using System; using HDL_ON.Entity; using Shared; namespace HDL_ON.UI { public partial class RoomPage { /// /// 更新功能状态 /// /// public static void UpdataStates(Function function) { new ClassificaitionPublicBLL().UpdataStates(function, bodyView, functionListView,room); } /// /// 加载事件列表 /// void LoadEventList() { } /// /// 跳转到编辑房间的界面 /// void LoadEvent_SkipEditRoomPage() { Action editBackAction = () => { room.UpdataRoomInfo(); ReLoadPage(); ReloadRoomName(); }; Action delAction = () => { this.RemoveFromParent(); deleteAction?.Invoke(); }; var skipPage = new RoomEditPage(room, editBackAction, delAction, this.modifyImageAction); MainPage.BasePageView.AddChidren(skipPage); skipPage.LoadPage(); MainPage.BasePageView.PageIndex = MainPage.BasePageView.ChildrenCount - 1; } } }