using System;
using HDL_ON.Entity;
using Shared;
namespace HDL_ON.UI
{
public partial class DimmerPage
{
///
/// 更新功能状态
///
public static void UpdataStates(Light uFunction)
{
Application.RunOnMainThread(() =>
{
try
{
if (bodyView == null)
return;
if (uFunction.functionType == bodyView.light.functionType && uFunction.sid == bodyView.light.sid)
{
bodyView.dimmerBar.Progress = uFunction.brightness;
bodyView.dimmerBar.WaveColor = uFunction.on_off == 1 ? CSS.CSS_Color.AuxiliaryColor1 : CSS.CSS_Color.PromptingColor2;
bodyView.btnSwitch.IsSelected = uFunction.on_off == 1;
}
}
catch (Exception ex)
{
MainPage.Log($"{bodyView.GetType().Name } UpdataStates error : {ex.Message}");
}
});
}
void LoadEventList()
{
LoadSwitchEvent();
LoadCollectionEvent();
LoadEvent_DimmerBar();
//回退刷新信息事件
actionRefresh = () => {
btnFunctionName.Text = btnFunctionName_Out.Text = light.name;
btnFromFloor_Out.Text = btnFromFoorAndRoom.Text = light.GetRoomListName();
};
}
///
/// 收藏功能按钮事件
///
void LoadCollectionEvent()
{
btnCollection.MouseUpEventHandler += (sender, e) => {
btnCollection.IsSelected = light.collection = btnCollection_Out.IsSelected = !btnCollection.IsSelected;
DB_ResidenceData.residenceData.SaveResidenceData();
};
}
///
/// 灯光调光事件
///
void LoadEvent_DimmerBar()
{
DateTime dimmerTime = DateTime.MinValue;
dimmerBar.OnProgressChangedEvent = (sender, e) => {
if (!btnSwitch.IsSelected)
{
dimmerBar.WaveColor = CSS.CSS_Color.AuxiliaryColor1;
}
btnSwitch.IsSelected = e > 0 ? true : false;
light.brightness = e;
light.on_off = e > 0 ? 1 : 0;
if (e == 0 || e == 100)
{
Control.Send("write", this.light);
}
else
{
if (dimmerTime.AddMilliseconds(500) < DateTime.Now)
{
dimmerTime = DateTime.Now;
new System.Threading.Thread(() =>
{
Control.Send("write", light);
})
{ IsBackground = true }.Start();
}
else
{
MainPage.Log("skip control!!");
}
}
};
}
///
/// 加载开关事件
///
void LoadSwitchEvent()
{
btnSwitch.MouseUpEventHandler += (sender, e) =>
{
btnSwitch.IsSelected = !btnSwitch.IsSelected;
dimmerBar.WaveColor = btnSwitch.IsSelected ? CSS.CSS_Color.AuxiliaryColor1 : CSS.CSS_Color.PromptingColor2;
new System.Threading.Thread(() =>
{
light.on_off = btnSwitch.IsSelected ? 1 : 0;
Control.Send("write", this.light);
})
{ IsBackground = true }.Start();
};
}
}
}