using System;
using HDL_ON.DriverLayer;
using HDL_ON.Entity;
using HDL_ON.UI.Music;
using Shared;

namespace HDL_ON.UI
{
    public partial class FunctionControlZone
    {
        /// <summary>
        /// 更新开关状态
        /// </summary>
        /// <param name="upfunc"></param>
        public static void UpdataOnOffState(Function upfunc)
        {
            if(bodyDiv!= null)
            {
                Application.RunOnMainThread(() => {
                    if(bodyDiv.Tag.ToString() == upfunc.sid)
                    {
                        for (var o = 0; o < bodyDiv.ChildrenCount; o++)
                        {
                            if (bodyDiv.GetChildren(o).GetType() == typeof(Button))
                            {
                                var btn = bodyDiv.GetChildren(o) as Button;
                                if (btn.Tag != null)
                                {
                                    if (btn.Tag.ToString() == upfunc.sid + "_Switch")// + "_DimmerBar")
                                    {
                                        btn.IsSelected = upfunc.trait_on_off.value.ToString() == "on";
                                    }
                                }
                            }
                            else if (bodyDiv.GetChildren(o).GetType() == typeof(DiyImageSeekBar))
                            {
                                var btn = bodyDiv.GetChildren(o) as DiyImageSeekBar;
                                if (btn.Tag != null)
                                {
                                    if (btn.Tag.ToString() == upfunc.sid + "_DimmerBar")
                                    {
                                        //btn.Progress = (upfunc as Light).trait_brightness.value.value.ToString() == "on";
                                    }
                                }
                            }
                        }

                    }
                });
            }
        }
        /// <summary>
        /// 更新亮度状态
        /// </summary>
        /// <param name="upfunc"></param>
        static void UpdataBrightnessState(Function upfunc)
        {

        }

        /// <summary>
        /// 加载功能收藏按钮事件
        /// </summary>
        void LoadEvent_FunctionCollection()
        {
            btnCollectionIcon.MouseUpEventHandler += (sender, e) =>
            {
                btnCollectionIcon.IsSelected = function.collection = !btnCollectionIcon.IsSelected;
                function.SaveFunctionData();
            };
        }
        /// <summary>
        /// 加载场景控制事件
        /// </summary>
        void LoadEvent_ControlScene()
        {
            EventHandler<MouseEventArgs> upEvent = (sender, e) => {
                Control.ins.ControlScene(function as Scene);
                string msg = function.name + Language.StringByID(StringId.AlreadyOpened);
                new PublicAssmebly().TipMsgAutoClose(msg, false);
            };
            btnName.MouseUpEventHandler = upEvent;
            btnFromFloor.MouseUpEventHandler = upEvent;
            bodyDiv.MouseUpEventHandler = upEvent;
        }

        /// <summary>
        /// 开关事件
        /// </summary>
        void LoadEvent_SwitchFunction(Button btnSwitch)
        {
            btnSwitch.MouseUpEventHandler = (sender, e) =>
            {
                btnSwitch.IsSelected = !btnSwitch.IsSelected;
                new System.Threading.Thread(() =>
                {
                    function.trait_on_off.value = btnSwitch.IsSelected ? "on" : "off";
                    //Control.Send(CommandType_A.write, function);
                    System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                    d.Add("on_off", function.trait_on_off.value.ToString());
                    Control.ins.SendWriteCommand(function, d);
                })
                { IsBackground = true }.Start();
            };
        }
        #region 灯光的事件列表

        /// <summary>
        /// 灯光开关事件
        /// </summary>
        void LoadEvent_LightSwitch(Button btnSwitch)
        {
            btnSwitch.MouseUpEventHandler += (sender, e) =>
            {
                btnSwitch.IsSelected = !btnSwitch.IsSelected;
                new System.Threading.Thread(() =>
                {
                    if (function.functionCategory == FunctionCategory.Light)
                    {
                        var light = function as Light;
                        light.trait_on_off.value = btnSwitch.IsSelected ? "on" : "off";
                        //Control.Send(CommandType_A.write, function);
                        System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                        d.Add("on_off", function.trait_on_off.value.ToString());
                        Control.ins.SendWriteCommand(function, d);
                    }
                })
                { IsBackground = true }.Start();
            };
        }

        /// <summary>
        /// 灯光亮度调节事件
        /// </summary>
        void LoadEvent_LightDimming(DiyImageSeekBar dimmerControlBar)
        {
            if(function.functionType == FunctionType.Dimmer || function.functionType == FunctionType.RGB)
            {
                var light = function as Light;
                dimmerControlBar.OnStartTrackingTouchEvent = (sender, e) => {
                    onDimmerBar = true;
                    (bodyDiv.Parent as VerticalScrolViewLayout).ScrollEnabled = false;
                };
                dimmerControlBar.OnStopTrackingTouchEvent = (sender, e) => {
                    onDimmerBar = false;
                    (bodyDiv.Parent as VerticalScrolViewLayout).ScrollEnabled = true;
                    light.brightness = dimmerControlBar.Progress;
                    System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                    d.Add("brightness", light.brightness.ToString());
                    Control.ins.SendWriteCommand(light, d);
                };
                dimmerControlBar.OnProgressChangedEvent = (sender, e) => {
                    light.brightness = e;
                    light.trait_on_off.value = e > 0 ? "on" : "off";

                    if (e == 0 || e == 100)
                    {
                        //Control.Send(CommandType_A.write, light);
                        System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                        d.Add("brightness", light.brightness.ToString());
                        Control.ins.SendWriteCommand(light, d);
                    }
                    else
                    {
                        var tm = (DateTime.Now - light.refreshTime).TotalMilliseconds;
                        Console.WriteLine("skip time "+tm);
                        if (300 < tm)
                        {
                            light.refreshTime = DateTime.Now;
                            new System.Threading.Thread(() =>
                            {
                                System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                                d.Add("brightness", light.brightness.ToString());
                                Control.ins.SendWriteCommand(light, d);
                            })
                            { IsBackground = true }.Start();
                        }
                    }
                };
            }

        }
        #endregion


        #region 窗帘的事件列表
        /// <summary>
        /// 加载窗帘控制事件
        /// </summary>
        /// <param name="btnStop"></param>
        /// <param name="btnOpen"></param>
        /// <param name="btnClose"></param>
        void LoadEvent_ControlCurtain(Button btnStop, Button btnOpen, Button btnClose, Curtain curtain)
        {
            btnClose.MouseUpEventHandler = (sender, e) =>
            {
                btnClose.IsSelected = true;
                btnStop.IsSelected = false;
                btnOpen.IsSelected = false;
                curtain.trait_on_off.value = "off";
                curtain.percent = 0;
                System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                d.Add("on_off", curtain.trait_on_off.value.ToString());
                Control.ins.SendWriteCommand(curtain, d);
            };

            btnStop.MouseDownEventHandler = (sender, e) =>
            {
                btnStop.IsSelected = true;
                btnClose.IsSelected = false;
                btnOpen.IsSelected = false;
            };
            btnStop.MouseUpEventHandler = (sender, e) =>
            {
                btnOpen.IsSelected = true;
                btnClose.IsSelected = false;
                btnStop.IsSelected = false;
                curtain.trait_on_off.value = "stop";
                //curtain.percent = 0;
                System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                d.Add("on_off", curtain.trait_on_off.value.ToString());
                Control.ins.SendWriteCommand(curtain, d);
            };

            btnOpen.MouseUpEventHandler = (sender, e) =>
            {
                btnOpen.IsSelected = true;
                btnClose.IsSelected = false;
                btnStop.IsSelected = false;
                curtain.trait_on_off.value = "on";
                curtain.percent = 100;
                System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                d.Add("on_off", curtain.trait_on_off.value.ToString());
                Control.ins.SendWriteCommand(curtain, d);
            };
        }
        #endregion

        #region 空调事件
        #endregion

        /// <summary>
        /// 音乐控制事件列表
        /// </summary>
        /// <param name="btnStop"></param>
        /// <param name="btnOpen"></param>
        /// <param name="btnClose"></param>
        /// <param name="curtain"></param>
        void LoadEvent_ControlMusic(Button btnPlay,Button btnNext,Button btnPrev, A31MusicModel a31player) 
        {
            ///上一曲点击事件
            btnPrev.MouseDownEventHandler = (sender, e) =>
            {
                btnPrev.IsSelected = true;
                SendMethod.Previous(a31player);
            };
            btnPrev.MouseUpEventHandler = (sender, e) =>
            {
                btnPrev.IsSelected = false;
            };
            ///暂停/播放点击事件
            btnPlay.MouseDownEventHandler = (sender, e) =>
            {
                if (btnPlay.IsSelected)
                {
                    btnPlay.IsSelected = false;
                    SendMethod.Pause(a31player);
                    a31player.A31PlayStatus.status = "pause";
                }
                else
                {
                    btnPlay.IsSelected = true;
                    SendMethod.Play(a31player);
                    a31player.A31PlayStatus.status = "play";
                }
            };
            ///下一曲点击事件
            btnNext.MouseDownEventHandler = (sender, e) =>
            {
                btnNext.IsSelected = true;
                SendMethod.Next(a31player);
            };
            btnNext.MouseUpEventHandler = (sender, e) =>
            {
                btnNext.IsSelected = false;
            };

        }

        /// <summary>
        /// 控制界面跳转
        /// </summary>
        void LoadEvent_DivSkipEvent()
        {
            var eventHandler = new PublicAssmebly().LoadEvent_SkipFunctionControlPage(function, btnCollectionIcon, btnName, btnFromFloor);
            this.MouseUpEventHandler = eventHandler;
            btnName.MouseUpEventHandler = eventHandler;
            btnFromFloor.MouseUpEventHandler = eventHandler;
        }


    }
}