using System;
using HDL_ON.DriverLayer;
using HDL_ON.Entity;
using HDL_ON.UI.CSS;
using Shared;
namespace HDL_ON.UI
{
public partial class DimmerPage
{
///
/// 更新功能状态
///
public static void UpdataStates(Light uFunction)
{
Application.RunOnMainThread(() =>
{
try
{
if (bodyView == null)
return;
if (uFunction.functionType == bodyView.light.functionType && uFunction.sid == bodyView.light.sid)
{
if (!bodyView.onDimmerBar)
{
bodyView.dimmerBar.Progress = uFunction.brightness;
}
if (uFunction.trait_on_off.value.ToString() == "on")
{
bodyView.dimmerBar.SetProgressBarColors(CSS_Color.AuxiliaryColor1, CSS_Color.AuxiliaryColor1);
}
else
{
bodyView.dimmerBar.SetProgressBarColors(CSS_Color.DividingLineColor, CSS_Color.DividingLineColor);
}
bodyView.btnSwitch.IsSelected = uFunction.trait_on_off.value.ToString() == "on";
bodyView.btnBrightnessText.Y = ((100 - uFunction.brightness) * Application.GetRealHeight(288 - 16 - 16) / 100) + Application.GetRealWidth(40);
bodyView.btnBrightnessText.Text = uFunction.brightness + "%";
}
}
catch (Exception ex)
{
MainPage.Log($"{bodyView.GetType().Name } UpdataStates error : {ex.Message}");
}
});
}
void LoadEventList()
{
LoadSwitchEvent();
LoadCollectionEvent();
LoadEvent_DimmerBar();
LoadEvet_ChangeFadeTime();
//回退刷新信息事件
actionRefresh = () => {
btnFunctionName.Text = btnFunctionName_Out.Text = light.name;
btnFromFloor_Out.Text = btnFromFoorAndRoom.Text = light.GetRoomListName();
};
}
///
/// 修改灯光渐变时间
///
void LoadEvet_ChangeFadeTime()
{
barFadeTime.OnProgressChangedEvent = (sender, e) =>
{
light.fadeTime = e;
light.SaveFunctionData();
};
}
///
/// 收藏功能按钮事件
///
void LoadCollectionEvent()
{
btnCollection.MouseUpEventHandler += (sender, e) => {
btnCollection.IsSelected = light.collection = btnCollection_Out.IsSelected = !btnCollection.IsSelected;
light.SaveFunctionData();
};
}
///
/// 灯光调光事件
///
void LoadEvent_DimmerBar()
{
dimmerBar.OnStartTrackingTouchEvent = (sender, e) => {
onDimmerBar = true;
};
dimmerBar.OnStopTrackingTouchEvent = (sender, e) => {
onDimmerBar = false;
light.brightness = dimmerBar.Progress;
//Control.Send(CommandType_A.write, light);
System.Collections.Generic.Dictionary d = new System.Collections.Generic.Dictionary();
d.Add("brightness", light.brightness.ToString());
Control.ins.SendWriteCommand(light, d);
light.fadeTime = barFadeTime.Progress;
};
dimmerBar.OnProgressChangedEvent = (sender, e) => {
light.fadeTime = 0;
if (!btnSwitch.IsSelected)
{
dimmerBar.SetProgressBarColors(CSS_Color.AuxiliaryColor1, CSS_Color.AuxiliaryColor1);
}
btnSwitch.IsSelected = e > 0 ? true : false;
light.brightness = e;
light.trait_on_off.value = e > 0 ? "on" : "off";
if (e == 0 || e == 100)
{
//Control.Send(CommandType_A.write, this.light);
System.Collections.Generic.Dictionary d = new System.Collections.Generic.Dictionary();
d.Add("brightness", light.brightness.ToString());
Control.ins.SendWriteCommand(light, d);
}
else
{
if (200 < (DateTime.Now - light.refreshTime).TotalMilliseconds)
{
light.refreshTime = DateTime.Now;
new System.Threading.Thread(() =>
{
System.Collections.Generic.Dictionary d = new System.Collections.Generic.Dictionary();
d.Add("brightness", light.brightness.ToString());
Control.ins.SendWriteCommand(light, d);
})
{ IsBackground = true }.Start();
}
}
btnBrightnessText.Y = ((100 - dimmerBar.Progress) * Application.GetRealHeight(288 - 16 - 16) / 100) + Application.GetRealWidth(40);
btnBrightnessText.Text = light.brightness + "%";
};
}
///
/// 加载开关事件
///
void LoadSwitchEvent()
{
btnSwitch.MouseUpEventHandler += (sender, e) =>
{
light.fadeTime = barFadeTime.Progress;
btnSwitch.IsSelected = !btnSwitch.IsSelected;
if (btnSwitch.IsSelected)
{
dimmerBar.SetProgressBarColors(CSS_Color.AuxiliaryColor1, CSS_Color.AuxiliaryColor1);
}
else
{
dimmerBar.SetProgressBarColors(CSS_Color.DividingLineColor, CSS_Color.DividingLineColor);
}
new System.Threading.Thread(() =>
{
light.trait_on_off.value = btnSwitch.IsSelected ? "on" : "off";
System.Collections.Generic.Dictionary d = new System.Collections.Generic.Dictionary();
d.Add("on_off", light.trait_on_off.value.ToString());
Control.ins.SendWriteCommand(light, d);
})
{ IsBackground = true }.Start();
};
}
}
}