.ModifySceneDelayTime(scene); new System.Threading.Thread(() => { while (scene.RemainTime > 0) @@ -315,21 +314,22 @@ /// <param name="mouseEventArgs"></param> private void CollectionEvent(object sender,MouseEventArgs mouseEventArgs) { - if (Common.Room.CurrentRoom.IsLove) + var roomLove = UserCenter.HdlRoomLogic.Current.GetLoveRoom(); + if (UserCenter.HdlRoomLogic.Current.CurrentRoom.IsLove) { - Common.Room.CurrentRoom.GetLoveRoom().DeleteScene(scene); + UserCenter.HdlSceneLogic.Current.DeleteScene(roomLove, scene); CollectionAction?.Invoke(); } else { (sender as Button).IsSelected = !(sender as Button).IsSelected; if ((sender as Button).IsSelected) - { - Common.Room.CurrentRoom.GetLoveRoom().AddScene(scene); + { + UserCenter.HdlSceneLogic.Current.AddScene(roomLove, scene); } else - { - Common.Room.CurrentRoom.GetLoveRoom().DeleteScene(scene); + { + UserCenter.HdlSceneLogic.Current.DeleteScene(roomLove, scene); } } } @@ -354,8 +354,6 @@ { scene.SceneDelayTime = t; SetTimeByDelayTime(t); - - Common.Room.CurrentRoom.ModifySceneDelayTime(scene); }; } -- Gitblit v1.8.0