using System; using HDL_ON.Entity; using Shared; namespace HDL_ON.UI { public partial class DimmerPage { /// /// 更新功能状态 /// public static void UpdataStates(Light uFunction) { Application.RunOnMainThread(() => { try { if (bodyView == null) return; if (uFunction.functionType == bodyView.light.functionType && uFunction.sid == bodyView.light.sid) { bodyView.dimmerBar.Progress = uFunction.brightness; bodyView.dimmerBar.WaveColor = uFunction.on_off == 1 ? CSS.CSS_Color.AuxiliaryColor1 : CSS.CSS_Color.PromptingColor2; bodyView.btnSwitch.IsSelected = uFunction.on_off == 1; } } catch (Exception ex) { MainPage.Log($"{bodyView.GetType().Name } UpdataStates error : {ex.Message}"); } }); } void LoadEventList() { LoadSwitchEvent(); LoadCollectionEvent(); LoadEvent_DimmerBar(); //回退刷新信息事件 actionRefresh = () => { btnFunctionName.Text = btnFunctionName_Out.Text = light.name; btnFromFloor_Out.Text = btnFromFoorAndRoom.Text = light.GetRoomListName(); }; } /// /// 收藏功能按钮事件 /// void LoadCollectionEvent() { btnCollection.MouseUpEventHandler += (sender, e) => { btnCollection.IsSelected = light.collection = btnCollection_Out.IsSelected = !btnCollection.IsSelected; DB_ResidenceData.residenceData.SaveResidenceData(); }; } /// /// 灯光调光事件 /// void LoadEvent_DimmerBar() { DateTime dimmerTime = DateTime.MinValue; dimmerBar.OnProgressChangedEvent = (sender, e) => { if (!btnSwitch.IsSelected) { dimmerBar.WaveColor = CSS.CSS_Color.AuxiliaryColor1; } btnSwitch.IsSelected = e > 0 ? true : false; light.brightness = e; light.on_off = e > 0 ? 1 : 0; if (e == 0 || e == 100) { Control.Send("write", this.light); } else { if (dimmerTime.AddMilliseconds(500) < DateTime.Now) { dimmerTime = DateTime.Now; new System.Threading.Thread(() => { Control.Send("write", light); }) { IsBackground = true }.Start(); } else { MainPage.Log("skip control!!"); } } }; } /// /// 加载开关事件 /// void LoadSwitchEvent() { btnSwitch.MouseUpEventHandler += (sender, e) => { btnSwitch.IsSelected = !btnSwitch.IsSelected; dimmerBar.WaveColor = btnSwitch.IsSelected ? CSS.CSS_Color.AuxiliaryColor1 : CSS.CSS_Color.PromptingColor2; new System.Threading.Thread(() => { light.on_off = btnSwitch.IsSelected ? 1 : 0; Control.Send("write", this.light); }) { IsBackground = true }.Start(); }; } } }