using System; using Shared; using System.Collections.Generic; namespace HDL_ON.UI.UI2.Intelligence.Automation { public class TargetDeviceFunList : FrameLayout { public TargetDeviceFunList() { Tag = "Logic"; } /// /// 定义一个记录选中设备状态列表; /// private List> dicSateteList = new List>(); /// /// 定义一个变量,记录选中状态 /// private string selectedState = "unknown"; public void Show(Entity.Function device, int index, bool edit) { #region 界面布局 this.BackgroundColor = CSS.CSS_Color.viewMiddle; LogicView.TopView topView = new LogicView.TopView(); this.AddChidren(topView.FLayoutView()); topView.clickBackBtn.MouseUpEventHandler += (e, sen) => { RemoveFromParent(); }; topView.topNameBtn.Text = device.name; FrameLayout fLayout = new FrameLayout { Y = Application.GetRealHeight(64), Height = Application.GetRealHeight(667 - 64), }; this.AddChidren(fLayout); ///保存View LogicView.SaveView saveView = new LogicView.SaveView(); saveView.frameLayout.SetCornerWithSameRadius(Application.GetRealHeight(24), HDLUtils.RectCornerTopLeft | HDLUtils.RectCornerTopRight); saveView.btnSave.TextID = StringId.completeLogic; this.AddChidren(saveView.FLayoutView()); #endregion #region 编辑设备状态 switch (device.functionType) { //开关灯光 light.Switch case FunctionType.Dimmer: case FunctionType.RGB: case FunctionType.RGBW: case FunctionType.ColorTemperature: { //2表示(开,关)功能 SwitchBrightnessView(fLayout, device, index, edit, 2); } break; case FunctionType.Relay: { //2表示(开,关)功能 SwitchView(fLayout, device, index, edit, 2); } break; //窗帘 case FunctionType.Curtain: { //3表示(开,关,暂停)功能 SwitchView(fLayout, device, index, edit, 3); } break; case FunctionType.MotorCurtain: case FunctionType.RollingShutter: { //3表示(开,关,暂停)功能 SwitchBrightnessView(fLayout, device, index, edit, 3); } break; case FunctionType.AC: { #region 界面 ///开关 LogicView.FunTypeView acSwitchVie = new LogicView.FunTypeView(); acSwitchVie.btnText.TextID = StringId.switchLogic; fLayout.AddChidren(acSwitchVie.FLayoutView()); ///温度 LogicView.FunTypeView temperatureView = new LogicView.FunTypeView(); temperatureView.frameLayout.Y = acSwitchVie.frameLayout.Bottom; temperatureView.btnText.TextID = StringId.temperatureLogic; fLayout.AddChidren(temperatureView.FLayoutView()); ///模式 LogicView.FunTypeView acModehView = new LogicView.FunTypeView(); acModehView.frameLayout.Y = temperatureView.frameLayout.Bottom; acModehView.btnText.TextID = StringId.modeLogic; fLayout.AddChidren(acModehView.FLayoutView()); ///风速 LogicView.FunTypeView acSpeedView = new LogicView.FunTypeView(); acSpeedView.frameLayout.Y = acModehView.frameLayout.Bottom; acSpeedView.btnText.TextID = StringId.speedLogic; fLayout.AddChidren(acSpeedView.FLayoutView()); #endregion #region 点击事件 ///开关点击事件 acSwitchVie.btnClick.MouseUpEventHandler += (sender, e) => { SwitchViewMethod(device, acSwitchVie.btnState, 2); }; ///温度点击事件 temperatureView.btnClick.MouseUpEventHandler += (sender, e) => { FrameLayout frame = new FrameLayout { BackgroundColor = CSS.CSS_Color.viewTrans60lucence, }; this.AddChidren(frame); LogicView.TimeView view = new LogicView.TimeView(); view.FLayoutView(frame); EventHandler removefLayout = (sender1, e1) => { //移除fLayout界面 frame.RemoveFromParent(); }; //取消点击事件 view.btnCancel.MouseUpEventHandler += removefLayout; //初始化列表 var temperatureList = new List(); for (int i = 16; i < 32; i++) { //添加数据 temperatureList.Add(i.ToString() + "℃"); temperatureList.Add((i + 0.5).ToString() + "℃"); } //加载数据界面的设置方法(列表互不联动) view.mUIPickerView.setNPicker(temperatureList, null, null); //默认初始选中状态 view.mUIPickerView.setCurrentItems(9, 0, 0); //定义一个局部变量记录选中时间 string temperature = "25℃"; for (int i = 0; i < temperatureList.Count; i++) { if (temperatureList[i] == temperatureView.btnState.Text) { //更新状态 view.mUIPickerView.setCurrentItems(i, 0, 0); //更新状态 temperature = temperatureList[i]; break; } } //选中时间回调方法,时间变化一次回调一次 view.mUIPickerView.OnSelectChangeEvent += (index1, index2, index3) => { temperature = temperatureList[index1]; }; //确定点击事件 view.btnConfirm.MouseUpEventHandler += (sender2, e2) => { Dictionary dic = new Dictionary(); LogicMethod.dictionary(dic, "key", "set_temp"); string keyVlaue = "set_temp"; string set_temp_value = temperature.Replace("℃", ""); LogicMethod.dictionary(dic, "value", set_temp_value); selectedState = device.functionType + "_set_temp"; AddDictionaryData(dicSateteList, keyVlaue, dic); RemView(frame); temperatureView.btnState.Text = temperature; }; }; ///模式点击事件 acModehView.btnClick.MouseUpEventHandler += (sender, e) => { List modeStr = new List { Language.StringByID(StringId.coolLogic), Language.StringByID(StringId.heatingLogic), Language.StringByID(StringId.autoLogic), Language.StringByID(StringId.dehumidifyLogic), }; FrameLayout frame = new FrameLayout { BackgroundColor = CSS.CSS_Color.viewTrans60lucence, }; this.AddChidren(frame); LogicView.DateView modeView = new LogicView.DateView(); modeView.btnTitle.TextID = StringId.modeLogic; modeView.FLayoutView(frame, modeStr.Count); modeView.btnCancel.MouseUpEventHandler += (sender2, e2) => { frame.RemoveFromParent(); }; ///定义一个Btn记录选中状态 Button checkBtn = new Button { Tag = "unknown", }; for (int i = 0; i < modeStr.Count; i++) { LogicView.CheckView modeTypeView = new LogicView.CheckView(); modeTypeView.frameLayout.Y = Application.GetRealHeight(56 + 50 * i); modeView.frameLayout.AddChidren(modeTypeView.FLayoutView()); modeTypeView.btnText.Text = modeStr[i]; modeTypeView.btnClick.Tag = modeStr[i];//标记 if (acModehView.btnState.Text == modeStr[i]) { //显示之前的选中状态 checkBtn.IsSelected = false; modeTypeView.btnCheckIcon.IsSelected = true; checkBtn = modeTypeView.btnCheckIcon; checkBtn.Tag = modeTypeView.btnClick.Tag.ToString(); } //星期的点击事件 modeTypeView.btnClick.MouseUpEventHandler += (sender1, e1) => { checkBtn.IsSelected = false; modeTypeView.btnCheckIcon.IsSelected = true; checkBtn = modeTypeView.btnCheckIcon; checkBtn.Tag = modeTypeView.btnClick.Tag.ToString(); }; } modeView.btnConfirm.MouseUpEventHandler += (sender1, e1) => { if (checkBtn.Tag.ToString() == "unknown") { return; } Dictionary dic = new Dictionary(); LogicMethod.dictionary(dic, "key", "mode"); string keyVlaue = "mode"; LogicMethod.dictionary(dic, "value", GetModeValueString(checkBtn.Tag.ToString(), keyVlaue)); acModehView.btnState.Text = checkBtn.Tag.ToString(); selectedState = device.functionType + "_mode"; AddDictionaryData(dicSateteList, keyVlaue, dic); RemView(frame); }; }; ///风速点击事件 acSpeedView.btnClick.MouseUpEventHandler += (sender, e) => { List speedStr = new List { Language.StringByID(StringId.LowWindSpeed), Language.StringByID(StringId.MiddleWindSpeed), Language.StringByID(StringId.HighWindSpeed), Language.StringByID(StringId.Auto), }; FrameLayout frame = new FrameLayout { BackgroundColor = CSS.CSS_Color.viewTrans60lucence, }; this.AddChidren(frame); LogicView.DateView speedView = new LogicView.DateView(); speedView.btnTitle.TextID = StringId.modeLogic; speedView.FLayoutView(frame, speedStr.Count); speedView.btnCancel.MouseUpEventHandler += (sender2, e2) => { frame.RemoveFromParent(); }; ///定义一个Btn记录选中状态 Button checkBtn = new Button { Tag = "unknown", }; for (int i = 0; i < speedStr.Count; i++) { LogicView.CheckView speedTypeView = new LogicView.CheckView(); speedTypeView.frameLayout.Y = Application.GetRealHeight(56 + 50 * i); speedView.frameLayout.AddChidren(speedTypeView.FLayoutView()); speedTypeView.btnText.Text = speedStr[i]; speedTypeView.btnClick.Tag = speedStr[i];//标记 if (acSpeedView.btnState.Text == speedStr[i]) { //显示之前的选中状态 checkBtn.IsSelected = false; speedTypeView.btnCheckIcon.IsSelected = true; checkBtn = speedTypeView.btnCheckIcon; checkBtn.Tag = speedTypeView.btnClick.Tag.ToString(); } //星期的点击事件 speedTypeView.btnClick.MouseUpEventHandler += (sender1, e1) => { checkBtn.IsSelected = false; speedTypeView.btnCheckIcon.IsSelected = true; checkBtn = speedTypeView.btnCheckIcon; checkBtn.Tag = speedTypeView.btnClick.Tag.ToString(); }; } speedView.btnConfirm.MouseUpEventHandler += (sender1, e1) => { if (checkBtn.Tag.ToString() == "unknown") { return; } Dictionary dic = new Dictionary(); LogicMethod.dictionary(dic, "key", "fan"); string keyVlaue = "fan"; LogicMethod.dictionary(dic, "value", GetModeValueString(checkBtn.Tag.ToString(), keyVlaue)); acSpeedView.btnState.Text = checkBtn.Tag.ToString(); selectedState = device.functionType + "_fan"; AddDictionaryData(dicSateteList, keyVlaue, dic); RemView(frame); }; }; if (edit) { GetEditState(device, index, acSwitchVie.btnState, temperatureView.btnState, acModehView.btnState, acSpeedView.btnState); } #endregion } break; case FunctionType.FloorHeating: { #region 界面 ///开关 LogicView.FunTypeView floorHeatingSwitchVie = new LogicView.FunTypeView(); floorHeatingSwitchVie.btnText.TextID = StringId.switchLogic; fLayout.AddChidren(floorHeatingSwitchVie.FLayoutView()); ///温度 LogicView.FunTypeView temperatureView = new LogicView.FunTypeView(); temperatureView.frameLayout.Y = floorHeatingSwitchVie.frameLayout.Bottom; temperatureView.btnText.TextID = StringId.temperatureLogic; fLayout.AddChidren(temperatureView.FLayoutView()); ///模式 LogicView.FunTypeView floorHeatingModehView = new LogicView.FunTypeView(); floorHeatingModehView.frameLayout.Y = temperatureView.frameLayout.Bottom; floorHeatingModehView.btnText.TextID = StringId.modeLogic; fLayout.AddChidren(floorHeatingModehView.FLayoutView()); #endregion #region 点击事件 ///开关点击事件 floorHeatingSwitchVie.btnClick.MouseUpEventHandler += (sender, e) => { SwitchViewMethod(device, floorHeatingSwitchVie.btnState, 2); }; ///温度点击事件 temperatureView.btnClick.MouseUpEventHandler += (sender, e) => { FrameLayout frame = new FrameLayout { BackgroundColor = CSS.CSS_Color.viewTrans60lucence, }; this.AddChidren(frame); LogicView.TimeView view = new LogicView.TimeView(); view.FLayoutView(frame); EventHandler removefLayout = (sender1, e1) => { //移除fLayout界面 frame.RemoveFromParent(); }; //取消点击事件 view.btnCancel.MouseUpEventHandler += removefLayout; //初始化列表 var temperatureList = new List(); for (int i = 16; i < 32; i++) { //添加数据 temperatureList.Add(i.ToString() + "℃"); temperatureList.Add((i + 0.5).ToString() + "℃"); } //加载数据界面的设置方法(列表互不联动) view.mUIPickerView.setNPicker(temperatureList, null, null); //默认初始选中状态 view.mUIPickerView.setCurrentItems(9, 0, 0); //定义一个局部变量记录选中时间 string temperature = "25℃"; for (int i = 0; i < temperatureList.Count; i++) { if (temperatureList[i] == temperatureView.btnState.Text) { //更新状态 view.mUIPickerView.setCurrentItems(i, 0, 0); //更新状态 temperature = temperatureList[i]; break; } } //选中时间回调方法,时间变化一次回调一次 view.mUIPickerView.OnSelectChangeEvent += (index1, index2, index3) => { temperature = temperatureList[index1]; }; //确定点击事件 view.btnConfirm.MouseUpEventHandler += (sender2, e2) => { Dictionary dic = new Dictionary(); LogicMethod.dictionary(dic, "key", "set_temp"); string keyVlaue = "set_temp"; string set_temp_value = temperature.Replace("℃", ""); LogicMethod.dictionary(dic, "value", set_temp_value); selectedState = device.functionType + "_set_temp"; AddDictionaryData(dicSateteList, keyVlaue, dic); RemView(frame); temperatureView.btnState.Text = temperature; }; }; ///模式点击事件 floorHeatingModehView.btnClick.MouseUpEventHandler += (sender, e) => { List modeStr = new List { Language.StringByID(StringId.dayMode), Language.StringByID(StringId.nightMode), Language.StringByID(StringId.leaveMode), Language.StringByID(StringId.ordinaryMode), Language.StringByID(StringId.timeMode), }; FrameLayout frame = new FrameLayout { BackgroundColor = CSS.CSS_Color.viewTrans60lucence, }; this.AddChidren(frame); LogicView.DateView modeView = new LogicView.DateView(); modeView.btnTitle.TextID = StringId.modeLogic; modeView.FLayoutView(frame, modeStr.Count); modeView.btnCancel.MouseUpEventHandler += (sender2, e2) => { frame.RemoveFromParent(); }; ///定义一个Btn记录选中状态 Button checkBtn = new Button { Tag = "unknown", }; for (int i = 0; i < modeStr.Count; i++) { LogicView.CheckView modeTypeView = new LogicView.CheckView(); modeTypeView.frameLayout.Y = Application.GetRealHeight(56 + 50 * i); modeView.frameLayout.AddChidren(modeTypeView.FLayoutView()); modeTypeView.btnText.Text = modeStr[i]; modeTypeView.btnClick.Tag = modeStr[i];//标记 if (floorHeatingModehView.btnState.Text == modeStr[i]) { //显示之前的选中状态 checkBtn.IsSelected = false; modeTypeView.btnCheckIcon.IsSelected = true; checkBtn = modeTypeView.btnCheckIcon; checkBtn.Tag = modeTypeView.btnClick.Tag.ToString(); } //星期的点击事件 modeTypeView.btnClick.MouseUpEventHandler += (sender1, e1) => { checkBtn.IsSelected = false; modeTypeView.btnCheckIcon.IsSelected = true; checkBtn = modeTypeView.btnCheckIcon; checkBtn.Tag = modeTypeView.btnClick.Tag.ToString(); }; } modeView.btnConfirm.MouseUpEventHandler += (sender1, e1) => { if (checkBtn.Tag.ToString() == "unknown") { return; } Dictionary dic = new Dictionary(); LogicMethod.dictionary(dic, "key", "mode"); string keyVlaue = "mode"; LogicMethod.dictionary(dic, "value", GetModeValueString(checkBtn.Tag.ToString(), "FloorHeating")); floorHeatingModehView.btnState.Text = checkBtn.Tag.ToString(); selectedState = device.functionType + "_mode"; AddDictionaryData(dicSateteList, keyVlaue, dic); RemView(frame); }; }; if (edit) { GetEditState(device, index, floorHeatingSwitchVie.btnState, temperatureView.btnState, floorHeatingModehView.btnState, null); } #endregion } break; } #endregion #region 保存点击时间 saveView.btnClick.MouseUpEventHandler += (sen, e) => { if (selectedState != "unknown") { Output outputDevice = new Output(); outputDevice.target_type = "1"; outputDevice.sid = device.sid; switch (device.functionType) { case FunctionType.Dimmer: case FunctionType.RGB: case FunctionType.RGBW: case FunctionType.ColorTemperature: { //调光做了一个特殊处理; if (dicSateteList.Count > 1) { foreach (var dictionary in dicSateteList) { if (dictionary["key"] == "on_off") { if (dictionary["value"] == "off") { //移除列表所有数据 dicSateteList.Clear(); //重新添加开光属性数据 Dictionary diction = new Dictionary(); diction.Add("key", "on_off"); diction.Add("value", "on_off"); dicSateteList.Add(diction); break; } } } } break; } } outputDevice.status = dicSateteList; if (edit) { //移除旧数据 Logic.currlogic.output.RemoveAt(index); //新数据插入旧数据的位置; Logic.currlogic.output.Insert(index, outputDevice); } else { //添加一个条件 AddTarget(outputDevice); } } else { if (!edit) { //提示用户 return; } this.RemoveFromParent(); return; } LogicMethod.RemoveAllView(); AddLogic addLogic = new AddLogic(); MainPage.BasePageView.AddChidren(addLogic); addLogic.Show(); MainPage.BasePageView.PageIndex = MainPage.BasePageView.ChildrenCount - 1; }; #endregion } /// /// 获取模式/风速键值 /// /// /// /// private string GetModeValueString(string text, string type) { string str = ""; switch (type) { case "mode": { if (text == Language.StringByID(StringId.coolLogic)) { str = "cool"; } else if (text == Language.StringByID(StringId.heatingLogic)) { str = "heat"; } else if (text == Language.StringByID(StringId.autoLogic)) { str = "auto"; } else if (text == Language.StringByID(StringId.dehumidifyLogic)) { str = "dry"; } } break; case "fan": { if (text == Language.StringByID(StringId.HighWindSpeed)) { str = "high"; } else if (text == Language.StringByID(StringId.MiddleWindSpeed)) { str = "medium"; } else if (text == Language.StringByID(StringId.LowWindSpeed)) { str = "low"; } else if (text == Language.StringByID(StringId.Auto)) { str = "auto"; } } break; case "FloorHeating": { if (text == Language.StringByID(StringId.dayMode)) { str = "day"; } else if (text == Language.StringByID(StringId.nightMode)) { str = "night"; } else if (text == Language.StringByID(StringId.leaveMode)) { str = "away"; } else if (text == Language.StringByID(StringId.ordinaryMode)) { str = "normal"; } else if (text == Language.StringByID(StringId.timeMode)) { str = "timer"; } } break; } return str; } /// ///开关=界面 /// /// /// /// /// /// 选中View的数量 private void SwitchView(FrameLayout fLayout, Entity.Function device, int index, bool edit, int intView) { #region 界面 ///开关 LogicView.FunTypeView curtainSwitchView = new LogicView.FunTypeView(); curtainSwitchView.btnText.TextID = StringId.switchLogic; fLayout.AddChidren(curtainSwitchView.FLayoutView()); #endregion #region 点击事件 ///开关点击事件 curtainSwitchView.btnClick.MouseUpEventHandler += (sender, e) => { SwitchViewMethod(device, curtainSwitchView.btnState, intView); }; if (edit) { GetEditState(device, index, curtainSwitchView.btnState, null, null, null); } #endregion } /// ///(开关+亮度/百分比)界面 /// /// /// /// /// /// 选中View的数量 private void SwitchBrightnessView(FrameLayout fLayout, Entity.Function device, int index, bool edit, int intView) { #region 界面 ///开关 LogicView.FunTypeView lightSwitchView = new LogicView.FunTypeView(); lightSwitchView.btnText.TextID = StringId.switchLogic; fLayout.AddChidren(lightSwitchView.FLayoutView()); ///亮度 LogicView.FunTypeView brightnessView = new LogicView.FunTypeView(); brightnessView.frameLayout.Y = lightSwitchView.frameLayout.Bottom; if (device.functionType == FunctionType.MotorCurtain || device.functionType == FunctionType.RollingShutter) { brightnessView.btnText.TextID = StringId.percentum; } else { brightnessView.btnText.TextID = StringId.brightnesLogic; } fLayout.AddChidren(brightnessView.FLayoutView()); #endregion #region 点击事件 ///开关点击事件 lightSwitchView.btnClick.MouseUpEventHandler += (sender, e) => { SwitchViewMethod(device, lightSwitchView.btnState, intView); }; ///亮度点击事件 brightnessView.btnClick.MouseUpEventHandler += (sender, e) => { BrightnessMethod(device, brightnessView.btnState, brightnessView.btnText.Text); }; if (edit) { GetEditState(device, index, lightSwitchView.btnState, brightnessView.btnState, null, null); } #endregion } /// /// 开关=功能下一级界面 /// /// /// /// 显示选择View数量 private void SwitchViewMethod(Entity.Function device, Button button, int len) { #region 界面 FrameLayout frame = new FrameLayout { BackgroundColor = CSS.CSS_Color.viewTrans60lucence, }; this.AddChidren(frame); LogicView.SwitchView switchView = new LogicView.SwitchView(); switchView.FLayoutView(frame, len); #endregion #region 点击事件 Dictionary dic = new Dictionary(); LogicMethod.dictionary(dic, "key", "on_off"); string keyVlaue = "on_off"; //开-点击事件 switchView.btnOn.MouseUpEventHandler += (sender2, e2) => { LogicMethod.dictionary(dic, "value", "on"); button.TextID = StringId.onLogic; selectedState = device.functionType + "_on"; AddDictionaryData(dicSateteList, keyVlaue, dic); RemView(frame); }; //关-点击事件 switchView.btnOff.MouseUpEventHandler += (sender3, e3) => { LogicMethod.dictionary(dic, "value", "off"); button.TextID = StringId.offLogic; selectedState = device.functionType + "_off"; AddDictionaryData(dicSateteList, keyVlaue, dic); RemView(frame); }; //暂停-点击事件 switchView.btnStop.MouseUpEventHandler += (sender3, e3) => { LogicMethod.dictionary(dic, "value", "stop"); button.TextID = StringId.stop; selectedState = device.functionType + "_stop"; AddDictionaryData(dicSateteList, keyVlaue, dic); RemView(frame); }; ///显示之前状态 if (button.Text != "") { if (button.Text == switchView.btnOn.Text) { switchView.btnOn.TextColor = CSS.CSS_Color.textConfirmColor; } else if (button.Text == switchView.btnOff.Text) { switchView.btnOff.TextColor = CSS.CSS_Color.textConfirmColor; } else if (button.Text == switchView.btnStop.Text) { switchView.btnOff.TextColor = CSS.CSS_Color.textConfirmColor; } } #endregion } /// /// 亮度/百分比=功能下一级界面 /// /// /// private void BrightnessMethod(Entity.Function device, Button button, string titleName) { #region 界面 FrameLayout frame = new FrameLayout { BackgroundColor = CSS.CSS_Color.viewTrans60lucence, }; this.AddChidren(frame); LogicView.BrightnessView brightness = new LogicView.BrightnessView(); brightness.btnTitle.Text = titleName; brightness.FLayoutView(frame); #endregion #region 点击事件 int brightnesValue = 0; Dictionary dic = new Dictionary(); LogicMethod.dictionary(dic, "key", "brightness"); string keyVlaue = "brightness"; //—点击事件 brightness.btn_subtract_click.MouseUpEventHandler += (sender2, e2) => { if (brightnesValue > 0) { brightnesValue -= 1; brightness.seekBarVol.Progress = brightnesValue; } }; //+点击事件 brightness.btn_add_click.MouseUpEventHandler += (sende2, e2) => { if (brightnesValue < 100) { brightnesValue += 1; brightness.seekBarVol.Progress = brightnesValue; } }; //进度条滑动点击事件 EventHandler progressclick = (sender2, e2) => { brightnesValue = brightness.seekBarVol.Progress; }; brightness.seekBarVol.OnProgressChangedEvent += progressclick; brightness.seekBarVol.OnStopTrackingTouchEvent += progressclick; //确定点击事件 brightness.btnConfirm.MouseUpEventHandler += (sende2, e2) => { if (brightnesValue == 0) { return; } LogicMethod.dictionary(dic, "value", brightnesValue.ToString()); selectedState = device.functionType + brightnesValue.ToString(); AddDictionaryData(dicSateteList, keyVlaue, dic); button.Text = brightnesValue.ToString(); RemView(frame); }; //显示之前状态 if (button.Text != "") { brightnesValue = int.Parse(button.Text); brightness.seekBarVol.Progress = brightnesValue; } #endregion } /// /// 移除控件 /// /// private void RemView(FrameLayout frame) { frame.RemoveFromParent(); } /// /// 显示编辑之前的设备状态 /// /// 编辑设备 /// 编辑数据的索引 /// 显示Btn /// 显示Btn /// 显示Btn /// 显示Btn private void GetEditState(Entity.Function device, int index, Button button1, Button button2, Button button3, Button button4) { Output outputs = Logic.currlogic.output[index]; var dicList = outputs.status as List>; //清除之前旧数据 dicSateteList.Clear(); if (dicList.Count != 0) { //有数据重新赋值 dicSateteList = dicList; } switch (device.functionType) { //开关灯光 case FunctionType.Relay: { foreach (var dic in dicList) { string value = dic["value"]; if (value == "on") { button1.Text = Language.StringByID(StringId.onLogic); } else { button1.Text = Language.StringByID(StringId.offLogic); } } } break; case FunctionType.Dimmer: case FunctionType.RGB: case FunctionType.RGBW: case FunctionType.ColorTemperature: { foreach (var dic in dicList) { string value = dic["value"]; switch (dic["key"]) { case "on_off": { if (value == "on") { button1.Text = Language.StringByID(StringId.onLogic); } else { button1.Text = Language.StringByID(StringId.offLogic); } } break; case "brightness": { button2.Text = value; } break; } } } break; case FunctionType.Curtain: { foreach (var dic in dicList) { string value = dic["value"]; switch (value) { case "on": { button1.Text = Language.StringByID(StringId.onLogic); } break; case "off": { button1.Text = Language.StringByID(StringId.offLogic); } break; case "stop": { button1.Text = Language.StringByID(StringId.stop); } break; } } } break; case FunctionType.MotorCurtain: case FunctionType.RollingShutter: { foreach (var dic in dicList) { string value = dic["value"]; switch (dic["key"]) { case "on_off": { switch (value) { case "on": { button1.Text = Language.StringByID(StringId.onLogic); } break; case "off": { button1.Text = Language.StringByID(StringId.offLogic); } break; case "stop": { button1.Text = Language.StringByID(StringId.stop); } break; } } break; case "brightness": { button2.Text = value; } break; } } } break; case FunctionType.AC: { foreach (var dic in dicList) { string value = dic["value"]; switch (dic["key"]) { case "on_off": { switch (value) { case "on": { button1.Text = Language.StringByID(StringId.onLogic); } break; case "off": { button1.Text = Language.StringByID(StringId.offLogic); } break; } } break; case "set_temp": { button2.Text = value + "℃"; } break; case "mode": { switch (value) { case "cool": { button3.Text = Language.StringByID(StringId.coolLogic); } break; case "heat": { button3.Text = Language.StringByID(StringId.heatingLogic); } break; case "auto": { button3.Text = Language.StringByID(StringId.autoLogic); } break; case "dry": { button3.Text = Language.StringByID(StringId.dehumidifyLogic); } break; } } break; case "fan": { switch (value) { case "high": { button4.Text = Language.StringByID(StringId.HighWindSpeed); } break; case "medium": { button4.Text = Language.StringByID(StringId.MiddleWindSpeed); } break; case "low": { button4.Text = Language.StringByID(StringId.LowWindSpeed); } break; case "auto": { button4.Text = Language.StringByID(StringId.Auto); } break; } } break; } } } break; case FunctionType.FloorHeating: { foreach (var dic in dicList) { string value = dic["value"]; switch (dic["key"]) { case "on_off": { switch (value) { case "on": { button1.Text = Language.StringByID(StringId.onLogic); } break; case "off": { button1.Text = Language.StringByID(StringId.offLogic); } break; } } break; case "set_temp": { button2.Text = value + "℃"; } break; case "mode": { switch (value) { case "day": { button3.Text = Language.StringByID(StringId.dayMode); } break; case "night": { button3.Text = Language.StringByID(StringId.nightMode); } break; case "away": { button3.Text = Language.StringByID(StringId.leaveMode); } break; case "normal": { button3.Text = Language.StringByID(StringId.ordinaryMode); } break; case "timer": { button3.Text = Language.StringByID(StringId.timeMode); } break; } } break; } } } break; } } /// /// 添加处理选中数据 /// /// 存储数据列表 /// 识别设备 /// 选中数据 /// private void AddDictionaryData(List> dicList, string keyValue, Dictionary dictionary) { int indexValue = -1; for (int i = 0; i < dicList.Count; i++) { var dic = dicList[i]; if (dic.ContainsValue(keyValue)) { //判断是否存在 indexValue = i; break; } } if (indexValue != -1) { //存在移除 dicList.RemoveAt(indexValue); //重新添加 dicList.Insert(indexValue, dictionary); } else { //新添加 dicList.Add(dictionary); } } /// /// 添加目标 /// /// private void AddTarget(Output target) { int indexValue = -1; for (int i = 0; i < Logic.currlogic.output.Count; i++) { if (Logic.currlogic.output[i].sid == target.sid) { indexValue = i; break; } } if (indexValue != -1) { Logic.currlogic.output.RemoveAt(indexValue); Logic.currlogic.output.Insert(indexValue, target); } else { Logic.currlogic.output.Add(target); } } } }