using System;
using System.Collections.Generic;
using HDL_ON.DriverLayer;
using HDL_ON.Entity;
using HDL_ON.UI.Music;
using Shared;
namespace HDL_ON.UI
{
public partial class FunctionControlZone
{
///
/// 更新开关状态
///
///
public static void UpdataOnOffState(Function upfunc)
{
if(bodyDiv!= null)
{
Application.RunOnMainThread(() => {
if(bodyDiv.Tag.ToString() == upfunc.sid)
{
for (var o = 0; o < bodyDiv.ChildrenCount; o++)
{
if (bodyDiv.GetChildren(o).GetType() == typeof(Button))
{
var btn = bodyDiv.GetChildren(o) as Button;
if (btn.Tag != null)
{
if (btn.Tag.ToString() == upfunc.sid + "_Switch")// + "_DimmerBar")
{
btn.IsSelected = upfunc.trait_on_off.curValue.ToString() == "on";
}
}
}
else if (bodyDiv.GetChildren(o).GetType() == typeof(DiyImageSeekBar))
{
var btn = bodyDiv.GetChildren(o) as DiyImageSeekBar;
if (btn.Tag != null)
{
if (btn.Tag.ToString() == upfunc.sid + "_DimmerBar")
{
btn.Progress = Convert.ToInt32(upfunc.GetAttrState(FunctionAttributeKey.Brightness));
}
}
}
}
}
});
}
}
///
/// 更新亮度状态
///
///
static void UpdataBrightnessState(Function upfunc)
{
}
///
/// 加载功能收藏按钮事件
///
void LoadEvent_FunctionCollection()
{
btnCollectionIcon.MouseUpEventHandler += (sender, e) =>
{
btnCollectionIcon.IsSelected = function.collect = !btnCollectionIcon.IsSelected;
function.CollectFunction();
};
}
///
/// 开关事件
///
void LoadEvent_SwitchFunction(Button btnSwitch,FunctionAttributes fadeTime = null)
{
btnSwitch.MouseUpEventHandler = (sender, e) =>
{
btnSwitch.IsSelected = !btnSwitch.IsSelected;
if(function.spk == SPK.IrLearn || function.spk == SPK.TvIr)
{
new System.Threading.Thread(() => {
System.Threading.Thread.Sleep(2000);
Application.RunOnMainThread(() => {
btnSwitch.IsSelected = !btnSwitch.IsSelected;
});
}) { IsBackground = true }.Start();
}
new System.Threading.Thread(() =>
{
function.trait_on_off.curValue = btnSwitch.IsSelected ? "on" : "off";
Dictionary d = new Dictionary();
d.Add(FunctionAttributeKey.OnOff, function.trait_on_off.curValue.ToString());
if(fadeTime!= null)
{
int result = 0;
int.TryParse(fadeTime.curValue.ToString(), out result);
d.Add(FunctionAttributeKey.FadeTime, result.ToString());
}
Control.Ins.SendWriteCommand(function, d);
})
{ IsBackground = true }.Start();
};
}
#region 灯光的事件列表
///
/// 灯光开关事件
///
void LoadEvent_LightSwitch(Button btnSwitch)
{
btnSwitch.MouseUpEventHandler += (sender, e) =>
{
btnSwitch.IsSelected = !btnSwitch.IsSelected;
new System.Threading.Thread(() =>
{
if (function.Spk_Prefix == FunctionCategory.Light)
{
function.trait_on_off.curValue = btnSwitch.IsSelected ? "on" : "off";
Dictionary d = new Dictionary();
d.Add("on_off", function.trait_on_off.curValue.ToString());
Control.Ins.SendWriteCommand(function, d);
}
})
{ IsBackground = true }.Start();
};
}
///
/// 灯光亮度调节事件
///
void LoadEvent_LightDimming(DiyImageSeekBar dimmerControlBar)
{
if(function.spk == SPK.LightDimming || function.spk == SPK.LightRGB)
{
dimmerControlBar.OnStartTrackingTouchEvent = (sender, e) => {
onDimmerBar = true;
(bodyDiv.Parent as VerticalScrolViewLayout).ScrollEnabled = false;
};
dimmerControlBar.OnStopTrackingTouchEvent = (sender, e) => {
onDimmerBar = false;
(bodyDiv.Parent as VerticalScrolViewLayout).ScrollEnabled = true;
function.SetAttrState(FunctionAttributeKey.Brightness, dimmerControlBar.Progress.ToString());
Dictionary d = new Dictionary();
d.Add(FunctionAttributeKey.Brightness, dimmerControlBar.Progress.ToString());
Control.Ins.SendWriteCommand(function, d);
};
dimmerControlBar.OnProgressChangedEvent = (sender, e) => {
dimmerControlBar.ProgressBarColor = CSS.CSS_Color.AuxiliaryColor1;
//light.brightness = e;
//light.trait_on_off.curValue = e > 0 ? "on" : "off";
//if (e == 0 || e == 100)
//{
// //Control.Send(CommandType_A.write, light);
// System.Collections.Generic.Dictionary d = new System.Collections.Generic.Dictionary();
// d.Add("brightness", light.brightness.ToString());
// Control.Ins.SendWriteCommand(light, d);
//}
//else
//{
// var tm = (DateTime.Now - light.refreshTime).TotalMilliseconds;
// Console.WriteLine("skip time "+tm);
// if (300 < tm)
// {
// light.refreshTime = DateTime.Now;
// new System.Threading.Thread(() =>
// {
// System.Collections.Generic.Dictionary d = new System.Collections.Generic.Dictionary();
// d.Add("brightness", light.brightness.ToString());
// Control.Ins.SendWriteCommand(light, d);
// })
// { IsBackground = true }.Start();
// }
//}
};
}
}
#endregion
#region 窗帘的事件列表
///
/// 加载窗帘控制事件
///
///
///
///
void LoadEvent_ControlCurtain(Button btnStop, Button btnOpen, Button btnClose, Function curtain)
{
btnClose.MouseUpEventHandler = (sender, e) =>
{
btnClose.IsSelected = true;
btnStop.IsSelected = false;
btnOpen.IsSelected = false;
curtain.trait_on_off.curValue = "off";
curtain.SetAttrState(FunctionAttributeKey.Percent, 0);
Dictionary d = new Dictionary();
d.Add(FunctionAttributeKey.OnOff, curtain.trait_on_off.curValue.ToString());
Control.Ins.SendWriteCommand(curtain, d);
};
btnStop.MouseUpEventHandler = (sender, e) =>
{
btnStop.IsSelected = true;
btnClose.IsSelected = false;
btnOpen.IsSelected = false;
curtain.trait_on_off.curValue = "stop";
Dictionary d = new Dictionary();
d.Add(FunctionAttributeKey.OnOff, curtain.trait_on_off.curValue.ToString());
Control.Ins.SendWriteCommand(curtain, d);
};
btnOpen.MouseUpEventHandler = (sender, e) =>
{
btnOpen.IsSelected = true;
btnClose.IsSelected = false;
btnStop.IsSelected = false;
curtain.trait_on_off.curValue = "on";
curtain.SetAttrState(FunctionAttributeKey.Percent, 100);
Dictionary d = new Dictionary();
d.Add(FunctionAttributeKey.OnOff, curtain.trait_on_off.curValue.ToString());
Control.Ins.SendWriteCommand(curtain, d);
};
}
#endregion
///
/// 加载晾衣架控制事件
///
void LoadEvent_ControlClothesHanger(Function function, Button btnUp, Button btnDown)
{
btnUp.MouseDownEventHandler = (sender, e) =>
{
btnUp.IsSelected = true;
};
btnUp.MouseUpEventHandler = (sender, e) =>
{
new System.Threading.Thread(() =>
{
System.Threading.Thread.Sleep(2000);
Application.RunOnMainThread(() =>
{
btnUp.IsSelected = false;
});
})
{ IsBackground = true }.Start();
function.SetAttrState(FunctionAttributeKey.Position, "up");
Dictionary d = new Dictionary();
d.Add(FunctionAttributeKey.Position, "up");
Control.Ins.SendWriteCommand(function, d);
};
btnDown.MouseDownEventHandler = (sender, e) =>
{
btnDown.IsSelected = true;
};
btnDown.MouseUpEventHandler = (sender, e) =>
{
new System.Threading.Thread(() =>
{
System.Threading.Thread.Sleep(2000);
Application.RunOnMainThread(() =>
{
btnDown.IsSelected = false;
});
})
{ IsBackground = true }.Start();
function.SetAttrState(FunctionAttributeKey.Position, "down");
Dictionary d = new Dictionary();
d.Add(FunctionAttributeKey.Position, "down");
Control.Ins.SendWriteCommand(function, d);
};
}
#region 空调事件
#endregion
///
/// 音乐控制事件列表
///
///
///
///
///
void LoadEvent_ControlMusic(Button btnPlay,Button btnNext,Button btnPrev, A31MusicModel a31player)
{
if (a31player == null)
return;
///上一曲点击事件
btnPrev.MouseDownEventHandler = (sender, e) =>
{
btnPrev.IsSelected = true;
SendMethod.Previous(a31player);
};
btnPrev.MouseUpEventHandler = (sender, e) =>
{
btnPrev.IsSelected = false;
};
///暂停/播放点击事件
btnPlay.MouseDownEventHandler = (sender, e) =>
{
if (btnPlay.IsSelected)
{
btnPlay.IsSelected = false;
SendMethod.Pause(a31player);
a31player.A31PlayStatus.status = "pause";
}
else
{
btnPlay.IsSelected = true;
SendMethod.Play(a31player);
a31player.A31PlayStatus.status = "play";
}
};
///下一曲点击事件
btnNext.MouseDownEventHandler = (sender, e) =>
{
btnNext.IsSelected = true;
SendMethod.Next(a31player);
};
btnNext.MouseUpEventHandler = (sender, e) =>
{
btnNext.IsSelected = false;
};
}
///
/// 控制界面跳转
///
void LoadEvent_DivSkipEvent()
{
var eventHandler = new PublicAssmebly().LoadEvent_SkipFunctionControlPage(function, btnCollectionIcon, btnName, btnFromFloor);
this.MouseUpEventHandler = eventHandler;
btnName.MouseUpEventHandler = eventHandler;
btnFromFloor.MouseUpEventHandler = eventHandler;
}
}
}