From f71e74b5f0d2716fbf05da016cdaa18d64e09f80 Mon Sep 17 00:00:00 2001
From: xm <1271024303@qq.com>
Date: 星期四, 31 十二月 2020 17:01:18 +0800
Subject: [PATCH] 又换完成最新门锁。空气质量传感器完成数据和基本配置功能。开发图表和自动化的同事可下载此代码

---
 ZigbeeApp/Home.Ios/SceneDelegate.cs |   60 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 60 insertions(+), 0 deletions(-)

diff --git a/ZigbeeApp/Home.Ios/SceneDelegate.cs b/ZigbeeApp/Home.Ios/SceneDelegate.cs
new file mode 100755
index 0000000..985ace1
--- /dev/null
+++ b/ZigbeeApp/Home.Ios/SceneDelegate.cs
@@ -0,0 +1,60 @@
+锘縰sing System;
+using Foundation;
+using UIKit;
+
+namespace NewSingleViewTemplate
+{
+    [Register("SceneDelegate")]
+    public class SceneDelegate : UIResponder, IUIWindowSceneDelegate
+    {
+
+        [Export("window")]
+        public UIWindow Window { get; set; }
+
+        [Export("scene:willConnectToSession:options:")]
+        public void WillConnect(UIScene scene, UISceneSession session, UISceneConnectionOptions connectionOptions)
+        {
+            // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
+            // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
+            // This delegate does not imply the connecting scene or session are new (see UIApplicationDelegate `GetConfiguration` instead).
+        }
+
+        [Export("sceneDidDisconnect:")]
+        public void DidDisconnect(UIScene scene)
+        {
+            // Called as the scene is being released by the system.
+            // This occurs shortly after the scene enters the background, or when its session is discarded.
+            // Release any resources associated with this scene that can be re-created the next time the scene connects.
+            // The scene may re-connect later, as its session was not neccessarily discarded (see UIApplicationDelegate `DidDiscardSceneSessions` instead).
+        }
+
+        [Export("sceneDidBecomeActive:")]
+        public void DidBecomeActive(UIScene scene)
+        {
+            // Called when the scene has moved from an inactive state to an active state.
+            // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
+        }
+
+        [Export("sceneWillResignActive:")]
+        public void WillResignActive(UIScene scene)
+        {
+            // Called when the scene will move from an active state to an inactive state.
+            // This may occur due to temporary interruptions (ex. an incoming phone call).
+        }
+
+        [Export("sceneWillEnterForeground:")]
+        public void WillEnterForeground(UIScene scene)
+        {
+            // Called as the scene transitions from the background to the foreground.
+            // Use this method to undo the changes made on entering the background.
+        }
+
+        [Export("sceneDidEnterBackground:")]
+        public void DidEnterBackground(UIScene scene)
+        {
+            // Called as the scene transitions from the foreground to the background.
+            // Use this method to save data, release shared resources, and store enough scene-specific state information
+            // to restore the scene back to its current state.
+        }
+    }
+}

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