using System;
using HDL_ON.Entity;
using Shared;
namespace HDL_ON.UI
{
public partial class RelayPage
{
///
/// 更新灯光状态
///
public static void UpdataState(Light uLight)
{
Application.RunOnMainThread(() =>
{
try
{
if (bodyView == null)
return;
bodyView.btnSwitch.IsSelected = bodyView.btnSwitchIcon.IsSelected = uLight.on_off == "on";
}
catch (Exception ex)
{
MainPage.Log($"RelayPage error {ex.Message}");
}
});
}
///
/// 加载事件列表
///
void LoadEventList()
{
LoadSwitchEvent();
LoadCollectionEvent();
//回退刷新信息事件
actionRefresh = () => {
btnFunctionName.Text = btnFunctionName_Out.Text = light.name;
btnFromFloor_Out.Text = btnFromFoorAndRoom.Text = light.GetRoomListName();
};
}
///
/// 收藏功能按钮事件
///
void LoadCollectionEvent()
{
btnCollection.MouseUpEventHandler += (sender, e) => {
btnCollection.IsSelected = light.collection = btnCollection_Out.IsSelected = !btnCollection.IsSelected;
DB_ResidenceData.residenceData.SaveResidenceData();
};
}
///
/// 加载开关事件
///
void LoadSwitchEvent()
{
btnSwitchIcon.MouseUpEventHandler += (sender, e) =>
{
btnSwitch.IsSelected = btnSwitchIcon.IsSelected = !btnSwitchIcon.IsSelected;
new System.Threading.Thread(() =>
{
light.on_off = btnSwitchIcon.IsSelected ? "on" : "off";
System.Collections.Generic.Dictionary d = new System.Collections.Generic.Dictionary();
d.Add("on_off", light.on_off.ToString());
Control.SendWriteCommand(light, d);
//Control.Send(CommandType_A.write, light);
})
{ IsBackground = true }.Start();
};
btnSwitch.MouseUpEventHandler += (sender, e) =>
{
btnSwitchIcon.IsSelected = btnSwitch.IsSelected = !btnSwitch.IsSelected;
new System.Threading.Thread(() =>
{
light.on_off = btnSwitch.IsSelected ? "on" : "off";
System.Collections.Generic.Dictionary d = new System.Collections.Generic.Dictionary();
d.Add("on_off", light.on_off.ToString());
Control.SendWriteCommand(light, d);
//Control.Send(CommandType_A.write, light);
})
{ IsBackground = true }.Start();
};
}
}
}