package com.zxing.utils; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.os.Handler; import android.os.Message; import com.google.zxing.Result; import com.zxing.IZxingActivity; import com.zxing.R; import com.zxing.camera.CameraManager; import com.zxing.decode.DecodeThread; /** * This class handles all the messaging which comprises the state machine for * capture. */ public class CaptureActivityHandler extends Handler { private final IZxingActivity activity; private final DecodeThread decodeThread; private final CameraManager cameraManager; private State state; public CaptureActivityHandler(IZxingActivity activity, CameraManager cameraManager, int decodeMode) { this.activity = activity; decodeThread = new DecodeThread(activity, decodeMode); decodeThread.start(); state = State.SUCCESS; // Start ourselves capturing previews and decoding. this.cameraManager = cameraManager; cameraManager.startPreview(); restartPreviewAndDecode(); } @Override public void handleMessage(Message message) { if (message.what == R.id.restart_preview) { restartPreviewAndDecode(); } else if (message.what == R.id.decode_succeeded) { state = State.SUCCESS; Bundle bundle = message.getData(); activity.handleDecode((Result) message.obj, bundle); } else if (message.what == R.id.decode_failed) {// We're decoding as fast as possible, so when one // decode fails, // start another. state = State.PREVIEW; cameraManager.requestPreviewFrame(decodeThread.getHandler(), R.id.decode); } else if (message.what == R.id.return_scan_result) { activity.setResult(Activity.RESULT_OK, (Intent) message.obj); activity.finish(); } } public void quitSynchronously() { state = State.DONE; try { cameraManager.stopPreview(); } catch (RuntimeException e) { } Message quit = Message.obtain(decodeThread.getHandler(), R.id.quit); quit.sendToTarget(); try { // Wait at most half a second; should be enough time, and onPause() // will timeout quickly decodeThread.join(500L); } catch (InterruptedException e) { // continue } // Be absolutely sure we don't send any queued up messages removeMessages(R.id.decode_succeeded); removeMessages(R.id.decode_failed); } private void restartPreviewAndDecode() { if (state == State.SUCCESS) { state = State.PREVIEW; cameraManager.requestPreviewFrame(decodeThread.getHandler(), R.id.decode); } } private enum State { PREVIEW, SUCCESS, DONE } }