/*
* 该类用于管理tcp连接通讯
*/
using System;
using System.Collections.Generic;
using System.Net.Sockets;
using System.Threading;
using System.Net;
namespace HDL_ON.DAL.Net
{
///
/// 服务端
///
public class TcpListener
{
private Socket ServerSocket = null;//服务端
public Dictionary dic_ClientSocket = new Dictionary();//tcp客户端字典
private Dictionary dic_ClientThread = new Dictionary();//线程字典,每新增一个连接就添加一条线程
private bool Flag_Listen = true;//监听客户端连接的标志
///
/// 启动服务
///
/// 端口号
public bool OpenServer(int port)
{
try
{
Flag_Listen = true;
// 创建负责监听的套接字,注意其中的参数;
ServerSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
// 创建包含ip和端口号的网络节点对象;
IPEndPoint endPoint = new IPEndPoint(IPAddress.Any, port);
try
{
// 将负责监听的套接字绑定到唯一的ip和端口上;
ServerSocket.Bind(endPoint);
}
catch
{
return false;
}
// 设置监听队列的长度;
ServerSocket.Listen(100);
// 创建负责监听的线程;
Thread Thread_ServerListen = new Thread(ListenConnecting);
Thread_ServerListen.IsBackground = true;
Thread_ServerListen.Start();
MainPage.Log("启动tcp侦听");
return true;
}
catch
{
return false;
}
}
///
/// 关闭服务
///
public void CloseServer()
{
lock (dic_ClientSocket)
{
foreach (var item in dic_ClientSocket)
{
item.Value.Close();//关闭每一个连接
}
dic_ClientSocket.Clear();//清除字典
}
lock (dic_ClientThread)
{
foreach (var item in dic_ClientThread)
{
item.Value.Abort();//停止线程
}
dic_ClientThread.Clear();
}
Flag_Listen = false;
//ServerSocket.Shutdown(SocketShutdown.Both);//服务端不能主动关闭连接,需要把监听到的连接逐个关闭
if (ServerSocket != null)
ServerSocket.Close();
}
///
/// 监听客户端请求的方法;
///
private void ListenConnecting()
{
while (Flag_Listen) // 持续不断的监听客户端的连接请求;
{
try
{
Socket sokConnection = ServerSocket.Accept(); // 一旦监听到一个客户端的请求,就返回一个与该客户端通信的 套接字;
// 将与客户端连接的 套接字 对象添加到集合中;
string str_EndPoint = sokConnection.RemoteEndPoint.ToString();
MySession myTcpClient = new MySession() { TcpSocket = sokConnection };
//创建线程接收数据
Thread th_ReceiveData = new Thread(ReceiveData);
th_ReceiveData.IsBackground = true;
th_ReceiveData.Start(myTcpClient);
//把线程及客户连接加入字典
dic_ClientThread.Add(str_EndPoint, th_ReceiveData);
dic_ClientSocket.Add(str_EndPoint, myTcpClient);
}
catch
{
}
Thread.Sleep(200);
}
}
///
/// 接收数据
///
///
private void ReceiveData(object sokConnectionparn)
{
MySession tcpClient = sokConnectionparn as MySession;
Socket socketClient = tcpClient.TcpSocket;
bool Flag_Receive = true;
while (Flag_Receive)
{
try
{
// 定义一个2M的缓存区;
byte[] arrMsgRec = new byte[1024 * 1024 * 2];
// 将接受到的数据存入到输入 arrMsgRec中;
int length = -1;
try
{
length = socketClient.Receive(arrMsgRec); // 接收数据,并返回数据的长度;
}
catch (Exception ex)
{
MainPage.Log($"tcpListener error 1 : {ex.Message}");
Flag_Receive = false;
// 从通信线程集合中删除被中断连接的通信线程对象;
string keystr = socketClient.RemoteEndPoint.ToString();
dic_ClientSocket.Remove(keystr);//删除客户端字典中该socket
dic_ClientThread[keystr].Abort();//关闭线程
dic_ClientThread.Remove(keystr);//删除字典中该线程
tcpClient = null;
socketClient = null;
break;
}
byte[] buf = new byte[length];
Array.Copy(arrMsgRec, buf, length);
lock (tcpClient.m_Buffer)
{
var tcpDataString = System.Text.Encoding.UTF8.GetString(buf);
AnalysisTcpData(tcpDataString);
MainPage.Log(tcpDataString);
}
}
catch (Exception ex)
{
MainPage.Log($"tcpListener error 2 : {ex.Message}");
}
Thread.Sleep(100);
}
}
///
/// 处理tcp数据
///
void AnalysisTcpData(string tcpDataString)
{
var obj = Newtonsoft.Json.JsonConvert.DeserializeObject(tcpDataString);
if(obj == null)
{
return;
}
var tcpCommand = obj.GetValue("command").ToString();
var tcpType = obj.GetValue("type").ToString();
switch (tcpCommand)
{
/*
case "search":// 适用于搜索
case "get_list"://获取列表
case "set_list":// 修改列表
case "write":// 用于依次控制相关类型信息
case "delete":// 用于删除相关操作
case "initialize":// 初始化
case "find":// 设备定位
case "get":// 用于获取sid当前状态
case "set":// 用于控制sid相关参数
*/
case "add":// 用于增加功能
switch (tcpType)
{
case "device_oid":// 用于原生态设备读写相关操作
var addFunction = Newtonsoft.Json.JsonConvert.DeserializeObject>(obj.GetValue("objects").ToString());
break;
case "device_sid":
var addSidFunction = Newtonsoft.Json.JsonConvert.DeserializeObject(tcpDataString);
break;
}
break;
case "read":// 用于依次读取相关类型信息状态
switch (tcpType)
{
/*
case "space":// 适用于全部设备, 获取空间信息
case "device":// 网关或者其他A设备
case "device_mac":// 用于设备机身号码相关操作
case "scene":// 用于场景功能读写
case "security":// 用于安防功能读写
case "remote":// 用于远程信息读写操作
case "logic":// 用于逻辑自动化读写操作
case "global":// 用于组播搜索A设备
*/
case "device_oid":// 用于原生态设备读写相关操作
Dictionary dic_oid = new Dictionary();
dic_oid.Add("from_oid", null);
dic_oid.Add("to_oid", null);
dic_oid.Add("time_stamp", null);
dic_oid.Add("type", "device_oid");
dic_oid.Add("command", "get_list_response");
List