using System; using System.Collections.Generic; using System.Text; namespace Shared.Phone.UserCenter { /// /// 输入框控件的最初原型(不建议修改和直接使用):标准字体颜色,文字向左靠齐,14号字 /// public class TextInputBase : EditText { #region ■ 初始化_____________________________ /// /// 输入框控件的最初原型(不建议修改和直接使用):标准字体颜色,文字向左靠齐,14号字 /// public TextInputBase() { //测试,全体输入框为14号字 this.TextSize = 14; this.PlaceholderTextColor = UserCenterColor.Current.TextTipColor; this.TextColor = UserCenterColor.Current.TextColor1; this.TextAlignment = TextAlignment.CenterLeft; } /// /// 初始化控件大小(不以平均值进行真实数值计算) /// /// 宽度 /// 高度 /// 是否计算真实值 public void InitSize(int i_Width, int i_Height, bool real = true) { if (real == true) { i_Width = Application.GetRealWidth(i_Width); i_Height = Application.GetRealHeight(i_Height); } this.Height = i_Height; this.Width = i_Width; } /// /// 初始化控件大小(不以平均值进行真实数值计算) /// /// 宽度 /// 是否计算真实值 public void InitSize(int i_Width, bool real = true) { if (real == true) { i_Width = Application.GetRealWidth(i_Width); } this.Height = ControlCommonResourse.NormalControlHeight; this.Width = i_Width; } /// /// 初始化控件大小(以平均值进行真实数值计算) /// /// 宽度 /// 高度 /// 是否计算真实值 public void InitAvgSize(int i_Width, int i_Height, bool real = true) { if (real == true) { i_Width = Application.GetMinRealAverage(i_Width); i_Height = Application.GetMinRealAverage(i_Height); } this.Height = i_Height; this.Width = i_Width; } #endregion #region ■ 一般方法___________________________ /// /// Y轴重置(真实数值,没有父容器无效) /// /// 上下对齐方式 /// 上下两部分的间距 public void ReSetYaxis(UViewAlignment alignment, int Space = 0) { if (this.Parent == null) { return; } //Y轴重置 this.Y = UserCenterLogic.GetControlChidrenYaxis(this.Parent.Height, this.Height, alignment, Space); } #endregion } }