/***************************************************************************** * * Copyright (c) 2008-2010, CoreCodec, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of CoreCodec, Inc. nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY CoreCodec, Inc. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL CoreCodec, Inc. BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ #ifndef __NODETREE_H #define __NODETREE_H #define NODETREE_CLASS FOURCC('T','R','E','E') #define NODETREE_PARENT 20 #define NODETREE_NEXT 21 typedef struct nodetree nodetree; typedef struct nodetree_vmt { node_vmt Base; err_t (*SetParent)(thisnode,void* Parent,void* Before); err_t (*AddChild)(thisnode,void* Child,void* Before); //private void (*RemoveChild)(thisnode,void* Child); //private nodetree* (*AddData)(thisnode,const tchar_t* Name,dataflags Flags); nodetree* (*FindChild)(thisnode,const tchar_t* Name); } nodetree_vmt; struct nodetree { node Base; nodetree* Parent; nodetree* Next; nodetree* Children; }; #define NodeTree_SetParent(p,a,b) VMT_FUNC(p,nodetree_vmt)->SetParent(p,a,b) #define NodeTree_AddData(p,a,b) VMT_FUNC(p,nodetree_vmt)->AddData(p,a,b) #define NodeTree_FindChild(p,a) VMT_FUNC(p,nodetree_vmt)->FindChild(p,a) #define NodeTree_Parent(p) ((nodetree*)(p))->Parent #define NodeTree_Children(p) ((nodetree*)(p))->Children #if defined(NDEBUG) #define NodeTree_Next(p) ((nodetree*)(p))->Next #else #define NodeTree_Next(p) (assert((nodetree*)(p) != ((nodetree*)(p))->Next),((nodetree*)(p))->Next) #endif NODE_DLL nodetree* NodeTree_CreateChild(void* p, const tchar_t* Name, fourcc_t ClassId, void* Before); NODE_DLL nodetree* NodeTree_ChildByName(const void* p,const tchar_t* Name, fourcc_t Class, bool_t Recursive); NODE_DLL nodetree* NodeTree_ChildByClass(const void* p,fourcc_t Class); NODE_DLL nodetree* NodeTree_DetachAndRelease(void* p); NODE_DLL void NodeTree_MoveBefore(void* p, void* Before); NODE_DLL void NodeTree_Clear(nodetree* p); #endif