using System; using HDL_ON.DriverLayer; using HDL_ON.Entity; using HDL_ON.UI.CSS; using Shared; namespace HDL_ON.UI { public partial class DimmerPage { /// /// 更新功能状态 /// public static void UpdataStates(Light uFunction) { Application.RunOnMainThread(() => { try { if (bodyView == null) return; if (uFunction.functionType == bodyView.light.functionType && uFunction.sid == bodyView.light.sid) { if (!bodyView.onDimmerBar) { bodyView.dimmerBar.Progress = uFunction.brightness; } if (uFunction.trait_on_off.value.ToString() == "on") { bodyView.dimmerBar.SetProgressBarColors(CSS_Color.AuxiliaryColor1, CSS_Color.AuxiliaryColor1); } else { bodyView.dimmerBar.SetProgressBarColors(CSS_Color.DividingLineColor, CSS_Color.DividingLineColor); } bodyView.btnSwitch.IsSelected = uFunction.trait_on_off.value.ToString() == "on"; bodyView.btnBrightnessText.Y = ((100 - uFunction.brightness) * Application.GetRealHeight(288 - 16 - 16) / 100) + Application.GetRealWidth(40); bodyView.btnBrightnessText.Text = uFunction.brightness + "%"; } } catch (Exception ex) { MainPage.Log($"{bodyView.GetType().Name } UpdataStates error : {ex.Message}"); } }); } void LoadEventList() { LoadSwitchEvent(); LoadCollectionEvent(); LoadEvent_DimmerBar(); LoadEvet_ChangeFadeTime(); //回退刷新信息事件 actionRefresh = () => { btnFunctionName.Text = btnFunctionName_Out.Text = light.name; btnFromFloor_Out.Text = btnFromFoorAndRoom.Text = light.GetRoomListName(); }; } /// /// 修改灯光渐变时间 /// void LoadEvet_ChangeFadeTime() { barFadeTime.OnProgressChangedEvent = (sender, e) => { light.fadeTime = e; light.SaveFunctionData(); }; } /// /// 收藏功能按钮事件 /// void LoadCollectionEvent() { btnCollection.MouseUpEventHandler += (sender, e) => { btnCollection.IsSelected = light.collection = btnCollection_Out.IsSelected = !btnCollection.IsSelected; light.SaveFunctionData(); }; } /// /// 灯光调光事件 /// void LoadEvent_DimmerBar() { dimmerBar.OnStartTrackingTouchEvent = (sender, e) => { onDimmerBar = true; }; dimmerBar.OnStopTrackingTouchEvent = (sender, e) => { onDimmerBar = false; light.brightness = dimmerBar.Progress; //Control.Send(CommandType_A.write, light); System.Collections.Generic.Dictionary d = new System.Collections.Generic.Dictionary(); d.Add("brightness", light.brightness.ToString()); Control.ins.SendWriteCommand(light, d); light.fadeTime = barFadeTime.Progress; }; dimmerBar.OnProgressChangedEvent = (sender, e) => { light.fadeTime = 0; if (!btnSwitch.IsSelected) { dimmerBar.SetProgressBarColors(CSS_Color.AuxiliaryColor1, CSS_Color.AuxiliaryColor1); } btnSwitch.IsSelected = e > 0 ? true : false; light.brightness = e; light.trait_on_off.value = e > 0 ? "on" : "off"; if (e == 0 || e == 100) { //Control.Send(CommandType_A.write, this.light); System.Collections.Generic.Dictionary d = new System.Collections.Generic.Dictionary(); d.Add("brightness", light.brightness.ToString()); Control.ins.SendWriteCommand(light, d); } else { if (200 < (DateTime.Now - light.refreshTime).TotalMilliseconds) { light.refreshTime = DateTime.Now; new System.Threading.Thread(() => { System.Collections.Generic.Dictionary d = new System.Collections.Generic.Dictionary(); d.Add("brightness", light.brightness.ToString()); Control.ins.SendWriteCommand(light, d); }) { IsBackground = true }.Start(); } } btnBrightnessText.Y = ((100 - dimmerBar.Progress) * Application.GetRealHeight(288 - 16 - 16) / 100) + Application.GetRealWidth(40); btnBrightnessText.Text = light.brightness + "%"; }; } /// /// 加载开关事件 /// void LoadSwitchEvent() { btnSwitch.MouseUpEventHandler += (sender, e) => { light.fadeTime = barFadeTime.Progress; btnSwitch.IsSelected = !btnSwitch.IsSelected; if (btnSwitch.IsSelected) { dimmerBar.SetProgressBarColors(CSS_Color.AuxiliaryColor1, CSS_Color.AuxiliaryColor1); } else { dimmerBar.SetProgressBarColors(CSS_Color.DividingLineColor, CSS_Color.DividingLineColor); } new System.Threading.Thread(() => { light.trait_on_off.value = btnSwitch.IsSelected ? "on" : "off"; System.Collections.Generic.Dictionary d = new System.Collections.Generic.Dictionary(); d.Add("on_off", light.trait_on_off.value.ToString()); Control.ins.SendWriteCommand(light, d); }) { IsBackground = true }.Start(); }; } } }