using System;
using HDL_ON.Entity;
using Shared;
namespace HDL_ON.UI
{
public partial class RoomPage
{
///
/// 更新功能状态
///
///
public static void UpdataStates(Function function)
{
new ClassificaitionPublicBLL().UpdataStates(function, bodyView, functionListView,room);
}
///
/// 加载事件列表
///
void LoadEventList()
{
}
///
/// 跳转到编辑房间的界面
///
void LoadEvent_SkipEditRoomPage()
{
Action editBackAction = () =>
{
room.UpdataRoomInfo();
ReLoadPage();
ReloadRoomName();
};
Action delAction = () => {
this.RemoveFromParent();
deleteAction?.Invoke();
};
var skipPage = new RoomEditPage(room, editBackAction, delAction, this.modifyImageAction);
MainPage.BasePageView.AddChidren(skipPage);
skipPage.LoadPage();
MainPage.BasePageView.PageIndex = MainPage.BasePageView.ChildrenCount - 1;
}
}
}