using System;
using UIKit;
using Shared.IO;
namespace Shared
{
///
/// 位置布局
///
public class HorizontalScrolViewLayout:ViewGroup
{
///
/// 构造函数
///
public HorizontalScrolViewLayout()
{
viewGroup = new MyUIScrolView(this);
realViewGroup = viewGroup;
}
///
/// 增加子视图
///
/// The chidren.
/// View.
public override void AddChidren(View view)
{
base.AddChidren(view);
ReLocation();
}
///
/// 重新排位置及设备内容大小
///
public virtual void ReLocation()
{
if (0 == viewList.Count)
{
return;
}
for (int i = 1; i < viewList.Count; i++)
{
var frame = viewList[i].RealView.Frame;
frame.X = viewList[i - 1].RealView.Frame.Right;
viewList[i].RealView.Frame = frame;
}
(realViewGroup as MyUIScrolView).ContentSize = new CoreGraphics.CGSize(viewList[viewList.Count - 1].Right <= Width ? Width + 1 : viewList[viewList.Count - 1].Right,0);
}
///
/// 移除所有的视图
///
public override void RemoveAll()
{
base.RemoveAll();
ReLocation ();
}
///
/// 移除控件
///
/// View.
public override void Remove(View view)
{
base.Remove(view);
ReLocation ();
}
///
/// 移除指定索引对象
///
/// Index.
public override void RemoveAt(int index)
{
base.RemoveAt(index);
ReLocation ();
}
///
/// 是否允许滑动
///
/// true if scroll enabled; otherwise, false.
public bool ScrollEnabled
{
get
{
return (viewGroup as MyUIScrolView).ScrollEnabled;
}
set
{
(viewGroup as MyUIScrolView).ScrollEnabled = value;
}
}
///
/// 是否正在滑动
///
/// true if decelerating; otherwise, false.
public bool Decelerating
{
get
{
return (viewGroup as MyUIScrolView).Decelerating;
}
}
}
}