using System;
using System.Collections.Generic;
using Shared;
using Shared.IO;
using Shared.SimpleControl;
namespace Shared
{
///
/// HDLLink协议 工具类
///
public class HDLLinkUtlis
{
///
/// 生成逻辑sid方法
///
public static string NewSceneSid ()
{
string sceneId = "";
try {
string sOidBeginsWith = "000101";//厂商 + 通讯方式
string sTimeSpan = "00000000";
long sTimeSp = ConvertDateTimeLong (); //以2020年1月1日算出的时间戳0.1s为单位
ConvertIntToByteArray (sTimeSp, ref sTimeSpan);
if (sTimeSpan.Length > 8) {
sTimeSpan = sTimeSpan.Substring (0, 8);
}
sceneId = sOidBeginsWith + sTimeSpan;
sceneId += "0A";
sceneId += "0A01";
int maxId = 1;
Random random = new Random (Guid.NewGuid ().GetHashCode ());
maxId = random.Next (65535);
sceneId += (maxId).ToString ("X4");
sceneId += "0000";
} catch {
return sceneId;
}
return sceneId;
}
///
///
///
///
///
public static string GetCurtainStatusKey (CurtainStatus curtainStatus) {
if(curtainStatus == CurtainStatus.Open) {
return "on";
} else if (curtainStatus == CurtainStatus.Close) {
return "off";
} else if (curtainStatus == CurtainStatus.Stop) {
return "stop";
} else {
return "off";
}
}
#region 生成4位byte 时间戳
private static long LastTime = 0;
///
/// DateTime时间格式转换为13位带毫秒的Unix时间戳
///
/// DateTime时间格式
/// Unix时间戳格式
public static long ConvertDateTimeLong ()
{
System.DateTime startTime = TimeZoneInfo.ConvertTimeToUtc (new System.DateTime (2020, 1, 1));
long l = (long)(Math.Round ((DateTime.Now - startTime).TotalMilliseconds, 1) / 10);
if (l <= LastTime) l = LastTime + 1;
LastTime = l;
return l;
}
///
///
///
///
///
///
public static bool ConvertIntToByteArray (long m, ref string strTmp)
{
strTmp = "00000000";
byte [] arry = new byte [4];
arry [0] = (byte)(m & 0xFF);
arry [1] = (byte)((m & 0xFF00) >> 8);
arry [2] = (byte)((m & 0xFF0000) >> 16);
arry [3] = (byte)((m & 0xFF000000) >> 24);
strTmp = arry [0].ToString ("X2") + arry [1].ToString ("X2") + arry [2].ToString ("X2") + arry [3].ToString ("X2");
return true;
}
#endregion
#region ■ Current___________________________
///
/// 通用方法
///
private static HDLLinkUtlis m_Current = null;
///
/// 通用方法
///
public static HDLLinkUtlis Current {
get {
if (m_Current == null) {
m_Current = new HDLLinkUtlis ();
}
return m_Current;
}
}
#endregion
///
/// 一键将本地回路设备和场景数据转换
/// 然后上传oid、sid、以及场景列表
///
///
public void OneclickUpload (bool isMigrate = false)
{
if (isMigrate) {
var res = false;
res = UploadOidAndSidList ();
if (res) {
res = GetFunctionList ();
if (res) {
res = UploadSecneList ();
}
}
return;
}
MainPage.Loading.Start ("Uploading...");
System.Threading.Tasks.Task.Run (() => {
try {
var res = false;
res = UploadOidAndSidList ();
if (res) {
res = GetFunctionList ();
if (res) {
res = UploadSecneList ();
}
}
if (res) {
Utlis.ShowAlertOnMainThread (Language.StringByID (SimpleControl.R.MyInternationalizationString.SuccessfullySynchronizedToTheCloud));
} else {
Utlis.ShowAlertOnMainThread (Language.StringByID (SimpleControl.R.MyInternationalizationString.FailedToSyncToTheCloud));
}
} catch {
} finally {
Application.RunOnMainThread (() => {
MainPage.Loading.Hide ();
});
}
});
}
///
///
///
///
public bool GetFunctionList ()
{
var res = false;
try {
var revertObj = HttpServerRequest.Current.GetDeviceList ();
if (revertObj.Code == StateCode.SUCCESS) {
var devcieFunctionRes = Newtonsoft.Json.JsonConvert.DeserializeObject (revertObj.Data.ToString ());
if (devcieFunctionRes != null && devcieFunctionRes.list != null && devcieFunctionRes.list.Count > 0) {
CommonConfig.Current.FunctionList = devcieFunctionRes.list;
} else {
CommonConfig.Current.FunctionList = new List ();
}
CommonConfig.Current.Save ();
res = true;
} else {
//提示错误
IMessageCommon.Current.ShowErrorInfoAlter (revertObj.Code);
}
} catch {
}
return res;
}
#region ■ 上传场景列表___________________________
///
/// 上传场景列表
///
public bool UploadSecneList ()
{
var res = false;
try {
//1.加载所有场景并转换
var allSecneList = GetAllSecneList ();
var hdlLinkSceneList = new List ();
foreach (var sence in allSecneList) {
var mHDLLinkScene = GetHDLLinkScene (sence);
//1.1成功转换的场景才添加到准备上传列表
if(mHDLLinkScene != null && mHDLLinkScene.functions != null && mHDLLinkScene.functions.Count > 0) {
hdlLinkSceneList.Add (mHDLLinkScene);
}
}
//全量同步场景
res = UploadSceneList (hdlLinkSceneList);
} catch (Exception ex){
Utlis.WriteLine ("catch :" + ex.ToString ());
}
return res;
}
///
/// 获取所有场景列表
///
///
public List GetAllSecneList ()
{
List targetSceneList = new List ();
//// 找出需要显示的场景
// 1.全局场景
var globalSceneFileList = Newtonsoft.Json.JsonConvert.DeserializeObject> (System.Text.Encoding.UTF8.GetString (IO.FileUtils.ReadFile (Scene.GlobalSceneFilePath)));
if (globalSceneFileList == null) {
globalSceneFileList = new List ();
}
// 2.房间场景
List RoomsSceneFileList = new List ();
foreach (var r in Room.Lists) {
if (string.IsNullOrEmpty (r.Name)) {
continue;
}
if (r != null) {
RoomsSceneFileList.AddRange (r.SceneFilePathList);
}
}
foreach (var sceneFilePath in globalSceneFileList) {
var tempScene = Scene.GetSceneByFilePath (sceneFilePath);
if (tempScene != null) {
if (string.IsNullOrEmpty (tempScene.Sid)) {
//如果Sid为空,重新生成并保存
tempScene.Sid = NewSceneSid ();
tempScene.Save (sceneFilePath);
Utlis.WriteLine ("生成新的场景id: " + tempScene.Sid);
}
targetSceneList.Add (tempScene);
}
}
foreach (var roomSceneFilePath in RoomsSceneFileList) {
var tempScene = Scene.GetSceneByFilePath (roomSceneFilePath);
if (tempScene != null) {
if (string.IsNullOrEmpty (tempScene.Sid)) {
//如果Sid为空,重新生成并保存
tempScene.Sid = NewSceneSid ();
tempScene.Save (roomSceneFilePath);
Utlis.WriteLine ("生成新的场景id: " + tempScene.Sid);
}
targetSceneList.Add (tempScene);
}
}
// 所有场景
return targetSceneList;
}
///
/// 全量同步场景
///
///
bool UploadSceneList (List hdlLinkSceneList)
{
var res = false;
try {
var revertObj = HttpServerRequest.Current.SecneSyncList (hdlLinkSceneList);
if (revertObj.Code == StateCode.SUCCESS) {
res = true;
} else {
IMessageCommon.Current.ShowErrorInfoAlter (revertObj.Code);
}
} catch {
}
return res;
}
/////
/////
/////
/////
//bool UpdateSceneList (List updateLinkSceneList)
//{
// var res = false;
// try {
// var revertObj = HttpServerRequest.Current.EditScene (updateLinkSceneList);
// if (revertObj.Code == StateCode.SUCCESS) {
// res = true;
// } else {
// IMessageCommon.Current.ShowErrorInfoAlter (revertObj.Code);
// }
// } catch {
// }
// return res;
//}
///
/// 原生协议Scene 转换成 HDLLinkScene数据格式
///
///
///
HDLLinkScene GetHDLLinkScene (Scene mScene)
{
var mHDLLinkScene = new HDLLinkScene ();
mHDLLinkScene.sid = mScene.Sid;
mHDLLinkScene.name = mScene.Name;
if (UserConfig.Instance.CheckWhetherGatewayIdNotNull ()) {
mHDLLinkScene.gatewayId = UserConfig.Instance.HomeGateway.gatewayId;
}
var functions = new List ();
if (!mScene.busScene) {
foreach (var deviceFilePath in mScene.DeviceFilePathList) {
var jsonInfo = System.Text.Encoding.UTF8.GetString (IO.FileUtils.ReadFile (deviceFilePath));
var common = Newtonsoft.Json.JsonConvert.DeserializeObject (jsonInfo);
if (common == null) continue;
var function = CommonUtlis.Current.CommonToFunction (common, CommonConfig.Current.FunctionList);
if (function == null) continue;
if (common.Type == DeviceType.LightDimming) {
var commonNew = Newtonsoft.Json.JsonConvert.DeserializeObject (jsonInfo);
var mSceneFunction = new SceneFunction ();
mSceneFunction.sid = function.sid;
//1.on_off
var status = new List ();
status.Add (new SceneFunctionStatus () {
key = FunctionAttributeKey.OnOff,
value = commonNew.CurrentBrightness > 0 ? "on" : "off",
});
//2.Brightness
status.Add (new SceneFunctionStatus () {
key = FunctionAttributeKey.Brightness,
value = commonNew.CurrentBrightness.ToString(),
});
//3.Delay
status.Add (new SceneFunctionStatus () {
key = FunctionAttributeKey.Delay,
value = (commonNew.DelayTimeHeight * 256 + commonNew.DelayTimeLow).ToString (),
});
mSceneFunction.status = status;
functions.Add (mSceneFunction);
} else if (common.Type == DeviceType.LightEnergySocket) {
var commonNew = Newtonsoft.Json.JsonConvert.DeserializeObject (jsonInfo);
var mSceneFunction = new SceneFunction ();
mSceneFunction.sid = function.sid;
//1.on_off
var status = new List ();
status.Add (new SceneFunctionStatus () {
key = FunctionAttributeKey.OnOff,
value = commonNew.CurrentBrightness > 0 ? "on" : "off",
});
//2.Delay
status.Add (new SceneFunctionStatus () {
key = FunctionAttributeKey.Delay,
value = (commonNew.DelayTimeHeight * 256 + commonNew.DelayTimeLow).ToString (),
});
mSceneFunction.status = status;
functions.Add (mSceneFunction);
} else if (common.Type == DeviceType.LightEnergySwitch) {
var commonNew = Newtonsoft.Json.JsonConvert.DeserializeObject (jsonInfo);
var mSceneFunction = new SceneFunction ();
mSceneFunction.sid = function.sid;
//1.on_off
var status = new List ();
status.Add (new SceneFunctionStatus () {
key = FunctionAttributeKey.OnOff,
value = commonNew.CurrentBrightness > 0 ? "on" : "off",
});
//2.Delay
status.Add (new SceneFunctionStatus () {
key = FunctionAttributeKey.Delay,
value = (commonNew.DelayTimeHeight * 256 + commonNew.DelayTimeLow).ToString(),
});
mSceneFunction.status = status;
functions.Add (mSceneFunction);
} else if (common.Type == DeviceType.LightRGB) {
var commonNew = Newtonsoft.Json.JsonConvert.DeserializeObject (jsonInfo);
var mSceneFunction = new SceneFunction ();
mSceneFunction.sid = function.sid;
//1.on_off
var status = new List ();
status.Add (new SceneFunctionStatus () {
key = FunctionAttributeKey.OnOff,
value = commonNew.CurrentBrightness > 0 ? "on" : "off",
});
//2.Brightness
status.Add (new SceneFunctionStatus () {
key = FunctionAttributeKey.Brightness,
value = commonNew.CurrentBrightness.ToString (),
});
//3.Delay
status.Add (new SceneFunctionStatus () {
key = FunctionAttributeKey.Delay,
value = (commonNew.DelayTimeHeigh * 256 + commonNew.DelayTimeLow).ToString (),
});
//4.rgb
status.Add (new SceneFunctionStatus () {
key = FunctionAttributeKey.RGB,
value = commonNew.RStatus + "," + commonNew.GStatus + "," + commonNew.BStatus,
});
mSceneFunction.status = status;
functions.Add (mSceneFunction);
//var device = Newtonsoft.Json.JsonConvert.DeserializeObject (System.Text.Encoding.UTF8.GetString (IO.FileUtils.ReadFile (deviceFilePath)));
////if (device == null) {
//// mSendCount--;
//// continue;
////}
//if (device == null) {
// //replyBytes = new byte [] { 0x00 };
//} else {
// var mSceneFunction = new SceneFunction ();
// functions.Add (mSceneFunction);
// replyBytes = Control.ControlBytesSendHasReturn (Command.SetLogicLoopColor, device.SubnetID, device.DeviceID, new byte [] { device.LoopID, device.CurrentBrightness, 254, device.DelayTimeHeigh,device.DelayTimeLow,
// 3,device.RStatus,device.GStatus,device.BStatus,0,0});
//}
} else if (common.Type == DeviceType.LightSwitch) {
var commonNew = Newtonsoft.Json.JsonConvert.DeserializeObject (jsonInfo);
var mSceneFunction = new SceneFunction ();
mSceneFunction.sid = function.sid;
//1.OnOff
var status = new List ();
status.Add (new SceneFunctionStatus () {
key = FunctionAttributeKey.OnOff,
value = commonNew.CurrentBrightness > 0 ? "on" : "off",
});
//2.Delay
status.Add (new SceneFunctionStatus () {
key = FunctionAttributeKey.Delay,
value = (commonNew.DelayTimeHeight * 256 + commonNew.DelayTimeLow).ToString (),
});
mSceneFunction.status = status;
functions.Add (mSceneFunction);
} else if (common.Type == DeviceType.CurtainModel) {
var commonNew = Newtonsoft.Json.JsonConvert.DeserializeObject (jsonInfo);
var mSceneFunction = new SceneFunction ();
mSceneFunction.sid = function.sid;
//1.on_off stop
var status = new List ();
status.Add (new SceneFunctionStatus () {
key = FunctionAttributeKey.OnOff,
value = GetCurtainStatusKey(commonNew.Status),
});
mSceneFunction.status = status;
functions.Add (mSceneFunction);
} else if (common.Type == DeviceType.CurtainRoller) {
var commonNew = Newtonsoft.Json.JsonConvert.DeserializeObject (jsonInfo);
var mSceneFunction = new SceneFunction ();
mSceneFunction.sid = function.sid;
//1.percent
var status = new List ();
status.Add (new SceneFunctionStatus () {
key = FunctionAttributeKey.Percent,
value = commonNew.CurtainProress.ToString(),
});
mSceneFunction.status = status;
functions.Add (mSceneFunction);
} else if (common.Type == DeviceType.CurtainTrietex) {
var commonNew = Newtonsoft.Json.JsonConvert.DeserializeObject (jsonInfo);
var mSceneFunction = new SceneFunction ();
mSceneFunction.sid = function.sid;
//1.percent
var status = new List ();
status.Add (new SceneFunctionStatus () {
key = FunctionAttributeKey.Percent,
value = commonNew.CurtainProress.ToString (),
});
mSceneFunction.status = status;
functions.Add (mSceneFunction);
} else if (common.Type == DeviceType.HVAC || common.Type == DeviceType.ACInfrared) {
var commonNew = Newtonsoft.Json.JsonConvert.DeserializeObject (jsonInfo);
var mSceneFunction = new SceneFunction ();
mSceneFunction.sid = function.sid;
//1.on_off
var status = new List ();
status.Add (new SceneFunctionStatus () {
key = FunctionAttributeKey.OnOff,
value = commonNew.Power > 0 ? "on" : "off",
});
//2.mode
status.Add (new SceneFunctionStatus () {
key = FunctionAttributeKey.Mode,
value = commonNew.SetModeAttribute,
});
//3.fan
status.Add (new SceneFunctionStatus () {
key = FunctionAttributeKey.FanSpeed,
value = commonNew.SetFanSpeedAttribute,
});
//4.SetTemp
status.Add (new SceneFunctionStatus () {
key = FunctionAttributeKey.SetTemp,
value = commonNew.SetTemperature.ToString(),
});
mSceneFunction.status = status;
functions.Add (mSceneFunction);
//replyBytes = Control.ControlBytesSendHasReturn (Command.SetACMode, device.SubnetID, device.DeviceID, new byte [] {
// device.LoopID,
// device.TemperatureMode,
// device.IndoorTemperature,
// device.CoolTemperature,
// device.HeatTemperature,
// device.AutoTemperature,
// device.ChuShiTemperature,
// device.RealModeAndFanSpeed,
// device.Power,
// device.SetMode,
// device.SetFanSpeed,
// device.SetTemperature,
// device.ShaoFanMode});
} else if (common.Type == DeviceType.FoolHeat) {
var commonNew = Newtonsoft.Json.JsonConvert.DeserializeObject (jsonInfo);
var mSceneFunction = new SceneFunction ();
mSceneFunction.sid = function.sid;
//1.on_off
var status = new List ();
status.Add (new SceneFunctionStatus () {
key = FunctionAttributeKey.OnOff,
value = commonNew.Status > 0 ? "on" : "off",
});
//2.mode
status.Add (new SceneFunctionStatus () {
key = FunctionAttributeKey.Mode,
value = commonNew.SetModeAttribute,
});
//3.SetTemp
status.Add (new SceneFunctionStatus () {
key = FunctionAttributeKey.SetTemp,
value = commonNew.WorkingTemperature.ToString (),
});
mSceneFunction.status = status;
functions.Add (mSceneFunction);
//var device = Newtonsoft.Json.JsonConvert.DeserializeObject (System.Text.Encoding.UTF8.GetString (IO.FileUtils.ReadFile (deviceFilePath)));
////if (device == null) {
//// mSendCount--;
//// continue;
////}
//if (device == null) {
// //replyBytes = new byte [] { 0x00 };
//} else {
// var mSceneFunction = new SceneFunction ();
// functions.Add (mSceneFunction);
//replyBytes = Control.ControlBytesSendHasReturn (Command.SetFoolHeat, device.SubnetID, device.DeviceID,
// new byte [] { device.LoopID, (byte)(device.Status + device.WorkingMode * 16), 0,device.WorkingMode,device.NormalTemperature, device.DayTemperature,
// device.NightTemperature, device.AwayTemperature , 0, 0 });
//}
} else if (common.Type == DeviceType.FanModule) {
var commonNew = Newtonsoft.Json.JsonConvert.DeserializeObject (jsonInfo);
var mSceneFunction = new SceneFunction ();
mSceneFunction.sid = function.sid;
//1.on_off
var status = new List ();
status.Add (new SceneFunctionStatus () {
key = FunctionAttributeKey.OnOff,
value = commonNew.WindSpeed > 0 ? "on" : "off",
});
//2.FanSpeedPercent
status.Add (new SceneFunctionStatus () {
key = FunctionAttributeKey.FanSpeedPercent,
value = commonNew.WindSpeed.ToString(),
});
mSceneFunction.status = status;
functions.Add (mSceneFunction);
//replyBytes = Control.ControlBytesSendHasReturn (Command.SetSingleLight, device.SubnetID, device.DeviceID, new byte [] { device.LoopID, (byte)device.WindSpeed });
} else if (common.Type == DeviceType.LogicModule) {
//replyBytes = Control.ControlBytesSendHasReturn (Command.SetScene, device.SubnetID, device.DeviceID, new byte [] {
//device.AreaID,device.AreaSceneID});
} else if (common.Type == DeviceType.UniversalDevice) {//2020-09-02 增加通用开关
var commonNew = Newtonsoft.Json.JsonConvert.DeserializeObject (jsonInfo);
var mSceneFunction = new SceneFunction ();
mSceneFunction.sid = function.sid;
//1.on_off
var status = new List ();
status.Add (new SceneFunctionStatus () {
key = FunctionAttributeKey.OnOff,
value = commonNew.SendBytes [1] > 0 ? "on" : "off",
});
mSceneFunction.status = status;
functions.Add (mSceneFunction);
//replyBytes = Control.ControlBytesSendHasReturn (Command.SetCommonSwitch, device.SubnetID, device.DeviceID, new byte [] { device.SendBytes [0], device.SendBytes [1] });
}
}
} else {
}
mHDLLinkScene.functions = functions;
return mHDLLinkScene;
}
#endregion
#region ■ 上传设备列表___________________________
///
/// 上传设备列表
///
///
public bool UploadOidAndSidList ()
{
var res = false;
try {
IotCloud currentProject = new IotCloud ();
var list = GetAllDeviceList ();
ConvertOidListToIotStruct (UserConfig.Instance.CurrentRegion.Id, UserConfig.Instance.HomeGateway.gatewayId, list, ref currentProject);
//2022-06-21 13:10:07 mac不能为空,否则云端有问题
foreach (var bean in currentProject.modules.devices) {
if (string.IsNullOrEmpty (bean.mac)) {
bean.mac = bean.oid;
}
}
Utlis.WriteLine ("list: " + list.Count + "currentProject : " + currentProject.functions.devices.Count);
var revertObj = HttpServerRequest.Current.UploadDeviceOidList (currentProject.modules);
if(revertObj.Code == StateCode.SUCCESS) {
var revertObj2 = HttpServerRequest.Current.UploadDeviceSidList (currentProject.functions);
if (revertObj2.Code == StateCode.SUCCESS) {
res = true;
} else {
IMessageCommon.Current.ShowErrorInfoAlter (revertObj2.Code);
}
} else {
IMessageCommon.Current.ShowErrorInfoAlter (revertObj.Code);
}
} catch(Exception EX) {
Utlis.WriteLine ("catch: " + EX.ToString());
}
return res;
}
///
///
///
///
public List GetAllDeviceList ()
{
List TargetList = new List ();
//找出需要显示的设备
var localEquipments = CommonUtlis.Current.GetAllLocalEquipments ();
foreach (string deviceFilePath in localEquipments) {
try {
string [] str = deviceFilePath.Split ('_');
var commonBytes = FileUtils.ReadFile (deviceFilePath);
if (commonBytes.Length == 0) {
Utlis.WriteLine ("length loss");
continue;
}
if (commonBytes.Length == 1) {
Utlis.WriteLine ("length loss 1");
continue;
}
Common commonDevice = Newtonsoft.Json.JsonConvert.DeserializeObject (System.Text.Encoding.UTF8.GetString (commonBytes));
if (commonDevice == null) {
continue;
}
TargetList.Add (commonDevice);
} catch {
}
}
return TargetList;
}
///
/// 将在线设备转换成sid + 属性列表
///
/// 模块设备
///
public List ConvertToSidListToIotCloud (string sOid, Common loopCommon)
{
List sidList = new List ();
try {
Sid tmpSid = new Sid ();
tmpSid.sid = FormingNewSid (sOid, loopCommon);
tmpSid.oid = sOid;
tmpSid.name = loopCommon.Name;
SidObject tmp = UpdateSidAttributesToDeviceList (loopCommon, sOid);
tmpSid.attributes = tmp.attributes;
//UpdateSidAttributesToDeviceList(onlineDevice.DeviceType, sOid, j, BigType, SmallType, ref spk);
tmpSid.spk = tmp.spk;
sidList.Add (tmpSid);
return sidList;
} catch (Exception) {
return sidList;
}
}
///
/// 处理本地数据,转换生成Oid和Sid列表
///
///
///
///
///
public void ConvertOidListToIotStruct (string homeId, string gatewayId, List loopCommonList, ref IotCloud currentProject)
{
try {
//step 1 转换类型
Sids functionList = new Sids();
List tmpFunction = new List ();
//step 2 转换生成Oids列表和sid 设备列表
Oids mOidList = ConvertToOidListToIotCloud (loopCommonList, ref tmpFunction);
mOidList.homeId = homeId;
//step 3
functionList.devices = new List ();
functionList.homeId = homeId;
functionList.gatewayId = gatewayId;
if (tmpFunction != null) {
functionList.devices = tmpFunction;
}
currentProject.modules = mOidList;
currentProject.functions = functionList;
} catch (Exception ex) {
//MessageBox.Show (ex.Tostring ());
//throw;
}
}
///
/// 转换类型在线设备列表转OID列表 只在上传或者下载时使用
///
///
///
public Oids ConvertToOidListToIotCloud (List loopCommonListlolooloopl, ref List functionLists)
{
Oids mOidsList = new Oids ();
try {
mOidsList.devices = new List ();
//HDLSysPF.IniDeviceChannelRemark (); //整理全部设备备注到缓存列表
foreach (Common tmp in loopCommonListlolooloopl) {
//1.deviceType标识 云端是int类型
var deviceType = ((int)tmp.Type);
//2.addresses标识 子网号、设备号
var addresses = string.Format ("{0}{1}", tmp.SubnetID.ToString ("X2"), tmp.DeviceID.ToString ("X2"));
//3.判断当前回路设备之前是否生成过相同模块的oid,存在则取之前的oid 没有则创建新增新的oid
var deviceOid = mOidsList.devices.Find (o => o.deviceType == deviceType && o.addresses == addresses);
if (deviceOid == null) {
//3.1没有则创建新增新的oid
Oid tmpOid = new Oid ();
tmpOid.protocolType = "bus";
tmpOid.device_name = tmp.Type.ToString ();
tmpOid.oid = FormingNewOid (tmp);
tmpOid.addresses = addresses;
tmpOid.device_model = tmp.Type.ToString ();
tmpOid.fw_version = "";
tmpOid.deviceType = deviceType;
tmpOid.hw_info = "";
tmpOid.mac = tmp.MAC;
mOidsList.devices.Add (tmpOid);
functionLists.AddRange (ConvertToSidListToIotCloud (tmpOid.oid, tmp));
//Utlis.WriteLine ("新的模块,新的的OID:" + tmpOid.addresses + " deviceType:" + tmpOid.deviceType);
} else {
//3.2存在则取之前的oid
functionLists.AddRange (ConvertToSidListToIotCloud (deviceOid.oid, tmp));
//Utlis.WriteLine ("相同的模块,取之前的OID:" + deviceOid.addresses + " deviceType:" + deviceOid.deviceType);
}
}
return mOidsList;
} catch (Exception ex) {
return mOidsList;
}
}
/////
/////
/////
/////
/////
/////
/////
//public void ConvertOidListToIotStruct (string homeId, List onlineDevices, string gatewayId, ref IotCloud currentProject)
//{
// try {
// //step 1 转换类型
// Sids functionList = currentProject.functions;
// List tmpFunction = new List ();
// //step 2 转换类型
// Oids tmp = ConvertToOidListToIotCloud (onlineDevices, ref tmpFunction);
// if (currentProject.modules == null || currentProject.modules.devices == null || currentProject.modules.devices.Count == 0) currentProject.modules = tmp;
// else {
// foreach (Oid tmpModule in tmp.devices) {
// Oid tmpFind = currentProject.modules.devices.Find (P => P.mac.Equals (tmpModule.mac));
// if (tmpFind == null) currentProject.modules.devices.Add (tmpModule);
// }
// }
// tmp.homeId = homeId;
// //上传功能列表
// #region
// //if (functionList == null)
// //{
// functionList = new Sids ();
// functionList.devices = new List ();
// functionList.devices = tmpFunction;
// //}
// functionList.homeId = homeId;
// functionList.gatewayId = gatewayId;
// currentProject.modules = tmp;
// currentProject.functions = functionList;
// #endregion
// } catch (Exception ex) {
// //MessageBox.Show (ex.Tostring ());
// //throw;
// }
//}
///
/// 生成设备Oid
///
///
///
public string FormingNewOid (Common common)
{
string sOid = "";
try {
//1.生成 厂商 + 通讯方式
string sOidBeginsWith = "000101";//厂商 + 通讯方式
//****************************
////2.生成产品时间戳
//long sTimeSp = ConvertDateTimeLong (); //以2020年1月1日算出的时间戳0.1s为单位
//string sTimeSpan = "";
//ConvertIntToByteArray (sTimeSp, ref sTimeSpan);
//if (sTimeSpan.Length != 8) return sOid;
////延迟10ms
//2.方案二:生成产品时间戳(云端不解析)印度APP把当前位置改为(子网号、设备号、大类小类)表示,保证设备在子网号设备号不变的情况下 oid生成也不变
string sTimeSpan = "";
sTimeSpan = common.SubnetID.ToString ("X2") + common.DeviceID.ToString ("X2") + common.DeviceTypeString;
//****************************
//3.生成产品类别
var productType = GetProductType (common.Type);
sOid = sOidBeginsWith + sTimeSpan + productType;
return sOid;
} catch {
return sOid;
}
}
///
/// 获取产品类别
/// 产品类别目前没有规范的文档,没有确定的标准
/// 暂时和buspro软件规则一致
///
///文档规则,但是不是正确的版本
//产品类别 1byte
//编号 描述
//01 调光器
//02 继电器
//03 干接点模块
//04 传感器
//05 面板
//06 RCU
//07 网关
//08 红外发射
//09 Android屏
//10 场景
//11 音乐播放器
//12 232/485转换器
//21 自动化
//22 安防防区
//14 窗帘模块
//15 HVAC
//16 地热模块
///
///
///
public string GetProductType (DeviceType deviceType)
{
string productType = "";
switch (deviceType) {
case DeviceType.LightDimming:
case DeviceType.LightCCT:
case DeviceType.LightDALI:
case DeviceType.LightRGB:
case DeviceType.LightRGBW:
case DeviceType.LightLogic:
case DeviceType.LightRGBandCCT:
case DeviceType.DMX48:
productType = "01";//01 调光器
break;
case DeviceType.LightSwitch:
case DeviceType.LightEnergySwitch:
case DeviceType.LightEnergySocket:
case DeviceType.LightSwitchSocket:
case DeviceType.LightMixSwitch:
productType = "02";//02 继电器类
break;
case DeviceType.CurtainModel:
case DeviceType.CurtainRoller:
case DeviceType.CurtainTrietex:
productType = "03";//03 遮阳类(窗帘)
break;
case DeviceType.SensorWindSpeed:
productType = "04";//04 传感器)
break;
case DeviceType.OnePortWirelessFR:
case DeviceType.OnePortBus:
case DeviceType.RCU:
case DeviceType.SuperWireless:
case DeviceType.OnePortMqttFR:
productType = "07";//07 网关类
break;
case DeviceType.ACPanel:
case DeviceType.ACDevice:
case DeviceType.ACInfrared:
case DeviceType.ACCoolmaster:
case DeviceType.CustomAC:
case DeviceType.HVAC:
case DeviceType.FoolHeat:
case DeviceType.FoolHeatPanel:
productType = "12";//12 恒温器(空调、地热)
break;
case DeviceType.MusicModel:
case DeviceType.MusicPanel:
case DeviceType.MusicA31:
productType = "0B";
break;
default:
productType = "00";
break;
}
return productType;
}
///
/// 获取生成物理模型参数
/// 2021-01-22 目前物模还不完善
///
///
///
public string GetPhysicalModelType (DeviceType deviceType)
{
string productType = "";
switch (deviceType) {
case DeviceType.LightEnergySwitch:
productType = "0101";
break;
case DeviceType.LightEnergySocket:
case DeviceType.LightSwitchSocket:
productType = "0102";
break;
case DeviceType.LightSwitch:
case DeviceType.LightMixSwitch:
productType = "0201";
break;
case DeviceType.LightDimming:
productType = "0202";
break;
case DeviceType.LightCCT:
case DeviceType.LightDALI:
productType = "0203";
break;
case DeviceType.LightRGB:
case DeviceType.LightRGBW:
case DeviceType.LightLogic:
case DeviceType.LightRGBandCCT:
case DeviceType.DMX48:
productType = "0204";
break;
//窗帘
case DeviceType.CurtainModel:
productType = "0301";
break;
case DeviceType.CurtainTrietex:
productType = "0303";
break;
case DeviceType.CurtainRoller:
productType = "0304";
break;
case DeviceType.ACPanel:
case DeviceType.ACDevice:
case DeviceType.ACInfrared:
case DeviceType.ACCoolmaster:
case DeviceType.CustomAC:
case DeviceType.HVAC:
productType = "0701";
break;
case DeviceType.FoolHeat:
case DeviceType.FoolHeatPanel:
productType = "0801";
break;
case DeviceType.MusicModel:
case DeviceType.MusicPanel:
case DeviceType.MusicA31:
productType = "0901";
break;
case DeviceType.FanModule:
productType = "1001";
break;
default:
productType = ((int)deviceType).ToString ("X4");
break;
}
return productType;
}
///
/// 生成功能设备Sid
///
///
///
///
///
///
///
///
public string FormingNewSid (string sOid, Common loopCommon)
{
if (sOid == null || sOid == "") return "";
try {
//物模型类+通道号+大小类别
string sSid = "";
//1.物模型类
string mPhysicalModelType = GetPhysicalModelType (loopCommon.Type);
//2.通道号
string loopIDStr = loopCommon.LoopID.ToString ("X4");
//3.大小类别
string bigMinStr = loopCommon.DeviceTypeString;
//4.拼接
sSid = sOid + mPhysicalModelType + loopIDStr + bigMinStr;
return sSid;
} catch {
return "";
}
}
///
/// 生成SPK属性
///
///
///
///
///
///
///
///
///
public SidObject UpdateSidAttributesToDeviceList (Common loopCommon, string sOid)
{
SidObject tmp = new SidObject ();
try {
string sSid = FormingNewSid (sOid, loopCommon);
tmp.oid = sOid;
tmp.sid = sSid;
tmp.name = loopCommon.Name;
tmp.attributes = new List ();
tmp.omodel = loopCommon.Type.ToString ();
if (loopCommon.Type == DeviceType.UniversalDevice) {
//通用开关
tmp.spk = SPK.UniversalDevice;
#region on_off
Attribute tempAttribute = new Attribute ();
tempAttribute.key = "on_off";
tempAttribute.data_type = "string";
tempAttribute.value = new List ();
tempAttribute.value.Add ("on");
tempAttribute.value.Add ("off");
tempAttribute.max = 1;
tempAttribute.min = 0;
tmp.attributes.Add (tempAttribute);
#endregion
}else if (loopCommon.Type == DeviceType.FanModule ) {
//风扇
tmp.spk = SPK.ElectricFan;
#region on_off
Attribute tempAttribute = new Attribute ();
tempAttribute.key = "on_off";
tempAttribute.data_type = "string";
tempAttribute.value = new List ();
tempAttribute.value.Add ("on");
tempAttribute.value.Add ("off");
tempAttribute.max = 1;
tempAttribute.min = 0;
tmp.attributes.Add (tempAttribute);
#endregion
#region volume_level
Attribute tempSpeedAttribute = new Attribute ();
tempSpeedAttribute.key = FunctionAttributeKey.FanSpeedPercent;
tempSpeedAttribute.data_type = "integer";
tempSpeedAttribute.value = new List ();
tempSpeedAttribute.max = 8;
tempSpeedAttribute.min = 0;
tmp.attributes.Add (tempSpeedAttribute);
#endregion
} else if (loopCommon.Type == DeviceType.LightSwitch
|| loopCommon.Type == DeviceType.LightEnergySwitch
|| loopCommon.Type == DeviceType.LightMixSwitch) {
//继电器开关类
tmp.spk = SPK.LightSwitch;
#region on_off
Attribute tempAttribute = new Attribute ();
tempAttribute.key = "on_off";
tempAttribute.data_type = "string";
tempAttribute.value = new List ();
tempAttribute.value.Add ("on");
tempAttribute.value.Add ("off");
tempAttribute.max = 1;
tempAttribute.min = 0;
tmp.attributes.Add (tempAttribute);
#endregion
}else if (loopCommon.Type == DeviceType.LightEnergySocket
|| loopCommon.Type == DeviceType.LightSwitchSocket) {
//电器 插座
tmp.spk = SPK.ElectricSocket;
#region on_off
Attribute tempAttribute = new Attribute ();
tempAttribute.key = "on_off";
tempAttribute.data_type = "string";
tempAttribute.value = new List ();
tempAttribute.value.Add ("on");
tempAttribute.value.Add ("off");
tempAttribute.max = 1;
tempAttribute.min = 0;
tmp.attributes.Add (tempAttribute);
#endregion
} else if (loopCommon.Type == DeviceType.LightDimming
|| loopCommon.Type == DeviceType.LightCCT
|| loopCommon.Type == DeviceType.LightDALI) {
//调光类
//tmp.spk = "light.dimming";
tmp.spk = SPK.LightDimming;
#region on_off
Attribute tempAttribute = new Attribute ();
tempAttribute.key = "on_off";
tempAttribute.data_type = "string";
tempAttribute.value = new List ();
tempAttribute.value.Add ("on");
tempAttribute.value.Add ("off");
tempAttribute.max = 1;
tempAttribute.min = 0;
tmp.attributes.Add (tempAttribute);
#endregion
#region brightness
Attribute tempAttribute1 = new Attribute ();
tempAttribute1.key = "brightness";
tempAttribute1.data_type = "integer";
tempAttribute1.value = new List ();
tempAttribute1.max = 100;
tempAttribute1.min = 0;
tmp.attributes.Add (tempAttribute1);
#endregion
#region fade_time
Attribute tempAttribute3 = new Attribute ();
tempAttribute3.key = "fade_time";
tempAttribute3.data_type = "integer";
tempAttribute3.value = new List ();
//tempAttribute1.value.Add("percent");
//for (int iPercent = 0; iPercent <= 100; iPercent++)
//{
// tempAttribute1.value.Add(iPercent.ToString());
//}
tempAttribute3.max = 100;
tempAttribute3.min = 0;
tmp.attributes.Add (tempAttribute3);
#endregion
if (loopCommon.Type == DeviceType.LightCCT || loopCommon.Type == DeviceType.LightDALI)//色温类别
{
//tmp.spk = "light.cct";
tmp.spk = SPK.LightCCT;
#region cct
Attribute tempAttribute2 = new Attribute ();
tempAttribute2.key = "cct";
tempAttribute2.data_type = "integer";
tempAttribute2.value = new List ();
//tempAttribute2.value.Add("warm light ");
//tempAttribute2.value.Add("cold light ");
tempAttribute2.max = 65535;
tempAttribute2.min = 0;
tmp.attributes.Add (tempAttribute2);
#endregion
}
} else if (loopCommon.Type == DeviceType.LightRGB
|| loopCommon.Type == DeviceType.LightRGBW
|| loopCommon.Type == DeviceType.LightLogic
|| loopCommon.Type == DeviceType.LightRGBandCCT
|| loopCommon.Type == DeviceType.DMX48) {
tmp.spk = SPK.LightRGB;
//tmp.spk = "light.rgb";
#region on_off
Attribute tempAttribute = new Attribute ();
tempAttribute.key = "on_off";
tempAttribute.data_type = "string";
tempAttribute.value = new List ();
tempAttribute.value.Add ("on");
tempAttribute.value.Add ("off");
tempAttribute.max = 1;
tempAttribute.min = 0;
tmp.attributes.Add (tempAttribute);
#endregion
#region brightness
Attribute tempAttribute2 = new Attribute ();
tempAttribute2.key = "brightness";
tempAttribute2.data_type = "integer";
tempAttribute2.value = new List ();
tempAttribute2.max = 100;
tempAttribute2.min = 0;
tmp.attributes.Add (tempAttribute2);
#endregion
if (loopCommon.Type == DeviceType.LightRGBW) {
//tmp.spk = "light.rgbw";
tmp.spk = SPK.LightRGBW;
#region color
Attribute tempAttribute3 = new Attribute ();
tempAttribute3.key = "rgb";
tempAttribute3.data_type = "integer";
tempAttribute3.value = new List ();
//tempAttribute2.value.Add("red");
//tempAttribute2.value.Add("green");
//tempAttribute2.value.Add("blue");
tempAttribute3.max = 255;
tempAttribute3.min = 0;
tmp.attributes.Add (tempAttribute3);
#endregion
} else {
#region color
Attribute tempAttribute3 = new Attribute ();
tempAttribute3.key = "rgb";
tempAttribute3.data_type = "integer";
tempAttribute3.value = new List ();
tempAttribute3.min = 0;
tmp.attributes.Add (tempAttribute3);
#endregion
}
if (loopCommon.Type == DeviceType.LightRGBandCCT) {
#region CCT
Attribute tempAttributeCCT = new Attribute ();
tempAttributeCCT.key = "cct";
tempAttributeCCT.data_type = "integer";
tempAttributeCCT.value = new List ();
//tempAttribute2.value.Add("red");
//tempAttribute2.value.Add("green");
//tempAttribute2.value.Add("blue");
tempAttributeCCT.max = 65535;
tempAttributeCCT.min = 0;
tmp.attributes.Add (tempAttributeCCT);
#endregion
}
} else if (loopCommon.Type == DeviceType.CurtainModel || loopCommon.Type == DeviceType.CurtainRoller || loopCommon.Type == DeviceType.CurtainTrietex) {
//tmp.spk = "curtain.switch";
tmp.spk = SPK.CurtainSwitch;
#region on_off
Attribute tempAttribute = new Attribute ();
tempAttribute.key = "on_off";
tempAttribute.data_type = "string";
tempAttribute.value = new List ();
tempAttribute.value.Add ("on");
tempAttribute.value.Add ("off");
tempAttribute.value.Add ("stop");
tempAttribute.max = 2;
tempAttribute.min = 0;
tmp.attributes.Add (tempAttribute);
#endregion
if (loopCommon.Type == DeviceType.CurtainRoller || loopCommon.Type == DeviceType.CurtainTrietex)//所有卷帘控制器
{
tmp.spk = SPK.CurtainTrietex;
//tmp.spk = "curtain.trietex";
#region openlevel
Attribute tempAttribute1 = new Attribute ();
tempAttribute1.key = "percent";
tempAttribute1.data_type = "integer";
tempAttribute1.value = new List ();
//tempAttribute1.value.Add("percent");
tempAttribute1.max = 100;
tempAttribute1.min = 0;
tmp.attributes.Add (tempAttribute1);
#endregion
}
} else if (loopCommon.Type == DeviceType.ACPanel
|| loopCommon.Type == DeviceType.ACDevice
|| loopCommon.Type == DeviceType.ACInfrared
|| loopCommon.Type == DeviceType.ACCoolmaster
|| loopCommon.Type == DeviceType.CustomAC
|| loopCommon.Type == DeviceType.HVAC) {
//空调类
tmp.spk = SPK.AcStandard;
//tmp.spk = "ac.standard";
#region on_off
Attribute tempAttribute = new Attribute ();
tempAttribute.key = "on_off";
tempAttribute.data_type = "string";
tempAttribute.value = new List ();
tempAttribute.value.Add ("on");
tempAttribute.value.Add ("off");
tempAttribute.max = 1;
tempAttribute.min = 0;
tmp.attributes.Add (tempAttribute);
#endregion
#region mode
Attribute tempAttribute1 = new Attribute ();
tempAttribute1.key = "mode";
tempAttribute1.data_type = "integer";
tempAttribute1.value = new List ();
tempAttribute1.value.Add ("cool");
tempAttribute1.value.Add ("heat");
tempAttribute1.value.Add ("fan");
tempAttribute1.value.Add ("auto");
tempAttribute1.value.Add ("dry");
tempAttribute1.max = 4;
tempAttribute1.min = 0;
tmp.attributes.Add (tempAttribute1);
#endregion
#region fan
Attribute tempAttribute2 = new Attribute ();
tempAttribute2.key = "fan";
tempAttribute2.data_type = "integer";
tempAttribute2.value = new List ();
tempAttribute2.value.Add ("high");
tempAttribute2.value.Add ("medium");
tempAttribute2.value.Add ("low");
tempAttribute2.value.Add ("auto");
tempAttribute2.max = 3;
tempAttribute2.min = 0;
tmp.attributes.Add (tempAttribute2);
#endregion
#region temp
Attribute tempAttribute3 = new Attribute ();
tempAttribute3.key = "set_temp";
//2020 08 11 hvac 温度控制 1°-> int 0.5°->float
//if (HVACModuleDeviceTypeList.HDLHVACwithAcControlHighPrecision.Contains(DevOnLineTmp.DeviceType))
//{
//20201224 设置温度数据类型统一float 伟南后续ai+数据类型网关处理
tempAttribute3.data_type = "float";
//}
//else
//{
// tempAttribute3.data_type = "integer";
//}
tempAttribute3.value = new List ();
tempAttribute3.max = 30;
tempAttribute3.min = 16;
tmp.attributes.Add (tempAttribute3);
#endregion
#region temp_step
Attribute tempAttribute5 = new Attribute ();
tempAttribute5.key = "set_temp_step";
tempAttribute5.data_type = "string";
tempAttribute5.value = new List ();
tempAttribute5.value.Add ("up");
tempAttribute5.value.Add ("down");
tempAttribute5.max = 1;
tempAttribute5.min = 0;
tmp.attributes.Add (tempAttribute5);
#endregion
#region room_temp
Attribute tempAttribute6 = new Attribute ();
tempAttribute6.key = "room_temp";
tempAttribute6.data_type = "float";
tempAttribute6.value = new List ();
tempAttribute6.max = 50;
tempAttribute6.min = -50;
tmp.attributes.Add (tempAttribute6);
#endregion
#region swing
Attribute tempAttribute4 = new Attribute ();
tempAttribute4.key = "swing";
tempAttribute4.data_type = "string";
tempAttribute4.value = new List ();
tempAttribute4.value.Add ("up_down");
//tempAttribute4.value.Add("down");
tempAttribute4.value.Add ("left_right");
//tempAttribute4.value.Add("right");
tempAttribute4.value.Add ("stop");
tempAttribute4.max = 3;
tempAttribute4.min = 0;
tmp.attributes.Add (tempAttribute4);
#endregion
#region lock
#endregion
} else if (loopCommon.Type == DeviceType.FoolHeat
|| loopCommon.Type == DeviceType.FoolHeatPanel) {
tmp.spk = SPK.FloorHeatStandard;
//tmp.spk = "floorHeat.standard";
#region on_off
Attribute tempAttribute = new Attribute ();
tempAttribute.key = "on_off";
tempAttribute.data_type = "string";
tempAttribute.value = new List ();
tempAttribute.value.Add ("on");
tempAttribute.value.Add ("off");
tempAttribute.max = 1;
tempAttribute.min = 0;
tmp.attributes.Add (tempAttribute);
#endregion
#region mode
Attribute tempAttribute1 = new Attribute ();
tempAttribute1.key = "mode";
tempAttribute1.data_type = "string";
tempAttribute1.value = new List ();
tempAttribute1.value.Add ("day");
tempAttribute1.value.Add ("night");
tempAttribute1.value.Add ("away");
tempAttribute1.value.Add ("normal");
tempAttribute1.value.Add ("timer");
tempAttribute1.max = 4;
tempAttribute1.min = 0;
tmp.attributes.Add (tempAttribute1);
#endregion
#region temp
Attribute tempAttribute3 = new Attribute ();
tempAttribute3.key = "set_temp";
tempAttribute3.data_type = "float";
tempAttribute3.value = new List ();
//tempAttribute3.value.Add("up");
//tempAttribute3.value.Add("down");
//tempAttribute3.value.Add("value");
tempAttribute3.max = 35;
tempAttribute3.min = 0;
tmp.attributes.Add (tempAttribute3);
#endregion
#region temp
Attribute tempAttribute4 = new Attribute ();
tempAttribute4.key = "set_temp_step";
tempAttribute4.data_type = "string";
tempAttribute4.value = new List ();
tempAttribute4.value.Add ("up");
tempAttribute4.value.Add ("down");
tempAttribute4.max = 1;
tempAttribute4.min = 0;
tmp.attributes.Add (tempAttribute4);
#endregion
#region room_temp
Attribute tempAttribute5 = new Attribute ();
tempAttribute5.key = "room_temp";
tempAttribute5.data_type = "float";
tempAttribute5.value = new List ();
tempAttribute5.max = 50;
tempAttribute5.min = -50;
tmp.attributes.Add (tempAttribute5);
#endregion
#region lock
#endregion
} else if (loopCommon.Type == DeviceType.MusicA31
|| loopCommon.Type == DeviceType.MusicModel
|| loopCommon.Type == DeviceType.MusicPanel) {
tmp.spk = SPK.MusicStandard;
//tmp.spk = "music.standard";
// on_off volume song_step audio list_channel mode song_num special_song volume_level
#region on_off
Attribute tempAttribute = new Attribute ();
tempAttribute.key = "on_off";
tempAttribute.data_type = "string";
tempAttribute.value = new List ();
tempAttribute.value.Add ("play");
tempAttribute.value.Add ("pause");
//tempAttribute.value.Add("play");
//tempAttribute.value.Add("stop");
//tempAttribute.value.Add("pause");
//play stop pause
tempAttribute.max = 2;
tempAttribute.min = 0;
tmp.attributes.Add (tempAttribute);
#endregion
#region volume
Attribute tempAttribute1 = new Attribute ();
tempAttribute1.key = "volume";
tempAttribute1.data_type = "integer";
tempAttribute1.value = new List ();
//tempAttribute1.value.Add("percent");
tempAttribute1.max = 100;
tempAttribute1.min = 0;
tmp.attributes.Add (tempAttribute1);
#endregion
#region volume_step
Attribute tempAttribute9 = new Attribute ();
tempAttribute9.key = "volume_step";
tempAttribute9.data_type = "string";
tempAttribute9.value = new List ();
tempAttribute9.value.Add ("up");
tempAttribute9.value.Add ("down");
tempAttribute9.max = 1;
tempAttribute9.min = 0;
tmp.attributes.Add (tempAttribute9);
#endregion
#region volume_level
Attribute tempAttribute10 = new Attribute ();
tempAttribute10.key = "volume_level";
tempAttribute10.data_type = "integer";
tempAttribute10.value = new List ();
//tempAttribute1.value.Add("percent");
tempAttribute10.max = 10;
tempAttribute10.min = 0;
tmp.attributes.Add (tempAttribute10);
#endregion
#region volume_level_step
Attribute tempAttribute11 = new Attribute ();
tempAttribute11.key = "volume_level_step";
tempAttribute11.data_type = "string";
tempAttribute11.value = new List ();
tempAttribute11.value.Add ("up");
tempAttribute11.value.Add ("down");
tempAttribute11.max = 1;
tempAttribute11.min = 0;
tmp.attributes.Add (tempAttribute11);
#endregion
#region treble
Attribute tempAttribute14 = new Attribute ();
tempAttribute14.key = "treble";
tempAttribute14.data_type = "integer";
tempAttribute14.max = 10;
tempAttribute14.min = -10;
tmp.attributes.Add (tempAttribute14);
#endregion
#region treble_step
Attribute tempAttribute12 = new Attribute ();
tempAttribute12.key = "treble_step";
tempAttribute12.data_type = "string";
tempAttribute12.value = new List ();
tempAttribute12.value.Add ("up");
tempAttribute12.value.Add ("down");
tempAttribute12.max = 1;
tempAttribute12.min = 0;
tmp.attributes.Add (tempAttribute12);
#endregion
#region bass
Attribute tempAttribute15 = new Attribute ();
tempAttribute15.key = "bass";
tempAttribute15.data_type = "integer";
tempAttribute15.max = 10;
tempAttribute15.min = -10;
tmp.attributes.Add (tempAttribute15);
#endregion
#region bass_step
Attribute tempAttribute13 = new Attribute ();
tempAttribute13.key = "bass_step";
tempAttribute13.data_type = "string";
tempAttribute13.value = new List ();
tempAttribute13.value.Add ("up");
tempAttribute13.value.Add ("down");
tempAttribute13.max = 1;
tempAttribute13.min = 0;
tmp.attributes.Add (tempAttribute13);
#endregion
#region mode
Attribute tempAttribute5 = new Attribute ();
tempAttribute5.key = "mode";
tempAttribute5.data_type = "string";
tempAttribute5.value = new List ();
//singel/single_circle/order/all
//single/single_cycle/order/list_cycle/random
tempAttribute5.value.Add ("single");
tempAttribute5.value.Add ("single_cycle");
tempAttribute5.value.Add ("order");
tempAttribute5.value.Add ("list_cycle");
tempAttribute5.value.Add ("random");
tempAttribute5.max = 3;
tempAttribute5.min = 0;
tmp.attributes.Add (tempAttribute5);
#endregion
#region source
//1 = SD, 2 = External Input, 3 = FTP, 4 = Radio
//sdcard/external_input/ftp/radio
Attribute tempAttribute3 = new Attribute ();
tempAttribute3.key = "source";
tempAttribute3.data_type = "string";
tempAttribute3.value = new List ();
tempAttribute3.value.Add ("sdcard");
tempAttribute3.value.Add ("audio_in");
tempAttribute3.value.Add ("ftp");
tempAttribute3.value.Add ("radio");
tempAttribute3.value.Add ("bluetooth");
tempAttribute3.max = 3;
tempAttribute3.min = 0;
tmp.attributes.Add (tempAttribute3);
#endregion
#region song_step
Attribute tempAttribute2 = new Attribute ();
tempAttribute2.key = "song_step";
tempAttribute2.data_type = "string";
tempAttribute2.value = new List ();
tempAttribute2.value.Add ("up");
tempAttribute2.value.Add ("down");
tempAttribute2.max = 1;
tempAttribute2.min = 0;
tmp.attributes.Add (tempAttribute2);
#endregion
#region bass
Attribute tempAttribute16 = new Attribute ();
tempAttribute16.key = "playlist_name";
tempAttribute16.data_type = "string";
tmp.attributes.Add (tempAttribute16);
#endregion
#region bass
Attribute tempAttribute17 = new Attribute ();
tempAttribute17.key = "song_name";
tempAttribute17.data_type = "string";
tmp.attributes.Add (tempAttribute17);
#endregion
#region bass
Attribute tempAttribute19 = new Attribute ();
tempAttribute19.key = "song_time";
tempAttribute19.data_type = "string";
tmp.attributes.Add (tempAttribute19);
#endregion
#region bass
Attribute tempAttribute20 = new Attribute ();
tempAttribute20.key = "playing_time";
tempAttribute20.data_type = "string";
tmp.attributes.Add (tempAttribute20);
#endregion
} else if (loopCommon.BigClass == 5) {
//传感器
if (loopCommon.Type == DeviceType.SensorMobileDetection) {
tmp.spk = SPK.SensorPir;
//tmp.spk = "sensor.pir";
#region on_off
Attribute tempAttribute = new Attribute ();
tempAttribute.key = "enable";
tempAttribute.data_type = "string";
tempAttribute.value = new List ();
tempAttribute.value.Add ("true");
tempAttribute.value.Add ("false");
tempAttribute.max = 1;
tempAttribute.min = 0;
tmp.attributes.Add (tempAttribute);
#endregion
#region status
Attribute tempAttribute1 = new Attribute ();
tempAttribute1.key = "status";
tempAttribute1.data_type = "string";
tempAttribute1.value = new List ();
tempAttribute1.value.Add ("true");
tempAttribute1.value.Add ("false");
tempAttribute1.max = 1;
tempAttribute1.min = 0;
tmp.attributes.Add (tempAttribute1);
#endregion
#region sensitivity
Attribute tempAttribute2 = new Attribute ();
tempAttribute2.key = "sensitivity";
tempAttribute2.data_type = "integer";
tempAttribute2.max = 100;
tempAttribute2.min = 0;
tmp.attributes.Add (tempAttribute2);
#endregion
}else if (loopCommon.Type == DeviceType.SensorTemperature) {
tmp.spk = SPK.SensorTemperature;
//tmp.spk = "sensor.temperature";
#region on_off
Attribute tempAttribute = new Attribute ();
tempAttribute.key = "enable";
tempAttribute.data_type = "string";
tempAttribute.value = new List ();
tempAttribute.value.Add ("true");
tempAttribute.value.Add ("false");
tempAttribute.max = 1;
tempAttribute.min = 0;
tmp.attributes.Add (tempAttribute);
#endregion
#region temp
Attribute tempAttribute1 = new Attribute ();
tempAttribute1.key = "value"; //2020 12 22
tempAttribute1.data_type = "float";
tempAttribute1.max = 50;
tempAttribute1.min = 0;
tmp.attributes.Add (tempAttribute1);
#endregion
#region type
Attribute tempAttribute2 = new Attribute ();
tempAttribute2.key = "type";
tempAttribute2.data_type = "string";
tempAttribute2.value = new List ();
tempAttribute2.value.Add ("C");
tempAttribute2.value.Add ("F");
tempAttribute2.max = 1;
tempAttribute2.min = 0;
tmp.attributes.Add (tempAttribute2);
#endregion
//#region precision
//Function tempAttribute3 = new GateWay.Function();
//tempAttribute3.key = "precision";
//tempAttribute3.data_type = "string";
//tempAttribute3.value = new List();
//tempAttribute3.value.Add("0.01");
//tempAttribute3.value.Add("0.1");
//tempAttribute3.value.Add("100");
//tempAttribute3.max = 2;
//tempAttribute3.min = 0;
//tmp.attributes.Add(tempAttribute3);
//#endregion
}else if (loopCommon.Type == DeviceType.SensorIllumination) {
//tmp.spk = "sensor.light";
tmp.spk = SPK.SensorLight;
#region on_off
Attribute tempAttribute = new Attribute ();
tempAttribute.key = "enable";
tempAttribute.data_type = "string";
tempAttribute.value = new List ();
tempAttribute.value.Add ("true");
tempAttribute.value.Add ("false");
tempAttribute.max = 1;
tempAttribute.min = 0;
tmp.attributes.Add (tempAttribute);
#endregion
#region lux
Attribute tempAttribute1 = new Attribute ();
tempAttribute1.key = "value"; //2020 12 22
tempAttribute1.data_type = "integer";
tmp.attributes.Add (tempAttribute1);
#endregion
#region error_value
Attribute tempAttribute2 = new Attribute ();
tempAttribute2.key = "error_value";
tempAttribute2.data_type = "integer";
tmp.attributes.Add (tempAttribute2);
#endregion
#region precision
Attribute tempAttribute3 = new Attribute ();
tempAttribute3.key = "precision";
tempAttribute3.data_type = "string";
tempAttribute3.value = new List ();
tempAttribute3.value.Add ("0.01");
tempAttribute3.value.Add ("0.1");
tempAttribute3.value.Add ("100");
tempAttribute3.max = 2;
tempAttribute3.min = 0;
tmp.attributes.Add (tempAttribute3);
#endregion
} else if (loopCommon.Type == DeviceType.SensorPM25) {
//tmp.spk = "sensor.pm25";
tmp.spk = SPK.SensorPm25;
#region on_off
Attribute tempAttribute = new Attribute ();
tempAttribute.key = "enable";
tempAttribute.data_type = "string";
tempAttribute.value = new List ();
tempAttribute.value.Add ("true");
tempAttribute.value.Add ("false");
tempAttribute.max = 1;
tempAttribute.min = 0;
tmp.attributes.Add (tempAttribute);
#endregion
#region value
Attribute tempAttribute1 = new Attribute ();
tempAttribute1.key = "value";
tempAttribute1.data_type = "integer";
tmp.attributes.Add (tempAttribute1);
#endregion
#region error_value
Attribute tempAttribute2 = new Attribute ();
tempAttribute2.key = "error_value";
tempAttribute2.data_type = "integer";
tmp.attributes.Add (tempAttribute2);
#endregion
#region precision
Attribute tempAttribute3 = new Attribute ();
tempAttribute3.key = "precision";
tempAttribute3.data_type = "string";
tempAttribute3.value = new List ();
tempAttribute3.value.Add ("0.01");
tempAttribute3.value.Add ("0.1");
tempAttribute3.value.Add ("100");
tempAttribute3.max = 2;
tempAttribute3.min = 0;
tmp.attributes.Add (tempAttribute3);
#endregion
}else if (loopCommon.Type == DeviceType.SensorHumidity) {
//tmp.spk = "sensor.humidity";
tmp.spk = SPK.SensorHumidity;
#region on_off
Attribute tempAttribute = new Attribute ();
tempAttribute.key = "enable";
tempAttribute.data_type = "string";
tempAttribute.value = new List ();
tempAttribute.value.Add ("true");
tempAttribute.value.Add ("false");
tempAttribute.max = 1;
tempAttribute.min = 0;
tmp.attributes.Add (tempAttribute);
#endregion
#region value
Attribute tempAttribute1 = new Attribute ();
tempAttribute1.key = "value";
tempAttribute1.data_type = "float";
tempAttribute1.max = 10000;
tempAttribute1.min = 0;
tmp.attributes.Add (tempAttribute1);
#endregion
}else if (loopCommon.Type == DeviceType.SensorTVOC) {
//tmp.spk = "sensor.tvoc";
tmp.spk = SPK.SensorTVOC;
#region on_off
Attribute tempAttribute = new Attribute ();
tempAttribute.key = "enable";
tempAttribute.data_type = "string";
tempAttribute.value = new List ();
tempAttribute.value.Add ("true");
tempAttribute.value.Add ("false");
tempAttribute.max = 1;
tempAttribute.min = 0;
tmp.attributes.Add (tempAttribute);
#endregion
#region value
Attribute tempAttribute1 = new Attribute ();
tempAttribute1.key = "value";
tempAttribute1.data_type = "integer";
tempAttribute1.max = 10000;
tempAttribute1.min = 0;
tmp.attributes.Add (tempAttribute1);
#endregion
}else if (loopCommon.Type == DeviceType.SensorCO2) {
//tmp.spk = "sensor.co2";
tmp.spk = SPK.SensorCO2;
#region on_off
Attribute tempAttribute = new Attribute ();
tempAttribute.key = "enable";
tempAttribute.data_type = "string";
tempAttribute.value = new List ();
tempAttribute.value.Add ("true");
tempAttribute.value.Add ("false");
tempAttribute.max = 1;
tempAttribute.min = 0;
tmp.attributes.Add (tempAttribute);
#endregion
#region value
Attribute tempAttribute1 = new Attribute ();
tempAttribute1.key = "value";
tempAttribute1.data_type = "integer";
tempAttribute1.max = 10000;
tempAttribute1.min = 0;
tmp.attributes.Add (tempAttribute1);
#endregion
}else if (loopCommon.Type == DeviceType.Sensor) {
//tmp.spk = "dryContact.standard";
tmp.spk = SPK.DryContact;
#region on_off
Attribute tempAttribute = new Attribute ();
tempAttribute.key = "enable";
tempAttribute.data_type = "string";
tempAttribute.value = new List ();
tempAttribute.value.Add ("true");
tempAttribute.value.Add ("false");
tempAttribute.max = 1;
tempAttribute.min = 0;
tmp.attributes.Add (tempAttribute);
#endregion
#region status
Attribute tempAttribute1 = new Attribute ();
tempAttribute1.key = "status";
tempAttribute1.data_type = "string";
tempAttribute1.value = new List ();
tempAttribute1.value.Add ("on");
tempAttribute1.value.Add ("off");
tempAttribute1.max = 1;
tempAttribute1.min = 0;
tmp.attributes.Add (tempAttribute1);
#endregion
} else {
#region on_off
Attribute tempAttribute = new Attribute ();
tempAttribute.key = "enable";
tempAttribute.data_type = "string";
tempAttribute.value = new List ();
tempAttribute.value.Add ("true");
tempAttribute.value.Add ("false");
tempAttribute.max = 1;
tempAttribute.min = 0;
tmp.attributes.Add (tempAttribute);
#endregion
#region value
Attribute tempAttribute1 = new Attribute ();
tempAttribute1.key = "value";
tempAttribute1.data_type = "integer";
tempAttribute1.max = 10000;
tempAttribute1.min = 0;
tmp.attributes.Add (tempAttribute1);
#endregion
}
} else {
#region on_off
Attribute tempAttribute = new Attribute ();
tempAttribute.key = "on_off";
tempAttribute.data_type = "string";
tempAttribute.value = new List ();
tempAttribute.value.Add ("on");
tempAttribute.value.Add ("off");
tempAttribute.max = 1;
tempAttribute.min = 0;
tmp.attributes.Add (tempAttribute);
#endregion
}
} catch { }
return tmp;
}
#endregion
#region 获取属性
#endregion
//#region 判断类型
/////
///// 继电器类别
/////
/////
/////
//public bool IsHDLRelayDeviceType (DeviceType deviceType)
//{
// return false;
//}
/////
///// 调光器类别
/////
/////
/////
//public bool IsHDLDimmerDeviceType (DeviceType deviceType)
//{
// return false;
//}
/////
///// 遮阳类别(窗帘、卷帘、开合帘)
/////
/////
/////
//public bool IsHDLCurtainDeviceType (DeviceType deviceType)
//{
// return deviceType == DeviceType.CurtainModel
// || deviceType == DeviceType.CurtainRoller
// || deviceType == DeviceType.CurtainTrietex;
//}
/////
///// 传感器类别
/////
/////
/////
//public bool IsHDLSensorDeviceType (DeviceType deviceType)
//{
// return false;
//}
/////
///// 网关类别
/////
/////
/////
//public bool IsHDLGatewayDeviceType (DeviceType deviceType)
//{
// return false;
//}
/////
///// 空调
/////
/////
/////
//public bool IsHDLACDeviceType (DeviceType deviceType)
//{
// return false;
//}
//#endregion
}
#region ■ 设备列表相关___________________________
[Serializable]
public class BaseCloudFeedback
{
public int code { get; set; }
public string timestamp { get; set; }
public bool isSuccess { get; set; }
public string message { get; set; }
}
[Serializable]
public class Sids
{
public string homeId { get; set; }
public string gatewayId { get; set; }
public List devices { get; set; }
}
[Serializable]
public class Oids
{
public string homeId { get; set; }
public string gatewayId { get; set; }
public List devices { get; set; }
}
[Serializable]
public class Oid
{
public string protocolType { get; set; }
public string device_name { get; set; }
public string oid { get; set; }
public string addresses { get; set; }
public string device_model { get; set; }
public string fw_version { get; set; }
public string hw_info { get; set; }
public string mac { get; set; }
public int deviceType { get; set; }
}
[Serializable]
public class Sid
{
public string sid { get; set; }
public string name { get; set; }
public string [] uids { get; set; }
public string spk { get; set; }
public string oid { get; set; } //设备模块地址
public string omodel { get; set; } //型号
public List attributes { get; set; } //属性列表
}
///
/// 属性
///
[Serializable]
public class Attribute
{
//public string name { get; set; }
public string key { get; set; }
public List value { get; set; }
public int max { get; set; }
public int min { get; set; }
public string data_type { get; set; }
}
[Serializable]
public class SidObject : Sid
{
}
[Serializable]
public class IotCloud
{
public Oids modules { get; set; } //设备列表
public Sids functions { get; set; } //功能列表
}
///
/// 设备列表响应data参数
///
public class DevcieFunctionRes
{
public List list = new List ();
//public string totalCount = "0";
//public string totalPage = "0";
//public string pageNo = "0";
//public string pageSize = "0";
}
///
/// 功能类能满足数据使用要求,子类只是为了方便使用属性
///
public class Function
{
public Function ()
{
}
#region base info
///
/// HDL统一协议格式:14bytes
/// 举例: 来源 厂商代码 通讯方式 产品时间戳 产品类别 物模型类 通道号 大小类别
/// 1byte 1byte 1byte 4byte 1byte 2byte 2byte 2byte
/// 来源:00 默认原生态系统数据 、01 网关或者其他A设备、02 调试软件、03 APP应用程序、04 第三方网关或者平台
/// 厂商代码:01 HDL
/// 通讯方式:01 HDL Bus、02 Zigbee、03 KNX、04 Z-Wave
/// 产品时间戳:4bytes 以2020年1月1日算出的时间戳0.1s为单位
/// 产品类别:01 调光器、02 继电器、03 干接点模块、04 传感器、05 面板
/// 物模型类型:
/// 01 开关类:01 开关、02 插座、03
/// 02 照明: 01 开关、02 调光、03 色温、04 LED
/// 03 遮阳: 01 窗帘电机、02 百叶窗、03 开合帘、04 卷帘
/// 04 恒温器:01 空调、02 地暖、03 毛细空调
/// 05 新风
/// 06 影音
/// 07 音乐
/// 08 能源
/// 09 安防
/// 大类别 1bytes (预留)
/// 小类别 1byte (预留)
///
public string sid = "0301011234567801012301230123";
///
///
///
public string oid;
///
/// 备注
///
public string name;
///
/// 设备ID
/// 云端负责生成
///
public string deviceId = "0";
///
/// 设备spk
///
public string spk = "";
///
///
///
string spk_Prefix;
///
/// spk前缀
/// 大类
/// 功能类别
/// 如:空调类、灯光类、窗帘类
///
public string Spk_Prefix {
get {
if (string.IsNullOrEmpty (spk_Prefix)) {
spk_Prefix = spk.Split (".") [0];
}
return spk_Prefix;
}
}
string spk_Suffix;
///
/// A协议功能的特性
/// 如:是AC功能:特性:on_off,mode,fan,temperature
/// attri
///
public List attributes = new List ();
///
/// 房间ID列表
/// 该功能添加到到房间列表
///
public List roomIds = new List ();
///
/// bus协议数据格式
/// 使用A协议控制时,改属性为空
///
public BusData bus;
///
/// 是否收藏
///
public bool collect = false;
///
/// 是否在线
///
public bool online = true;
///
/// 云端数据创建的时间
///
public string createTime = "";
///
/// 云端数据修改的最后时间
///
public string modifyTime = "";
///
/// 删除标记
/// 需要删除数据时,标记为:true
/// 由云端删除成功之后,返回数据再清除本地数据
///
public bool DeleteSign = false;
#endregion
///
/// 延时
///
public int delay = 0;
///
/// 最后控制的一次状态
///
[Newtonsoft.Json.JsonIgnore]
public string lastState = "";
FunctionAttributes _trait_on_off;
[Newtonsoft.Json.JsonIgnore]
public FunctionAttributes trait_on_off {
get {
if (_trait_on_off == null) {
_trait_on_off = attributes.Find ((obj) => obj.key == FunctionAttributeKey.OnOff);
//找不到属性需要声明一个,防止报错闪退
if (_trait_on_off == null) {
_trait_on_off = new FunctionAttributes () {
key = "on_off",
value = new List { "on", "off" },
max = 1,
min = 0,
};
_trait_on_off.curValue = "off";
}
}
if (_trait_on_off.curValue.ToString () != "on" && _trait_on_off.curValue.ToString () != "off") {
_trait_on_off.curValue = "off";
}
return _trait_on_off;
}
//set
//{
// _trait_on_off = value;
//}
}
///
/// 使用次数
///
public double controlCounter = 0;
///
/// 使用频率
///
public double usageFrequency {
get {
return controlCounter / 7;
}
}
///
/// 固定的序号
///
public int fixedSerialNumber = int.MaxValue;
///
/// 大类小类
///
[Newtonsoft.Json.JsonIgnore]
public string DeviceTypeString {
get {
if (!string.IsNullOrEmpty (sid) && sid.Length >= 28) {
return sid.Substring (sid.Length - 4, 4);
} else {
return "0000";
}
}
}
}
///
/// 功能属性
/// 属性字段解析:attri :属性内容,value 属性的值,max 最大值 min 最小值
///
[System.Serializable]
public class FunctionAttributes
{
///
/// 属性键名
///
public string key;
///
/// 属性的值列表
///
public List value = new List ();
///
/// 最大值
///
public int max = 100;
///
/// 最小值
///
public int min = 0;
///
/// 数据类型
///
public string data_type = "";
///
/// 当前值
///
public object curValue = new object ();
}
///
/// 功能属性键名列表
///
public static class FunctionAttributeKey
{
///
/// 开关
///
public const string OnOff = "on_off";
///
/// 亮度
///
public const string Brightness = "brightness";
///
/// 颜色
///
public const string RGB = "rgb";
///
/// 渐变时间
///
public const string FadeTime = "fade_time";
///
/// 模式
///
public const string Mode = "mode";
///
/// 风速
///
public const string FanSpeed = "fan";
///
/// 设置温度
///
public const string SetTemp = "set_temp";
///
/// 延时
///
public const string Delay = "delay";
///
/// 色温
///
public const string CCT = "cct";
///
/// 百分比
///
public const string Percent = "percent";
///
/// 室内温度
///
public const string IndoorTemp = "room_temp";
///
/// value
///
public const string Value = "value";
///
/// 风扇档位
///
public const string FanSpeedPercent = "fan_speed_percent";
}
///
/// 兼容旧协议控制
///
public class BusData
{
public string addresses = "FFFF";
[Newtonsoft.Json.JsonIgnore]
public byte SubnetID {
get {
return Convert.ToByte (addresses.Substring (0, 2), 16);
}
}
[Newtonsoft.Json.JsonIgnore]
public byte DeviceID {
get {
return Convert.ToByte (addresses.Substring (2, 2), 16);
}
}
public byte LoopId {
get {
return Convert.ToByte (loopId, 16);
}
}
public string loopId;
}
public static class SPK
{
///
/// (开关灯)
///
public const string LightSwitch = "light.switch";
///
/// (调光灯)
///
public const string LightDimming = "light.dimming";
///
/// (RGB灯)
///
public const string LightRGB = "light.rgb";
///
/// (RGBW灯)
///
public const string LightRGBW = "light.rgbw";
///
/// (CCT灯)
///
public const string LightCCT = "light.cct";
///
/// (开关窗帘)
///
public const string CurtainSwitch = "curtain.switch";
///
/// (开合帘)
///
public const string CurtainTrietex = "curtain.trietex";
///
/// (百叶帘)
///
public const string CurtainShades = "curtain.shades";
///
/// (卷帘)
///
public const string CurtainRoller = "curtain.roller";
///
/// (空调)
///
public const string AcStandard = "ac.standard";
///
/// (地热)
///
public const string FloorHeatStandard = "floorHeat.standard";
///
/// (新风)
///
public const string AirFreshStandard = "airFresh.standard";
///
/// (音乐)
///
public const string MusicStandard = "music.standard";
///
/// (亮度传感器)
///
public const string SensorLight = "sensor.light";
///
/// (温度传感器)
///
public const string SensorTemperature = "sensor.temperature";
///
/// (红外移动传感器)
///
public const string SensorPir = "sensor.pir";
///
/// (门窗传感器)
///
public const string SensorDoorWindow = "sensor.doorwindow";
///
/// (PM2.5传感器)
///
public const string SensorPm25 = "sensor.pm25";
///
/// co2传感器
///
public const string SensorCO2 = "sensor.co2";
///
/// tvoc传感器
///
public const string SensorTVOC = "sensor.tvoc";
///
/// 湿度传感器
///
public const string SensorHumidity = "sensor.humidity";
///
/// (干接点)
///
public const string DryContact = "dryContact.standard";
///
/// 家电、插座
///
public const string ElectricSocket = "electrical.socket";
///
/// 家电、电视
///
public const string ElectricTV = "electrical.tv";
///
/// 家电、风扇
///
public const string ElectricFan = "electrical.fan";
///
/// 其它、通用开关
///
public const string UniversalDevice = "other.common";
}
///
/// 功能类别
///
public static class FunctionCategory
{
///
///(灯)
///
public const string Light = "light";
///
/// (窗帘)
///
public const string Curtain = "curtain";
///
/// (空调)
///
public const string AC = "ac";
///
/// (地热)
///
public const string FloorHeat = "floorHeat";
///
/// (新风)
///
public const string AirFresh = "airFresh";
///
/// (音乐)
///
public const string Music = "music";
///
/// (传感器)
///
public const string Sensor = "sensor";
///
/// (干接点)
///
public const string DryContact = "dryContact";
///
/// 家电
///
public const string Electric = "electrical";
//Music = 0x09,
}
/////
///// 上传Oid列表
/////
//[Serializable]
//public class UploadOids
//{
// public string homeId { get; set; } //住宅ID
// public Oids devices { get; set; } //设备列表
//}
/////
///// 上传Sid列表
/////
//[Serializable]
//public class UploadSids
//{
// public string homeId { get; set; } //住宅ID
// public string gatewayId { get; set; } //网关ID
// public Sids devices { get; set; } //设备列表
//}
//sid组成部分:
//sid
//来源 厂商代码 通讯方式 产品时间戳 产品类别 物模型类 通道号 大小类别
//1byte 1byte 1byte 4byte 1byte 2byte 2byte 2byte
//oid组成部分:
//来源 厂商代码 通讯方式 产品时间戳 产品类别
//1byte 1 byte 1 byte 4 byte 1byte
//其中各部分代码列表:
//来源 1byte 编号 描述
// 00 默认原生态系统数据
// 01 网关或者其他A设备
// 02 调试软件
// 03 APP应用程序
// 04 第三方网关或者平台
//厂商代码 1byte 编号 描述
// 01 HDL
// 02
//通讯方式 1byte 编号 描述
// 01 HDL Bus
// 02 Zigbee
// 03 KNX
// 04 Z-Wave
//产品时间戳 4bytes 以2020年1月1日算出的时间戳0.1s为单位
//产品类别 1byte 编号 描述
// 01 调光器
// 02 继电器
// 03 干接点模块
// 04 传感器
// 05 面板
// 06 RCU
// 07 网关
// 08 红外发射
// 09 Android屏
// 10 场景
// 11 音乐播放器
// 12 232/485转换器
// 21 自动化
// 22 安防防区
// 14 窗帘模块
// 15 HVAC
// 16 地热模块
//物模型类型 2bytes 编号 描述
// 01 开关类 01 开关
// 02 插座
// 03
// 02 照明 01 开关
// 02 调光
// 03 色温(CCT)
// 04 RGB
// 03 遮阳 01 窗帘控制器
// 02 百叶窗
// 03 开合帘
// 04 卷帘
// 05 推窗器
// 06 投影幕
// 04 面板 01 按键面板
// 05 传感器 01 移动探测
// 02 温度传感器
// 03 湿度传感器
// 04 照度传感器
// 05 TVOC
// 06 PM2.5
// 07 CO2
// 08 毫米波传感器
// 09
// 10
// 11 烟雾传感器
// 25 干接点
// 07 恒温器 01 空调
// 02 风扇
// 03 毛细空调
// 08 地热 01 地热模块
// 09 背景音乐 01 音乐播放器
// 02 Sonos
// 10 场景 01 场景
// 02 电影场景
// 19 新风 01 新风
//13 能源 01 电表
// 02 水表
// 03 燃气
// 16 电器 01 风扇
// 02 TV
// 20 安防 01 安防
// 21 自动化 01 自动化
//大类别 1bytes (预留)
//小类别 1byte (预留)
#endregion
}