using System;
using System.Collections.Generic;
using System.Text;
using ZigBee.Device;

namespace Shared.Phone.ModelData
{
    /// <summary>
    /// 设备模板数据的逻辑
    /// </summary>
    public class DeviceModelDataLogic
    {
        #region ■ 变量声明___________________________

        /// <summary>
        /// 设备模板数据的逻辑
        /// </summary>
        private static DeviceModelDataLogic m_Current = null;
        /// <summary>
        /// 设备模板数据的逻辑
        /// </summary>
        public static DeviceModelDataLogic Current
        {
            get
            {
                if (m_Current == null)
                {
                    m_Current = new DeviceModelDataLogic();
                }
                return m_Current;
            }
        }
        /// <summary>
        /// 模板数据
        /// </summary>
        private ModelMemoryData modelData = new ModelMemoryData();

        #endregion

        #region ■ 初始化_____________________________

        /// <summary>
        /// 初始化全部数据
        /// </summary>
        public void InitAllData()
        {
        }

        #endregion

        #region ■ 窗帘手拉控制_______________________

        /// <summary>
        /// 添加窗帘手拉控制缓存
        /// </summary>
        /// <param name="device">设备对象</param>
        /// <param name="bolStatu">手拉控制状态</param>
        /// <param name="topic">主题</param>
        public void SetCurtainHandPullControl(CommonDevice device, bool bolStatu, string topic)
        {
            //获取对象
            var classData = new ModelCurtainHandPullControl();
            classData = (ModelCurtainHandPullControl)this.GetDeviceModelDataClass(device, ModelDeviceSaveEnum.A窗帘手拉控制, classData);

            classData.Statu = bolStatu;
            classData.DataSendDiv = ModelDataSendEnum.A私有属性;
            classData.TopicName = topic;
            //保存数据
            this.SaveData(device);
        }

        /// <summary>
        /// 获取窗帘手拉控制状态(虚拟使用)
        /// </summary>
        /// <param name="device"></param>
        /// <returns></returns>
        public bool GetCurtainHandPullControl(CommonDevice device)
        {
            //获取对象
            var classData = new ModelCurtainHandPullControl();
            classData = (ModelCurtainHandPullControl)this.GetDeviceModelDataClass(device, ModelDeviceSaveEnum.A窗帘手拉控制, classData);

            return classData.Statu;
        }

        #endregion

        #region ■ 窗帘方向___________________________

        /// <summary>
        /// 设置窗帘的方向
        /// </summary>
        /// <param name="device"></param>
        /// <param name="isDirectionReversed"></param>
        /// <param name="topic"></param>
        /// <returns></returns>
        public CommonDevice.SetWritableValueResponAllData SetCurtainDirection(CommonDevice device, bool isDirectionReversed, string topic)
        {
            //获取对象
            var classData = new ModelCurtainDirectionAndLimite();
            classData = (ModelCurtainDirectionAndLimite)this.GetDeviceModelDataClass(device, ModelDeviceSaveEnum.A窗帘方向及限位, classData);

            classData.Direction = isDirectionReversed;
            classData.DataSendDiv = ModelDataSendEnum.A私有属性;
            classData.TopicName = topic;
            //保存数据
            this.SaveData(device);

            return new CommonDevice.SetWritableValueResponAllData { setWritableValueResponData = new CommonDevice.SetWritableValueResponData { Status = 0 } };
        }

        #endregion

        #region ■ 窗帘限位___________________________

        /// <summary>
        /// 获取开合帘的限位
        /// </summary>
        /// <param name="rollershade"></param>
        /// <param name="upLimit"></param>
        /// <param name="downLimit"></param>
        /// <param name="curtainLength"></param>
        /// <param name="topic"></param>
        /// <returns></returns>
        public bool SetCurtainLimitPoint(CommonDevice rollershade,int upLimit, int downLimit, int curtainLength, string topic)
        {
            //获取对象
            var classData = new ModelCurtainDirectionAndLimite();
            classData = (ModelCurtainDirectionAndLimite)this.GetDeviceModelDataClass(rollershade, ModelDeviceSaveEnum.A窗帘方向及限位, classData);
            classData.curtainLength = curtainLength;
            classData.downLimit = downLimit;
            classData.upLimit = upLimit;
            classData.DataSendDiv = ModelDataSendEnum.A私有属性;
            classData.TopicName = topic;

            return true;
        }

        /// <summary>
        /// 获取开合帘的限位
        /// </summary>
        /// <param name="rollershade"></param>
        /// <returns></returns>
        public ModelCurtainDirectionAndLimite GetCurtainLimitPoint(CommonDevice rollershade)
        {
            //获取对象
            var classData = new ModelCurtainDirectionAndLimite();
            classData = (ModelCurtainDirectionAndLimite)this.GetDeviceModelDataClass(rollershade, ModelDeviceSaveEnum.A窗帘方向及限位, classData);

            return classData;
        }

        #endregion

        #region ■ 空调自定义模式_____________________

        /// <summary>
        /// 添加空调自定义模式缓存
        /// </summary>
        /// <param name="device">设备对象</param>
        /// <param name="data">值</param>
        public void SetAcModeSupport(CommonDevice device, int data, string topic)
        {
            //获取对象
            var classData = new ModelAcModeSupport();
            classData = (ModelAcModeSupport)this.GetDeviceModelDataClass(device, ModelDeviceSaveEnum.A空调自定义模式, classData);

            classData.data = data;
            classData.DataSendDiv = ModelDataSendEnum.A私有属性;
            classData.TopicName = topic;
            //保存数据
            this.SaveData(device);
        }

        /// <summary>
        /// 获取空调自定义模式(虚拟使用)
        /// </summary>
        /// <param name="device"></param>
        /// <returns></returns>
        public int GetAcModeSupport(CommonDevice device)
        {
            //获取对象
            var classData = new ModelAcModeSupport();
            classData = (ModelAcModeSupport)this.GetDeviceModelDataClass(device, ModelDeviceSaveEnum.A空调自定义模式, classData);

            return classData.data;
        }

        #endregion

        #region ■ 空调摆风模式_______________________

        /// <summary>
        /// 添加空调摆风模式缓存
        /// </summary>
        /// <param name="device">设备对象</param>
        /// <param name="data">值</param>
        public void SetAcSwingModeSupport(CommonDevice device, int data, string topic)
        {
            //获取对象
            var classData = new ModelAcSwingModeSupport();
            classData = (ModelAcSwingModeSupport)this.GetDeviceModelDataClass(device, ModelDeviceSaveEnum.A空调摆风功能, classData);

            classData.data = data;
            classData.DataSendDiv = ModelDataSendEnum.A私有属性;
            classData.TopicName = topic;
            //保存数据
            this.SaveData(device);
        }

        /// <summary>
        /// 获取空调摆风模式(虚拟使用)
        /// </summary>
        /// <param name="device"></param>
        /// <returns></returns>
        public int GetAcSwingModeSupport(CommonDevice device)
        {
            //获取对象
            var classData = new ModelAcSwingModeSupport();
            classData = (ModelAcSwingModeSupport)this.GetDeviceModelDataClass(device, ModelDeviceSaveEnum.A空调摆风功能, classData);

            return classData.data;
        }

        #endregion

        #region ■ 设备绑定___________________________

        /// <summary>
        /// 获取设备绑定列表的缓存
        /// </summary>
        /// <param name="device">设备对象</param>
        /// <returns></returns>
        public List<BindObj.BindListResponseObj> GetDeviceBindList(CommonDevice device, string topic)
        {
            //获取对象
            var classData = new ModelDeviceBindData();
            classData = (ModelDeviceBindData)this.GetDeviceModelDataClass(device, ModelDeviceSaveEnum.A设备绑定列表, classData);

            return classData.BindList;
        }

        /// <summary>
        /// 添加设备绑定列表的缓存
        /// </summary>
        /// <param name="addBindData"></param>
        /// <param name="topic">主题</param>
        /// <returns></returns>
        public BindObj.AddedDeviceBindResponseAllData AddDeviceBindList(BindObj.AddBindData addBindData, string topic)
        {
            var device = Common.LocalDevice.Current.GetDevice(addBindData.DeviceAddr, addBindData.Epoint);
            //获取对象
            var classData = new ModelDeviceBindData();
            classData = (ModelDeviceBindData)this.GetDeviceModelDataClass(device, ModelDeviceSaveEnum.A设备绑定列表, classData);
            classData.DataSendDiv = ModelDataSendEnum.A私有协议;
            classData.TopicName = topic;

            var reData = new BindObj.AddedDeviceBindResponseAllData();
            reData.addedDeviceBindResponseData = new BindObj.AddedDeviceBindResponseData();
            reData.addedDeviceBindResponseData.Result = 0;

            foreach (var data in addBindData.BindList)
            {
                bool canAdd = true;
                for (int i = 0; i < classData.BindList.Count; i++)
                {
                    var bindData = classData.BindList[i];
                    //如果是设备
                    if (bindData.BindType == 0 && data.BindType == 0
                        && bindData.BindMacAddr == data.BindMacAddr
                        && bindData.BindEpoint == data.BindEpoint
                        && bindData.BindCluster == data.BindCluster)
                    {
                        //同一个东西不需要替换
                        canAdd = false;
                        reData.addedDeviceBindResponseData.BindList.Add(bindData);
                        break;
                    }
                    //如果是场景
                    if (bindData.BindType == 2 && data.BindType == 1
                        && bindData.BindScenesId == data.BindScenesId
                        && bindData.BindCluster == data.BindCluster)
                    {
                        //同一个东西不需要替换
                        canAdd = false;
                        reData.addedDeviceBindResponseData.BindList.Add(bindData);
                        break;
                    }
                }
                if (canAdd == true)
                {
                    //添加新的缓存
                    var newData = new BindObj.BindListResponseObj();
                    classData.BindList.Add(newData);
                    newData.BindCluster = data.BindCluster;
                    newData.BindEpoint = data.BindEpoint;
                    newData.BindMacAddr = data.BindMacAddr;
                    newData.BindScenesId = data.BindScenesId;
                    newData.BindType = data.BindType == 0 ? 0 : 2;
                    reData.addedDeviceBindResponseData.BindList.Add(newData);
                }
            }
            //保存数据
            this.SaveData(device);

            return reData;
        }

        /// <summary>
        /// 删除设备绑定列表的缓存
        /// </summary>
        /// <param name="delDeviceBindData"></param>
        /// <returns></returns>
        public BindObj.DelDeviceBindResponseAllData DeleteDeviceBindList(BindObj.DelDeviceBindData delDeviceBindData)
        {
            var device = Common.LocalDevice.Current.GetDevice(delDeviceBindData.DeviceAddr, delDeviceBindData.Epoint);
            //获取对象
            var classData = new ModelDeviceBindData();
            classData = (ModelDeviceBindData)this.GetDeviceModelDataClass(device, ModelDeviceSaveEnum.A设备绑定列表, classData);

            //返回值
            var reData = new BindObj.DelDeviceBindResponseAllData();
            reData.removeBindResultResponseData = new BindObj.RemoveBindResultResponseData();
            reData.removeBindResultResponseData.Result = 0;

            reData.delDeviceBindResponseData = new BindObj.DelDeviceBindResponseData();

            foreach (var data in delDeviceBindData.RemoveBindList)
            {
                for (int i = 0; i < classData.BindList.Count; i++)
                {
                    var bindData = classData.BindList[i];
                    //如果是设备
                    if (bindData.BindType == 0 && data.BindType == 0
                        && bindData.BindMacAddr == data.BindMacAddr
                        && bindData.BindEpoint == data.BindEpoint
                        && bindData.BindCluster == data.BindCluster)
                    {
                        //移除缓存
                        classData.BindList.RemoveAt(i);
                        break;
                    }
                    //如果是场景
                    if (bindData.BindType == 2 && data.BindType == 1
                        && bindData.BindScenesId == data.BindScenesId
                        && bindData.BindCluster == data.BindCluster)
                    {
                        //移除缓存
                        classData.BindList.RemoveAt(i);
                        break;
                    }
                }
                var removeData = new BindObj.RemoveBindListResponseObj();
                reData.delDeviceBindResponseData.RemoveBindList.Add(removeData);
                removeData.BindCluster = data.BindCluster;
                removeData.BindEpoint = data.BindEpoint;
                removeData.BindMacAddr = data.BindMacAddr;
                removeData.BindScenesId = data.BindScenesId;
                removeData.BindType = data.BindType == 0 ? 0 : 2;
                removeData.Result = 0;
            }
            //保存数据
            this.SaveData(device);
            return reData;
        }

        /// <summary>
        /// 删除指定设备的全部绑定
        /// </summary>
        /// <param name="device"></param>
        /// <returns></returns>
        public BindObj.ClearBindInfoResponseAllData ClearDeviceAllBind(CommonDevice device)
        {
            string mainkey = Common.LocalDevice.Current.GetDeviceMainKeys(device);
            if (this.modelData.dicAllData.ContainsKey(mainkey) == true)
            {
                //创建存储空间
                this.modelData.dicAllData.Remove(mainkey);
            }
            this.SaveData(device);

            return new BindObj.ClearBindInfoResponseAllData
            {
                clearBindInfoResponseData = new BindObj.ClearBindInfoResponseData { Result = 0 }
            };
        }

        /// <summary>
        /// 配置按键的功能模式
        /// </summary>
        /// <param name="device"></param>
        /// <param name="value"></param>
        /// <param name="clusterID"></param>
        /// <returns></returns>
        public CommonDevice.SetWritableValueResponAllData ConfigurePanelKeyModel(CommonDevice device, Panel.KeyMode value, int clusterID, string topic)
        {
            //获取对象
            var classData = new ModelDeviceBindData();
            classData = (ModelDeviceBindData)this.GetDeviceModelDataClass(device, ModelDeviceSaveEnum.A设备绑定列表, classData);
            classData.TopicName2 = topic;
            classData.keyMode = value;
            classData.keyModeClusterID = clusterID;

            this.SaveData(device);

            return new CommonDevice.SetWritableValueResponAllData
            {
                setWritableValueResponData = new CommonDevice.SetWritableValueResponData { Status = 0 }
            };
        }

        /// <summary>
        /// 获取按键的功能模式
        /// </summary>
        /// <param name="device"></param>
        /// <returns></returns>
        public Panel.PanelConfigureInfoResponAllData ReadPanelConfigureKeyModel(CommonDevice device)
        {
            var classData = new ModelDeviceBindData();
            classData = (ModelDeviceBindData)this.GetDeviceModelDataClass(device, ModelDeviceSaveEnum.A设备绑定列表, classData);

            var data = new Panel.PanelConfigureInfoResponAllData();
            data.deviceStatusReportData = new CommonDevice.DeviceStatusReportData { CluterID = classData.keyModeClusterID };

            var dataAttri = new CommonDevice.AttributeDataObj();
            dataAttri.AttriButeData = (int)classData.keyMode;

            return data;
        }

        #endregion

        #region ■ Pir传感器__________________________

        /// <summary>
        /// 获取Pir传感器的配置
        /// </summary>
        /// <param name="device"></param>
        /// <returns></returns>
        public IASZone.ParamatesInfo GetPirSensorLightSettion(CommonDevice device)
        {
            //获取对象
            var classData = new  ModelPirSensorSettion();
            classData = (ModelPirSensorSettion)this.GetDeviceModelDataClass(device, ModelDeviceSaveEnum.APir配置, classData);

            var localData = new IASZone.ParamatesInfo();
            localData.configureParamates = new IASZone.ConfigureParamates();
            localData.configureParamates.controlDevEnable = classData.pirConfigure.controlDevEnable;
            localData.configureParamates.dimmerLevel = classData.pirConfigure.dimmerLevel;
            localData.configureParamates.dimmerOffTime = classData.pirConfigure.dimmerOffTime;
            localData.configureParamates.dimmerOnTime = classData.pirConfigure.dimmerOnTime;
            localData.configureParamates.iasReportPeriod = classData.pirConfigure.iasReportPeriod;
            localData.configureParamates.levelEnable = classData.pirConfigure.levelEnable;
            localData.configureParamates.levelSize = classData.pirConfigure.levelSize;
            localData.configureParamates.mode = classData.pirConfigure.mode;
            localData.configureParamates.transitionTime = classData.pirConfigure.transitionTime;
            localData.configureParamates.type = classData.pirConfigure.type;

            return localData;
        }

        /// <summary>
        /// 设置Pir传感器的配置
        /// </summary>
        /// <param name="device"></param>
        /// <param name="configureParamates"></param>
        /// <returns></returns>
        public IASZone.ResponseAllData SetPirSensorLightSettion(CommonDevice device, IASZone.ConfigureParamates configureParamates, string topicName)
        {
            //获取对象
            var classData = new ModelPirSensorSettion();
            classData = (ModelPirSensorSettion)this.GetDeviceModelDataClass(device, ModelDeviceSaveEnum.APir配置, classData);

            classData.pirConfigure = configureParamates;
            classData.DataSendDiv = ModelDataSendEnum.A透传数据;
            classData.TopicName = topicName;

            this.SaveData(device);

            return new CommonDevice.ResponseAllData { responseData = new CommonDevice.ResponseData { status = 0 } };
        }

        #endregion

        #region ■ 面板震动功能_______________________

        /// <summary>
        /// 获取面板震动功能
        /// </summary>
        /// <param name="device"></param>
        /// <returns></returns>
        public UserCenter.HdlDevicePanelLogic.PanelVibrationInfo GetPanelVibrationInfo(CommonDevice device)
        {
            //获取对象
            var classData = new ModelPanelVibrationInfo();
            classData = (ModelPanelVibrationInfo)this.GetDeviceModelDataClass(device, ModelDeviceSaveEnum.A面板震动功能, classData);

            var data = new UserCenter.HdlDevicePanelLogic.PanelVibrationInfo();
            data.A震动使能 = classData.vibrationInfo.A震动使能;
            data.A震动强度 = classData.vibrationInfo.A震动强度;
            data.A震动时间 = classData.vibrationInfo.A震动时间;

            return data;
        }

        /// <summary>
        /// 设置面板震动功能
        /// </summary>
        /// <param name="device"></param>
        /// <param name="datainfo"></param>
        /// <param name="topicName"></param>
        /// <returns></returns>
        public bool SetPanelVibrationInfo(CommonDevice device, UserCenter.HdlDevicePanelLogic.PanelVibrationInfo datainfo, string topicName)
        {
            //获取对象
            var classData = new ModelPanelVibrationInfo();
            classData = (ModelPanelVibrationInfo)this.GetDeviceModelDataClass(device, ModelDeviceSaveEnum.A面板震动功能, classData);
            classData.TopicName = topicName;
            classData.vibrationInfo = datainfo;
            classData.DataSendDiv = ModelDataSendEnum.A透传数据;

            this.SaveData(device);

            return true;
        }
        #endregion

        #region ■ 设备名称___________________________

        /// <summary>
        /// 修改设备Mac名称
        /// </summary>
        /// <param name="device"></param>
        /// <param name="macName"></param>
        /// <returns></returns>
        public CommonDevice.RenameDeviceMacNameAllData ReDeviceMacName(CommonDevice device, string macName, string topicName)
        {
            //获取对象
            var classData = new ModelDeviceMacNameInfo();
            classData = (ModelDeviceMacNameInfo)this.GetDeviceModelDataClass(device, ModelDeviceSaveEnum.A设备名称, classData);
            classData.deviceMacName = macName;
            classData.TopicName = topicName;
            classData.DataSendDiv = ModelDataSendEnum.A私有协议;

            this.SaveData(device);

            return new CommonDevice.RenameDeviceMacNameAllData
            {
                renameDeviceMacNameData = new CommonDevice.RenameDeviceMacNameData
                {
                    Result = 0,
                    MacName = macName
                }
            };
        }

        /// <summary>
        /// 修改设备端点名称
        /// </summary>
        /// <param name="device"></param>
        /// <param name="macName"></param>
        /// <returns></returns>
        public CommonDevice.DeviceRenameAllData ReDeviceEpointName(CommonDevice device, string deviceName, string topicName)
        {
            //获取对象
            var classData = new ModelDeviceEpointNameInfo();
            classData = (ModelDeviceEpointNameInfo)this.GetDeviceModelDataClass(device, ModelDeviceSaveEnum.A端点名称, classData);
            classData.deviceEpointName = deviceName;
            classData.TopicName = topicName;
            classData.DataSendDiv = ModelDataSendEnum.A私有协议;

            this.SaveData(device);

            return new CommonDevice.DeviceRenameAllData
            {
                deviceRenameData = new CommonDevice.DeviceRenameResponseData
                {
                    Result = 0,
                    DeviceName = deviceName
                }
            };
        }

        #endregion

        #region ■ 面板背光灯设置_____________________

        /// <summary>
        /// 获取设备亮度配置(ui叫亮度调节,使用返回值的panelDirectionsLevel)
        /// </summary>
        /// <param name="device"></param>
        /// <returns></returns>
        public Panel.PanelSwitchLevelInfo GetDeviceLightSettion(CommonDevice device)
        {
            //获取对象
            var classData = new ModelPanelBackLightInfo();
            classData = (ModelPanelBackLightInfo)this.GetDeviceModelDataClass(device, ModelDeviceSaveEnum.A面板背光灯, classData);

            var data = new Panel.PanelSwitchLevelInfo();
            data.panelBacklightLevel = classData.linghtLevelInfo.panelBacklightLevel == -1 ? 0 : classData.linghtLevelInfo.panelBacklightLevel;
            data.panelDirectionsLevel = classData.linghtLevelInfo.panelDirectionsLevel == -1 ? 0 : classData.linghtLevelInfo.panelDirectionsLevel;
            return data;
        }

        /// <summary>
        /// 设置设备亮度(ui叫亮度调节)
        /// </summary>
        /// <param name="panel">设备对象</param>
        /// <param name="directionsLevel">0-100(这个是点击后的值)</param>
        /// <param name="backlightLevel">0-100(这个是点击前的值)</param>
        /// <returns></returns>
        public bool SetDeviceLightSettion(CommonDevice device, int directionsLevel, int backlightLevel, string topicName)
        {
            //获取对象
            var classData = new ModelPanelBackLightInfo();
            classData = (ModelPanelBackLightInfo)this.GetDeviceModelDataClass(device, ModelDeviceSaveEnum.A面板背光灯, classData);
            classData.TopicName = topicName;
            classData.linghtLevelInfo.panelBacklightLevel = backlightLevel;
            classData.linghtLevelInfo.panelDirectionsLevel = directionsLevel;
            classData.DataSendDiv = ModelDataSendEnum.A透传数据;

            this.SaveData(device);

            return true;
        }

        /// <summary>
        /// 获取设备节能模式的配置状态(ui叫节能模式)
        /// </summary>
        /// <param name="device"></param>
        /// <returns></returns>
        public Panel.PanelSaveEnergyModeInfo GetDeviceEnergyConservationMode(CommonDevice device)
        {
            //获取对象
            var classData = new ModelPanelBackLightInfo();
            classData = (ModelPanelBackLightInfo)this.GetDeviceModelDataClass(device, ModelDeviceSaveEnum.A面板背光灯, classData);

            var data = new Panel.PanelSaveEnergyModeInfo();
            data.enable = classData.energyModeInfo.enable;
            data.level = classData.energyModeInfo.level == -1 ? 0 : classData.energyModeInfo.level;
            data.time = classData.energyModeInfo.time == -1 ? 0 : classData.energyModeInfo.time;
            return data;
        }

        /// <summary>
        /// 设置设备的节能模式(ui叫节能模式)
        /// </summary>
        /// <param name="device">设备对象</param>
        /// <param name="modeEnable">节能模式是否有效</param>
        /// <param name="modeTime">无操作进入节能模式时间 0-255</param>
        /// <param name="level">节能模式亮度:0-100</param>
        /// <returns></returns>
        public bool SetDeviceEnergyConservationMode(CommonDevice device, bool modeEnable, int modeTime, int level,string topicName)
        {
            //获取对象
            var classData = new ModelPanelBackLightInfo();
            classData = (ModelPanelBackLightInfo)this.GetDeviceModelDataClass(device, ModelDeviceSaveEnum.A面板背光灯, classData);
            classData.TopicName = topicName;
            classData.DataSendDiv = ModelDataSendEnum.A透传数据;
            classData.energyModeInfo.enable = modeEnable;
            classData.energyModeInfo.time = modeTime;
            classData.energyModeInfo.level = level;

            this.SaveData(device);

            return true;
        }

        /// <summary>
        /// 获取按键指示灯开关颜色.
        /// </summary>
        /// <param name="device"></param>
        /// <param name="keyNum"></param>
        /// <returns></returns>
        public Panel.KeyColorDataResponseAllData GetPanelColorInfo(CommonDevice device, Panel.KeyNum keyNum)
        {
            //获取对象
            var classData = new ModelPanelBackLightInfo();
            classData = (ModelPanelBackLightInfo)this.GetDeviceModelDataClass(device, ModelDeviceSaveEnum.A面板背光灯, classData);

            var data = new Panel.KeyColorDataResponseAllData();
            data.keyColorData = new Panel.KeyColorData();
            data.keyColorData.CloseColorB = string.IsNullOrEmpty(classData.keyColorData.CloseColorB) == true ? "0" : classData.keyColorData.CloseColorB;
            data.keyColorData.CloseColorG = string.IsNullOrEmpty(classData.keyColorData.CloseColorG) == true ? "0" : classData.keyColorData.CloseColorG;
            data.keyColorData.CloseColorR = string.IsNullOrEmpty(classData.keyColorData.CloseColorR) == true ? "0" : classData.keyColorData.CloseColorR;
            data.keyColorData.OpenColorB = string.IsNullOrEmpty(classData.keyColorData.OpenColorB) == true ? "0" : classData.keyColorData.OpenColorB;
            data.keyColorData.OpenColorG = string.IsNullOrEmpty(classData.keyColorData.OpenColorG) == true ? "0" : classData.keyColorData.OpenColorG;
            data.keyColorData.OpenColorR = string.IsNullOrEmpty(classData.keyColorData.OpenColorR) == true ? "0" : classData.keyColorData.OpenColorR;
            data.keyColorData.keyNum = keyNum;

            return data;
        }

        ///<summary >
        ///配置按键指示灯颜色
        /// </summary>
        public CommonDevice.ResponseAllData SetPanelColorInfo(CommonDevice device, Panel.KeyColorData keyColorData, Panel.KeyNumStatus keyNumStatus, string topicName)
        {
            //获取对象
            var classData = new ModelPanelBackLightInfo();
            classData = (ModelPanelBackLightInfo)this.GetDeviceModelDataClass(device, ModelDeviceSaveEnum.A面板背光灯, classData);
            classData.TopicName = topicName;
            classData.DataSendDiv = ModelDataSendEnum.A透传数据;

            classData.keyColorData.keyNum = keyColorData.keyNum;
            classData.keyColorData.OpenColorB = keyColorData.OpenColorB;
            classData.keyColorData.OpenColorG = keyColorData.OpenColorG;
            classData.keyColorData.OpenColorR = keyColorData.OpenColorR;
            classData.keyColorData.CloseColorB = keyColorData.CloseColorB;
            classData.keyColorData.CloseColorG = keyColorData.CloseColorG;
            classData.keyColorData.CloseColorR = keyColorData.CloseColorR;

            classData.KeyNum.Key1 = keyNumStatus.Key1;
            classData.KeyNum.Key2 = keyNumStatus.Key2;
            classData.KeyNum.Key3 = keyNumStatus.Key3;
            classData.KeyNum.Key4 = keyNumStatus.Key4;
            classData.KeyNum.Key5 = keyNumStatus.Key5;
            classData.KeyNum.Key6 = keyNumStatus.Key6;
            classData.KeyNum.Key7 = keyNumStatus.Key7;
            classData.KeyNum.Key8 = keyNumStatus.Key8;
            classData.KeyNum.Key9 = keyNumStatus.Key9;
            classData.KeyNum.Key10 = keyNumStatus.Key10;
            classData.KeyNum.Key11 = keyNumStatus.Key11;
            classData.KeyNum.Key12 = keyNumStatus.Key12;
            classData.KeyNum.Key13 = keyNumStatus.Key13;
            classData.KeyNum.Key14 = keyNumStatus.Key14;
            classData.KeyNum.Key15 = keyNumStatus.Key15;
            classData.KeyNum.Key16 = keyNumStatus.Key16;

            this.SaveData(device);

            return new CommonDevice.ResponseAllData
            {
                responseData = new CommonDevice.ResponseData
                { status = 0 }
            };
        }

        #endregion

        #region ■ 保存数据___________________________

        /// <summary>
        /// 保存缓存数据
        /// </summary>
        /// <param name="device">设备对象</param>
        private void SaveData(CommonDevice device)
        {
            //需要判断,如果不存在了,需要删除文件
        }

        #endregion

        #region ■ 一般方法___________________________

        /// <summary>
        /// 获取设备保存的模板对象
        /// </summary>
        /// <param name="device"></param>
        /// <param name="saveEnum"></param>
        /// <returns></returns>
        private ModelDeviceDataCommon GetDeviceModelDataClass(CommonDevice device, ModelDeviceSaveEnum saveEnum, ModelDeviceDataCommon newClass)
        {
            string mainkey = Common.LocalDevice.Current.GetDeviceMainKeys(device);
            if (this.modelData.dicAllData.ContainsKey(mainkey) == false)
            {
                //创建存储空间
                this.modelData.dicAllData[mainkey] = new List<ModelDeviceDataCommon>();
            }
            foreach (var data in this.modelData.dicAllData[mainkey])
            {
                //如果是已经存在了的
                if (data.DataSaveDiv == saveEnum)
                {
                    return data;
                }
            }
            //新建一个新的对象
            newClass.DataSaveDiv = saveEnum;
            newClass.DeviceEpoint = device.DeviceEpoint;
            newClass.DeviceMac = device.DeviceAddr;
            this.modelData.dicAllData[mainkey].Add(newClass);

            return newClass;
        }

        #endregion
    }
}