using System; using System.Collections.Generic; using System.Text; using Shared; namespace HDL_ON.UI.Music { public class A31LocalMusicList : FrameLayout { public A31LocalMusicList() { Tag = "Music"; } VerticalRefreshLayout middViewLayout; /// /// 先加载界面出来 /// public void Show() { #region 界面布局------ this.BackgroundColor = MusicColor.ViewColor; var topView = new TopView(); this.AddChidren(topView.TopFLayoutView()); topView.topNameBtn.TextID = StringId.localMusic; topView.clickBackBtn.MouseUpEventHandler += (sender, e) => { this.RemoveFromParent(); }; middViewLayout = new VerticalRefreshLayout { BackgroundColor = MusicColor.WhiteColor, Y = topView.fLayout.Bottom, Height = Application.GetRealHeight(H_W.H - H_W.T_Height), }; this.AddChidren(middViewLayout); middViewLayout.BeginHeaderRefreshingAction += () => { MusicView(); middViewLayout.EndHeaderRefreshing(); }; #endregion MusicView(); } /// /// 加载数据的方法 /// public void MusicView() { middViewLayout.RemoveAll(); UI2.FuntionControlView.Music.UpdateThread.playMusuc(middViewLayout, "本地音乐", Language.StringByID(StringId.localMusic), MusicInfo.MusicInfoList, A31MusicModel.Current); } /// /// 定时更新当前播放音乐 /// public void UpdateSelectedMusic() { UI2.FuntionControlView.Music.UpdateThread.updateThread(this, middViewLayout,A31MusicModel.Current); } } }