From d01084d99dd3cf12e89bb32135f84f13970500f9 Mon Sep 17 00:00:00 2001
From: 陈嘉乐 <cjl@hdlchina.com.cn>
Date: 星期二, 19 五月 2020 09:42:07 +0800
Subject: [PATCH] 2020-05-19-1
---
ZigbeeApp/Shared/Phone/UserCenter/SharedContent/LookSharedListRoomForm.cs | 20 +++++++++++++++-----
1 files changed, 15 insertions(+), 5 deletions(-)
diff --git a/ZigbeeApp/Shared/Phone/UserCenter/SharedContent/LookSharedListRoomForm.cs b/ZigbeeApp/Shared/Phone/UserCenter/SharedContent/LookSharedListRoomForm.cs
index c4a6ace..6e954e4 100755
--- a/ZigbeeApp/Shared/Phone/UserCenter/SharedContent/LookSharedListRoomForm.cs
+++ b/ZigbeeApp/Shared/Phone/UserCenter/SharedContent/LookSharedListRoomForm.cs
@@ -79,7 +79,6 @@
}
//鍒濆鍖栧尯鍩熷垪琛�
this.InitAreaListRow();
-
});
}
@@ -125,7 +124,7 @@
bodyFrameLayout.AddChidren(listView);
//鎺掑簭妤煎眰
- var dicSort = Common.Room.CurrentRoom.GetFloorSortList();
+ var dicSort = HdlRoomLogic.Current.GetFloorSortList();
foreach (var floorId in dicSort.Keys)
{
if (dicGroup.ContainsKey(floorId) == true)
@@ -181,7 +180,7 @@
}
}
//鎴块棿鎺掑簭
- var listSortRoom = Common.Room.CurrentRoom.GetFloorSortRoom(floorId, false);
+ var listSortRoom = HdlRoomLogic.Current.GetFloorSortRoom(floorId, false);
var listSort = new HashSet<string>();
foreach (var room in listSortRoom)
{
@@ -264,8 +263,13 @@
{
//鑾峰彇鍏ㄩ儴璁惧
var listDevice = new List<CommonDevice>();
- foreach (var deviceFile in room.DeviceUIFilePathList)
+ foreach (var deviceKeys in room.ListDevice)
{
+ string deviceFile = HdlShardLogic.Current.GetShardDeviceFileName(deviceKeys);
+ if (deviceFile == string.Empty)
+ {
+ continue;
+ }
var byteData = HdlShardLogic.Current.GetShardFileContent(deviceFile);
if (byteData == null)
{
@@ -276,8 +280,14 @@
}
//鑾峰彇鍏ㄩ儴鍦烘櫙
var listScene = new List<Common.SceneUI>();
- foreach (var sceneUi in room.SceneUIList)
+ foreach (var sceneId in room.ListSceneId)
{
+ var byteData = HdlShardLogic.Current.GetShardFileContent($"Scene_{sceneId}.json");
+ if (byteData == null)
+ {
+ continue;
+ }
+ var sceneUi = Newtonsoft.Json.JsonConvert.DeserializeObject<Common.SceneUI>(System.Text.Encoding.UTF8.GetString(byteData));
listScene.Add(sceneUi);
}
--
Gitblit v1.8.0