using System;
using HDL_ON.Entity;
using Shared;
namespace HDL_ON.UI
{
public partial class RollingShutterPage
{
///
/// 更新窗帘
///
///
public static void UpdataState(Function updateTemp)
{
Application.RunOnMainThread(() => {
if (bodyView == null)
return;
if (bodyView.onControl)
return;
if (updateTemp.spk == bodyView.function.spk && updateTemp.sid == bodyView.function.sid)
{
//var percentString = updateTemp.GetAttrState(FunctionAttributeKey.Percent);
//int percent = 0;
//int.TryParse(percentString, out percent);
//bodyView.btnCurtainOpen.IsSelected = percent > 0;
//bodyView.btnCurtainClose.IsSelected = percent == 0;
try
{
var progress = Convert.ToInt32(updateTemp.GetAttrState(FunctionAttributeKey.Percent));
bodyView.curtainSeekBar.Progress = progress;
bodyView.btnProgress.Text = progress + "%";
//if (!bodyView.onCurtainAnimation)
//{
// bodyView.CurtainAnimation(Convert.ToInt32(updateTemp.GetAttrState(FunctionAttributeKey.Percent)));
//}
}
catch { }
}
});
}
///
/// 正在执行窗帘动画
///
bool onCurtainAnimation = false;
///
/// 窗帘动画
///
///
void CurtainAnimation(int progress)
{
onCurtainAnimation = true;
//运行方向 打开(加进度):关闭(减进度)
bool runningDirection = progress > curtainSeekBar.Progress;
int curBarProgress = curtainSeekBar.Progress;
btnProgress.Text = progress + "%";
new System.Threading.Thread(() =>
{
try
{
while (progress != curBarProgress && onCurtainAnimation)
{
Application.RunOnMainThread(() =>
{
if (runningDirection)
{
if (curtainSeekBar.Progress + 5 > progress)
{
curtainSeekBar.Progress = progress;
}
else
{
curtainSeekBar.Progress = curtainSeekBar.Progress + 5;
}
}
else
{
if (curtainSeekBar.Progress - 5 < progress)
{
curtainSeekBar.Progress = progress;
}
else
{
curtainSeekBar.Progress = curtainSeekBar.Progress - 5;
}
}
curBarProgress = curtainSeekBar.Progress;
});
System.Threading.Thread.Sleep(100);
}
}
catch { }
finally
{
new System.Threading.Thread(() => {
System.Threading.Thread.Sleep(3000);
onCurtainAnimation = false;
})
{ IsBackground = true, Priority = System.Threading.ThreadPriority.Lowest }.Start();
}
}).Start();
}
///
/// 加载事件列表
///
void LoadEventList()
{
LoadEvent_ControlEvent();
LoadCollectionEvent();
//回退刷新信息事件
actionRefresh = () =>
{
btnFunctionName.Text = btnFunctionName_Out.Text = function.name;
btnFromFloor_Out.Text = btnFromFoorAndRoom.Text = function.GetRoomListName();
//function.SaveFunctionData(true);
};
}
///
/// 收藏功能按钮事件
///
void LoadCollectionEvent()
{
btnCollection.MouseUpEventHandler += (sender, e) =>
{
btnCollection.IsSelected = function.collect = btnCollection_Out.IsSelected = !btnCollection.IsSelected;
function.CollectFunction();
};
}
///
/// 加载窗帘控制事件
///
void LoadEvent_ControlEvent()
{
btnCurtainClose.MouseUpEventHandler = (sender, e) =>
{
new System.Threading.Thread(() =>
{
System.Threading.Thread.Sleep(2000);
Application.RunOnMainThread(() =>
{
btnCurtainClose.IsSelected = false;
});
})
{ IsBackground = true }.Start();
function.trait_on_off.curValue = "off";
function.SetAttrState(FunctionAttributeKey.Percent, 0);
System.Collections.Generic.Dictionary d = new System.Collections.Generic.Dictionary();
d.Add(FunctionAttributeKey.OnOff, function.trait_on_off.curValue.ToString());
DriverLayer.Control.Ins.SendWriteCommand(function, d);
//CurtainAnimation(100);
};
btnCurtainStop.MouseUpEventHandler = (sender, e) =>
{
new System.Threading.Thread(() => {
System.Threading.Thread.Sleep(2000);
Application.RunOnMainThread(() => {
btnCurtainStop.IsSelected = false;
});
})
{ IsBackground = true }.Start();
function.trait_on_off.curValue = "stop";
System.Collections.Generic.Dictionary d = new System.Collections.Generic.Dictionary();
d.Add(FunctionAttributeKey.OnOff, function.trait_on_off.curValue.ToString());
DriverLayer.Control.Ins.SendWriteCommand(function, d);
onCurtainAnimation = false;
};
btnCurtainOpen.MouseUpEventHandler = (sender, e) =>
{
new System.Threading.Thread(() =>
{
System.Threading.Thread.Sleep(2000);
Application.RunOnMainThread(() =>
{
btnCurtainOpen.IsSelected = false;
});
})
{ IsBackground = true }.Start();
function.trait_on_off.curValue = "on";
function.SetAttrState(FunctionAttributeKey.Percent, 100);
System.Collections.Generic.Dictionary d = new System.Collections.Generic.Dictionary();
d.Add(FunctionAttributeKey.OnOff, function.trait_on_off.curValue.ToString());
DriverLayer.Control.Ins.SendWriteCommand(function, d);
//CurtainAnimation(0);
};
//btnMinusSignIcon.MouseUpEventHandler = (sender, e) =>
//{
// controlBar.Progress -= 1;
// function.SetAttrState(FunctionAttributeKey.Percent, controlBar.Progress);
// System.Collections.Generic.Dictionary d = new System.Collections.Generic.Dictionary();
// d.Add(FunctionAttributeKey.Percent, controlBar.Progress.ToString());
// DriverLayer.Control.Ins.SendWriteCommand(function, d);
//};
//btnPlusSgnIcon.MouseUpEventHandler = (sender, e) =>
//{
// controlBar.Progress += 1;
// function.SetAttrState(FunctionAttributeKey.Percent, controlBar.Progress);
// System.Collections.Generic.Dictionary d = new System.Collections.Generic.Dictionary();
// d.Add(FunctionAttributeKey.Percent, controlBar.Progress.ToString());
// DriverLayer.Control.Ins.SendWriteCommand(function, d);
//};
btnCurtainStop.MouseDownEventHandler = (sender, e) =>
{
btnCurtainStop.IsSelected = true;
btnCurtainClose.IsSelected = false;
btnCurtainOpen.IsSelected = false;
};
btnCurtainOpen.MouseDownEventHandler = (sender, e) =>
{
btnCurtainOpen.IsSelected = true;
btnCurtainClose.IsSelected = false;
btnCurtainStop.IsSelected = false;
};
btnCurtainClose.MouseDownEventHandler = (sender, e) =>
{
btnCurtainClose.IsSelected = true;
btnCurtainOpen.IsSelected = false;
btnCurtainStop.IsSelected = false;
};
//curtainSeekBar.OnProgressChangedEvent = (sender, e) =>
//{
// controlBar.Progress = curtainSeekBar.Progress;
// new System.Threading.Thread(() =>
// {
// if (controlBar.Progress == 0 || controlBar.Progress == 100 || (DateTime.Now - function.refreshTime).TotalMilliseconds > 300)
// {
// function.percent = e;
// function.refreshTime = DateTime.Now;
// System.Collections.Generic.Dictionary d = new System.Collections.Generic.Dictionary();
// d.Add("percent", function.percent.ToString());
// Control.SendWriteCommand(function, d);
// }
// })
// { IsBackground = true }.Start();
//};
curtainSeekBar.OnStopTrackingTouchEvent = (sender, e) =>
{
//controlBar.Progress = curtainSeekBar.Progress;
btnProgress.Text = curtainSeekBar.Progress + "%";
new System.Threading.Thread(() =>
{
function.SetAttrState(FunctionAttributeKey.Percent, e);
function.refreshTime = DateTime.Now;
System.Collections.Generic.Dictionary d = new System.Collections.Generic.Dictionary();
d.Add(FunctionAttributeKey.Percent, e.ToString());
DriverLayer.Control.Ins.SendWriteCommand(function, d);
})
{ IsBackground = true }.Start();
};
curtainSeekBar.OnProgressChangedEvent = (sender, e) =>
{
btnProgress.Text = curtainSeekBar.Progress + "%";
// new System.Threading.Thread(() =>
// {
// if (controlBar.Progress == 0 || controlBar.Progress == 100 || (DateTime.Now - function.refreshTime).TotalMilliseconds > 300)
// {
// function.percent = e;
// function.refreshTime = DateTime.Now;
// System.Collections.Generic.Dictionary d = new System.Collections.Generic.Dictionary();
// d.Add("percent", function.percent.ToString());
// Control.SendWriteCommand(function, d);
// }
// })
// { IsBackground = true }.Start();
};
//controlBar.OnStopTrackingTouchEvent = (sender, e) =>
//{
// curtainSeekBar.Progress = controlBar.Progress;
// btnProgress.Text = curtainSeekBar.Progress + "%";
// new System.Threading.Thread(() =>
// {
// function.SetAttrState(FunctionAttributeKey.Percent, e);
// function.refreshTime = DateTime.Now;
// System.Collections.Generic.Dictionary d = new System.Collections.Generic.Dictionary();
// d.Add("percent", e.ToString());
// DriverLayer.Control.Ins.SendWriteCommand(function, d);
// })
// { IsBackground = true }.Start();
//};
}
}
}