From f71e74b5f0d2716fbf05da016cdaa18d64e09f80 Mon Sep 17 00:00:00 2001 From: xm <1271024303@qq.com> Date: 星期四, 31 十二月 2020 17:01:18 +0800 Subject: [PATCH] 又换完成最新门锁。空气质量传感器完成数据和基本配置功能。开发图表和自动化的同事可下载此代码 --- ZigbeeApp/Home.Ios/SceneDelegate.cs | 60 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 files changed, 60 insertions(+), 0 deletions(-) diff --git a/ZigbeeApp/Home.Ios/SceneDelegate.cs b/ZigbeeApp/Home.Ios/SceneDelegate.cs new file mode 100755 index 0000000..985ace1 --- /dev/null +++ b/ZigbeeApp/Home.Ios/SceneDelegate.cs @@ -0,0 +1,60 @@ +锘縰sing System; +using Foundation; +using UIKit; + +namespace NewSingleViewTemplate +{ + [Register("SceneDelegate")] + public class SceneDelegate : UIResponder, IUIWindowSceneDelegate + { + + [Export("window")] + public UIWindow Window { get; set; } + + [Export("scene:willConnectToSession:options:")] + public void WillConnect(UIScene scene, UISceneSession session, UISceneConnectionOptions connectionOptions) + { + // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. + // If using a storyboard, the `window` property will automatically be initialized and attached to the scene. + // This delegate does not imply the connecting scene or session are new (see UIApplicationDelegate `GetConfiguration` instead). + } + + [Export("sceneDidDisconnect:")] + public void DidDisconnect(UIScene scene) + { + // Called as the scene is being released by the system. + // This occurs shortly after the scene enters the background, or when its session is discarded. + // Release any resources associated with this scene that can be re-created the next time the scene connects. + // The scene may re-connect later, as its session was not neccessarily discarded (see UIApplicationDelegate `DidDiscardSceneSessions` instead). + } + + [Export("sceneDidBecomeActive:")] + public void DidBecomeActive(UIScene scene) + { + // Called when the scene has moved from an inactive state to an active state. + // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. + } + + [Export("sceneWillResignActive:")] + public void WillResignActive(UIScene scene) + { + // Called when the scene will move from an active state to an inactive state. + // This may occur due to temporary interruptions (ex. an incoming phone call). + } + + [Export("sceneWillEnterForeground:")] + public void WillEnterForeground(UIScene scene) + { + // Called as the scene transitions from the background to the foreground. + // Use this method to undo the changes made on entering the background. + } + + [Export("sceneDidEnterBackground:")] + public void DidEnterBackground(UIScene scene) + { + // Called as the scene transitions from the foreground to the background. + // Use this method to save data, release shared resources, and store enough scene-specific state information + // to restore the scene back to its current state. + } + } +} -- Gitblit v1.8.0