using System;
using System.Collections.Generic;
namespace HDL_ON.Entity
{
public class Scene
{
public Scene()
{
}
///
/// 场景名称
///
public string Name;
///
/// 场景ID
///
public Guid Id;
///
/// 场景配置的功能
///
public List functions;
}
public class SceneFunction
{
///
/// 功能ID
///
public string sid;
}
}