using System; using HDL_ON.DriverLayer; using HDL_ON.Entity; using HDL_ON.UI.CSS; using Shared; namespace HDL_ON.UI { public partial class ColorTureLampPage { /// /// 更新功能状态 /// public static void UpdataStatus(Function updataTemp) { Application.RunOnMainThread(() => { try { if (bodyView == null) return; if (updataTemp.spk == bodyView.function.spk && updataTemp.sid == bodyView.function.sid) { if (updataTemp.trait_on_off.curValue.ToString() == "on") { bodyView.dimmerBar.SetProgressBarColors(CSS_Color.AuxiliaryColor1, CSS_Color.AuxiliaryColor1); if (!bodyView.onDimmerBar) { bodyView.dimmerBar.Progress = Convert.ToInt32( updataTemp.GetAttrState(FunctionAttributeKey.Brightness)); } bodyView.btnBrightnessText.Text = updataTemp.GetAttrState(FunctionAttributeKey.Brightness) + "%"; bodyView.btnBrightnessText.Y = ((100 - Convert.ToInt32(updataTemp.GetAttrState(FunctionAttributeKey.Brightness))) * Application.GetRealHeight(222 - 16) / 100) + Application.GetRealWidth(80); } else { bodyView.dimmerBar.SetProgressBarColors(CSS_Color.DividingLineColor, CSS_Color.DividingLineColor); } bodyView.btnSwitch.IsSelected = updataTemp.trait_on_off.curValue.ToString() == "on"; bodyView.barColorTemplatrue.Enable = updataTemp.trait_on_off.curValue.ToString() == "on"; var cct = 27; int.TryParse(updataTemp.GetAttrState(FunctionAttributeKey.CCT), out cct); bodyView.barColorTemplatrue.Progress = cct / 100; //设置初始值 bodyView.barColorTemplatrue.SetCustomText(bodyView.barColorTemplatrue.Progress * 100 + "K"); } } catch (Exception ex) { MainPage.Log($"{bodyView.GetType().Name } UpdataStates error : {ex.Message}"); } }); } void LoadEventList() { LoadSwitchEvent(); LoadCollectionEvent(); LoadEvent_DimmerBar(); LoadEvet_ChangeFadeTime(); LoadEvet_ChangeColorTemplatrue(); //回退刷新信息事件 actionRefresh = () => { btnFunctionName.Text = btnFunctionName_Out.Text = function.name; btnFromFloor_Out.Text = btnFromFoorAndRoom.Text = function.GetRoomListName(); //function.SaveFunctionData(true); }; } /// /// 修改灯光渐变时间 /// void LoadEvet_ChangeFadeTime() { //barFadeTime.OnStopTrackingTouchEvent = (sender, e) => //{ // function.fadeTime = e; // function.SaveFunctionData(true); //}; } /// /// 修改色温 /// void LoadEvet_ChangeColorTemplatrue() { barColorTemplatrue.OnProgressChangedEvent += (sender, value) => { new System.Threading.Thread(() => { Application.RunOnMainThread(() => { //设置自定义的文本 barColorTemplatrue.SetCustomText(value * 100 + "K"); function.SetAttrState(FunctionAttributeKey.CCT, value * 100); //System.Collections.Generic.Dictionary d = new System.Collections.Generic.Dictionary(); //d.Add(FunctionAttributeKey.CCT, function.Attr_CCT.curValue.ToString()); //Control.Ins.SendWriteCommand(function, d); }); //System.Threading.Thread.Sleep(200); }).Start(); }; barColorTemplatrue.OnStopTrackingTouchEvent = (sender, value) => { function.SetAttrState(FunctionAttributeKey.CCT, value * 100); System.Collections.Generic.Dictionary d = new System.Collections.Generic.Dictionary(); d.Add(FunctionAttributeKey.CCT, (value * 100 ).ToString()); Control.Ins.SendWriteCommand(function, d); }; } /// /// 收藏功能按钮事件 /// void LoadCollectionEvent() { btnCollection.MouseUpEventHandler += (sender, e) => { btnCollection.IsSelected = function.collect = btnCollection_Out.IsSelected = !btnCollection.IsSelected; function.CollectFunction(); }; } /// /// 灯光调光事件 /// void LoadEvent_DimmerBar() { dimmerBar.OnStartTrackingTouchEvent = (sender, e) => { onDimmerBar = true; }; dimmerBar.OnStopTrackingTouchEvent = (sender, e) => { onDimmerBar = false; function.SetAttrState(FunctionAttributeKey.Brightness, dimmerBar.Progress); System.Collections.Generic.Dictionary d = new System.Collections.Generic.Dictionary(); d.Add(FunctionAttributeKey.Brightness, dimmerBar.Progress.ToString()); Control.Ins.SendWriteCommand(function, d); //function.fadeTime = barFadeTime.Progress; btnBrightnessText.Text = dimmerBar.Progress + "%"; dimmerBar.SetProgressBarColors(CSS_Color.AuxiliaryColor1, CSS_Color.AuxiliaryColor1); }; dimmerBar.OnProgressChangedEvent = (sender, e) => { dimmerBar.SetProgressBarColors(CSS_Color.AuxiliaryColor1, CSS_Color.AuxiliaryColor1); //function.fadeTime = 0; //if (!btnSwitch.IsSelected) //{ // dimmerBar.SetProgressBarColors(CSS_Color.AuxiliaryColor1, CSS_Color.AuxiliaryColor1); //} //btnSwitch.IsSelected = e > 0 ? true : false; //function.brightness = e; //function.trait_on_off.curValue = e > 0 ? "on" : "off"; //if (e == 0 || e == 100) //{ // System.Collections.Generic.Dictionary d = new System.Collections.Generic.Dictionary(); // d.Add(FunctionAttributeKey.Brightness, function.brightness.ToString()); // Control.Ins.SendWriteCommand(function, d); //} //else //{ // if (200 < (DateTime.Now - function.refreshTime).TotalMilliseconds) // { // function.refreshTime = DateTime.Now; // new System.Threading.Thread(() => // { // System.Collections.Generic.Dictionary d = new System.Collections.Generic.Dictionary(); // d.Add(FunctionAttributeKey.Brightness, function.brightness.ToString()); // Control.Ins.SendWriteCommand(function, d); // }) // { IsBackground = true }.Start(); // } //} //btnBrightnessText.Y = ((100 - dimmerBar.Progress) * Application.GetRealHeight(222 - 16 - 16) / 100) + Application.GetRealWidth(40); //btnBrightnessText.Text = function.brightness + "%"; btnBrightnessText.Y = ((100 - dimmerBar.Progress) * Application.GetRealHeight(222 - 16) / 100) + Application.GetRealWidth(80); btnBrightnessText.Text = dimmerBar.Progress + "%"; }; } /// /// 加载开关事件 /// void LoadSwitchEvent() { btnSwitch.MouseUpEventHandler += (sender, e) => { //function.fadeTime = barFadeTime.Progress; btnSwitch.IsSelected = !btnSwitch.IsSelected; if (btnSwitch.IsSelected) { dimmerBar.SetProgressBarColors(CSS_Color.AuxiliaryColor1, CSS_Color.AuxiliaryColor1); } else { dimmerBar.SetProgressBarColors(CSS_Color.DividingLineColor, CSS_Color.DividingLineColor); } new System.Threading.Thread(() => { function.trait_on_off.curValue = btnSwitch.IsSelected ? "on" : "off"; System.Collections.Generic.Dictionary d = new System.Collections.Generic.Dictionary(); d.Add(FunctionAttributeKey.OnOff, function.trait_on_off.curValue.ToString()); d.Add(FunctionAttributeKey.FadeTime, function.GetAttrState(FunctionAttributeKey.FadeTime)); if (btnSwitch.IsSelected) { d.Add(FunctionAttributeKey.Brightness, function.lastBrightness.ToString()); } else { function.lastBrightness = Convert.ToInt32(function.GetAttrState(FunctionAttributeKey.Brightness)); } Control.Ins.SendWriteCommand(function, d); }) { IsBackground = true }.Start(); }; } } }