From a5b3c4bae726ef6770d4bfcbf2f4b50a37ed4a15 Mon Sep 17 00:00:00 2001 From: 黄学彪 <hxb@hdlchina.com.cn> Date: 星期五, 06 三月 2020 15:31:36 +0800 Subject: [PATCH] 删除了郭雪城的 DeviceUi 这个类 --- ZigbeeApp/Shared/Phone/UserCenter/SharedContent/LookSharedListRoomForm.cs | 20 +++++++++++++++----- 1 files changed, 15 insertions(+), 5 deletions(-) diff --git a/ZigbeeApp/Shared/Phone/UserCenter/SharedContent/LookSharedListRoomForm.cs b/ZigbeeApp/Shared/Phone/UserCenter/SharedContent/LookSharedListRoomForm.cs index c4a6ace..6e954e4 100755 --- a/ZigbeeApp/Shared/Phone/UserCenter/SharedContent/LookSharedListRoomForm.cs +++ b/ZigbeeApp/Shared/Phone/UserCenter/SharedContent/LookSharedListRoomForm.cs @@ -79,7 +79,6 @@ } //鍒濆鍖栧尯鍩熷垪琛� this.InitAreaListRow(); - }); } @@ -125,7 +124,7 @@ bodyFrameLayout.AddChidren(listView); //鎺掑簭妤煎眰 - var dicSort = Common.Room.CurrentRoom.GetFloorSortList(); + var dicSort = HdlRoomLogic.Current.GetFloorSortList(); foreach (var floorId in dicSort.Keys) { if (dicGroup.ContainsKey(floorId) == true) @@ -181,7 +180,7 @@ } } //鎴块棿鎺掑簭 - var listSortRoom = Common.Room.CurrentRoom.GetFloorSortRoom(floorId, false); + var listSortRoom = HdlRoomLogic.Current.GetFloorSortRoom(floorId, false); var listSort = new HashSet<string>(); foreach (var room in listSortRoom) { @@ -264,8 +263,13 @@ { //鑾峰彇鍏ㄩ儴璁惧 var listDevice = new List<CommonDevice>(); - foreach (var deviceFile in room.DeviceUIFilePathList) + foreach (var deviceKeys in room.ListDevice) { + string deviceFile = HdlShardLogic.Current.GetShardDeviceFileName(deviceKeys); + if (deviceFile == string.Empty) + { + continue; + } var byteData = HdlShardLogic.Current.GetShardFileContent(deviceFile); if (byteData == null) { @@ -276,8 +280,14 @@ } //鑾峰彇鍏ㄩ儴鍦烘櫙 var listScene = new List<Common.SceneUI>(); - foreach (var sceneUi in room.SceneUIList) + foreach (var sceneId in room.ListSceneId) { + var byteData = HdlShardLogic.Current.GetShardFileContent($"Scene_{sceneId}.json"); + if (byteData == null) + { + continue; + } + var sceneUi = Newtonsoft.Json.JsonConvert.DeserializeObject<Common.SceneUI>(System.Text.Encoding.UTF8.GetString(byteData)); listScene.Add(sceneUi); } -- Gitblit v1.8.0