using System;
using HDL_ON.Entity;
using HDL_ON.UI.Music;
using Shared;
namespace HDL_ON.UI
{
public partial class FunctionControlZone
{
///
/// 更新开关状态
///
///
public static void UpdataOnOffState(Function upfunc)
{
if(bodyDiv!= null)
{
Application.RunOnMainThread(() => {
if(bodyDiv.Tag.ToString() == upfunc.sid)
{
for (var o = 0; o < bodyDiv.ChildrenCount; o++)
{
if (bodyDiv.GetChildren(o).GetType() == typeof(Button))
{
var btn = bodyDiv.GetChildren(o) as Button;
if (btn.Tag != null)
{
if (btn.Tag.ToString() == upfunc.sid + "_Switch")// + "_DimmerBar")
{
btn.IsSelected = upfunc.trait_on_off.value.ToString() == "on";
}
}
}
else if (bodyDiv.GetChildren(o).GetType() == typeof(DiyImageSeekBar))
{
var btn = bodyDiv.GetChildren(o) as DiyImageSeekBar;
if (btn.Tag != null)
{
if (btn.Tag.ToString() == upfunc.sid + "_DimmerBar")
{
//btn.Progress = (upfunc as Light).trait_brightness.value.value.ToString() == "on";
}
}
}
}
}
});
}
}
///
/// 更新亮度状态
///
///
static void UpdataBrightnessState(Function upfunc)
{
}
///
/// 加载功能收藏按钮事件
///
void LoadEvent_FunctionCollection()
{
btnCollectionIcon.MouseUpEventHandler += (sender, e) =>
{
btnCollectionIcon.IsSelected = function.collection = !btnCollectionIcon.IsSelected;
function.SaveFunctionData();
};
}
///
/// 加载场景控制事件
///
void LoadEvent_ControlScene()
{
EventHandler upEvent = (sender, e) => {
Control.Send(function);
string msg = function.name + Language.StringByID(StringId.AlreadyOpened);
new PublicAssmebly().TipMsgAutoClose(msg, false);
};
btnName.MouseUpEventHandler = upEvent;
btnFromFloor.MouseUpEventHandler = upEvent;
bodyDiv.MouseUpEventHandler = upEvent;
}
///
/// 开关事件
///
void LoadEvent_SwitchFunction(Button btnSwitch)
{
btnSwitch.MouseUpEventHandler = (sender, e) =>
{
btnSwitch.IsSelected = !btnSwitch.IsSelected;
new System.Threading.Thread(() =>
{
function.trait_on_off.value = btnSwitch.IsSelected ? "on" : "off";
//Control.Send(CommandType_A.write, function);
System.Collections.Generic.Dictionary d = new System.Collections.Generic.Dictionary();
d.Add("on_off", function.trait_on_off.value.ToString());
Control.SendWriteCommand(function, d);
})
{ IsBackground = true }.Start();
};
}
#region 灯光的事件列表
///
/// 灯光开关事件
///
void LoadEvent_LightSwitch(Button btnSwitch)
{
btnSwitch.MouseUpEventHandler += (sender, e) =>
{
btnSwitch.IsSelected = !btnSwitch.IsSelected;
new System.Threading.Thread(() =>
{
if (function.functionCategory == FunctionCategory.Light)
{
var light = function as Light;
light.trait_on_off.value = btnSwitch.IsSelected ? "on" : "off";
//Control.Send(CommandType_A.write, function);
System.Collections.Generic.Dictionary d = new System.Collections.Generic.Dictionary();
d.Add("on_off", function.trait_on_off.value.ToString());
Control.SendWriteCommand(function, d);
}
})
{ IsBackground = true }.Start();
};
}
///
/// 灯光亮度调节事件
///
void LoadEvent_LightDimming(DiyImageSeekBar dimmerControlBar)
{
if(function.functionType == FunctionType.Dimmer || function.functionType == FunctionType.RGB)
{
var light = function as Light;
dimmerControlBar.OnStartTrackingTouchEvent = (sender, e) => {
onDimmerBar = true;
(bodyDiv.Parent as VerticalScrolViewLayout).ScrollEnabled = false;
};
dimmerControlBar.OnStopTrackingTouchEvent = (sender, e) => {
onDimmerBar = false;
(bodyDiv.Parent as VerticalScrolViewLayout).ScrollEnabled = true;
light.brightness = dimmerControlBar.Progress;
System.Collections.Generic.Dictionary d = new System.Collections.Generic.Dictionary();
d.Add("brightness", light.brightness.ToString());
Control.SendWriteCommand(light, d);
};
dimmerControlBar.OnProgressChangedEvent = (sender, e) => {
light.brightness = e;
light.trait_on_off.value = e > 0 ? "on" : "off";
if (e == 0 || e == 100)
{
//Control.Send(CommandType_A.write, light);
System.Collections.Generic.Dictionary d = new System.Collections.Generic.Dictionary();
d.Add("brightness", light.brightness.ToString());
Control.SendWriteCommand(light, d);
}
else
{
var tm = (DateTime.Now - light.refreshTime).TotalMilliseconds;
Console.WriteLine("skip time "+tm);
if (300 < tm)
{
light.refreshTime = DateTime.Now;
new System.Threading.Thread(() =>
{
System.Collections.Generic.Dictionary d = new System.Collections.Generic.Dictionary();
d.Add("brightness", light.brightness.ToString());
Control.SendWriteCommand(light, d);
})
{ IsBackground = true }.Start();
}
}
};
}
}
#endregion
#region 窗帘的事件列表
///
/// 加载窗帘控制事件
///
///
///
///
void LoadEvent_ControlCurtain(Button btnStop, Button btnOpen, Button btnClose, Curtain curtain)
{
btnClose.MouseUpEventHandler = (sender, e) =>
{
btnClose.IsSelected = true;
btnStop.IsSelected = false;
btnOpen.IsSelected = false;
curtain.trait_on_off.value = "off";
//Control.Send(CommandType_A.write, curtain);
System.Collections.Generic.Dictionary d = new System.Collections.Generic.Dictionary();
d.Add("on_off", curtain.trait_on_off.value.ToString());
Control.SendWriteCommand(curtain, d);
};
btnStop.MouseDownEventHandler = (sender, e) =>
{
btnStop.IsSelected = true;
btnClose.IsSelected = false;
btnOpen.IsSelected = false;
};
btnStop.MouseUpEventHandler = (sender, e) =>
{
btnOpen.IsSelected = true;
btnClose.IsSelected = false;
btnStop.IsSelected = false;
curtain.trait_on_off.value = "stop";
//Control.Send(CommandType_A.write, curtain);
System.Collections.Generic.Dictionary d = new System.Collections.Generic.Dictionary();
d.Add("on_off", curtain.trait_on_off.value.ToString());
Control.SendWriteCommand(curtain, d);
};
btnOpen.MouseUpEventHandler = (sender, e) =>
{
btnOpen.IsSelected = true;
btnClose.IsSelected = false;
btnStop.IsSelected = false;
curtain.trait_on_off.value = "on";
//Control.Send(CommandType_A.write, curtain);
System.Collections.Generic.Dictionary d = new System.Collections.Generic.Dictionary();
d.Add("on_off", curtain.trait_on_off.value.ToString());
Control.SendWriteCommand(curtain, d);
};
}
#endregion
#region 空调事件
#endregion
///
/// 音乐控制事件列表
///
///
///
///
///
void LoadEvent_ControlMusic(Button btnPlay,Button btnNext,Button btnPrev, A31MusicModel a31player)
{
///上一曲点击事件
btnPrev.MouseDownEventHandler = (sender, e) =>
{
btnPrev.IsSelected = true;
SendMethod.Previous(a31player);
};
btnPrev.MouseUpEventHandler = (sender, e) =>
{
btnPrev.IsSelected = false;
};
///暂停/播放点击事件
btnPlay.MouseDownEventHandler = (sender, e) =>
{
if (btnPlay.IsSelected)
{
btnPlay.IsSelected = false;
SendMethod.Pause(a31player);
a31player.A31PlayStatus.status = "pause";
}
else
{
btnPlay.IsSelected = true;
SendMethod.Play(a31player);
a31player.A31PlayStatus.status = "play";
}
};
///下一曲点击事件
btnNext.MouseDownEventHandler = (sender, e) =>
{
btnNext.IsSelected = true;
SendMethod.Next(a31player);
};
btnNext.MouseUpEventHandler = (sender, e) =>
{
btnNext.IsSelected = false;
};
}
///
/// 控制界面跳转
///
void LoadEvent_DivSkipEvent()
{
var eventHandler = new PublicAssmebly().LoadEvent_SkipFunctionControlPage(function, btnCollectionIcon, btnName, btnFromFloor);
this.MouseUpEventHandler = eventHandler;
btnName.MouseUpEventHandler = eventHandler;
btnFromFloor.MouseUpEventHandler = eventHandler;
}
}
}