using System;
using HDL_ON.DriverLayer;
using HDL_ON.Entity;
using HDL_ON.UI.CSS;
using Shared;
namespace HDL_ON.UI
{
public partial class DimmerPage
{
///
/// 更新功能状态
///
public static void UpdataStates(Function updataTemp)
{
Application.RunOnMainThread((() =>
{
try
{
if (bodyView == null)
return;
if (updataTemp.spk == bodyView.function.spk && updataTemp.sid == bodyView.function.sid)
{
bodyView.btnBrightnessText.Text = updataTemp.GetAttrState(FunctionAttributeKey.Brightness) + "%";
bodyView.btnBrightnessText.Y = ((100 - Convert.ToInt32( updataTemp.GetAttrState(FunctionAttributeKey.Brightness))) * Application.GetRealHeight(288 - 16 - 16) / 100) + Application.GetRealWidth(40);
if (updataTemp.trait_on_off.curValue.ToString() == "on")
{
bodyView.dimmerBar.SetProgressBarColors(CSS_Color.AuxiliaryColor1, CSS_Color.AuxiliaryColor1);
if (!bodyView.onDimmerBar)
{
bodyView.dimmerBar.Progress = Convert.ToInt32(updataTemp.GetAttrState(FunctionAttributeKey.Brightness));
}
}
else
{
bodyView.dimmerBar.SetProgressBarColors(CSS_Color.DividingLineColor, CSS_Color.DividingLineColor);
}
bodyView.btnSwitch.IsSelected = updataTemp.trait_on_off.curValue.ToString() == "on";
}
}
catch (Exception ex)
{
MainPage.Log($"{bodyView.GetType().Name } UpdataStates error : {ex.Message}");
}
}));
}
void LoadEventList()
{
LoadSwitchEvent();
LoadCollectionEvent();
LoadEvent_DimmerBar();
LoadEvet_ChangeFadeTime();
//回退刷新信息事件
actionRefresh = () => {
btnFunctionName.Text = btnFunctionName_Out.Text = function.name;
btnFromFloor_Out.Text = btnFromFoorAndRoom.Text = function.GetRoomListName();
//function.SaveFunctionData(true);
};
}
///
/// 修改灯光渐变时间
///
void LoadEvet_ChangeFadeTime()
{
barFadeTime.OnStopTrackingTouchEvent = (sender, e) =>
{
function.SetAttrState(FunctionAttributeKey.FadeTime, e.ToString());
function.UpdataFuncitonInfo();
};
}
///
/// 收藏功能按钮事件
///
void LoadCollectionEvent()
{
btnCollection.MouseUpEventHandler += (sender, e) => {
btnCollection.IsSelected = function.collect = btnCollection_Out.IsSelected = !btnCollection.IsSelected;
function.CollectFunction();
};
}
///
/// 灯光调光事件
///
void LoadEvent_DimmerBar()
{
dimmerBar.OnStartTrackingTouchEvent = (sender, e) => {
onDimmerBar = true;
};
dimmerBar.OnStopTrackingTouchEvent = (sender, e) => {
onDimmerBar = false;
function.SetAttrState(FunctionAttributeKey.Brightness, dimmerBar.Progress);
function.SetAttrState(FunctionAttributeKey.FadeTime, barFadeTime.Progress);
System.Collections.Generic.Dictionary d = new System.Collections.Generic.Dictionary();
d.Add(FunctionAttributeKey.Brightness, dimmerBar.Progress.ToString());
Control.Ins.SendWriteCommand(function, d);
btnBrightnessText.Text = dimmerBar.Progress + "%";
};
//20201223 删除滑动发送命令,防止控件跳动
dimmerBar.OnProgressChangedEvent = (sender, e) =>
{
dimmerBar.SetProgressBarColors(CSS_Color.AuxiliaryColor1, CSS_Color.AuxiliaryColor1);
//function.fadeTime = 0;
//if (!btnSwitch.IsSelected)
//{
// dimmerBar.SetProgressBarColors(CSS_Color.AuxiliaryColor1, CSS_Color.AuxiliaryColor1);
//}
//btnSwitch.IsSelected = e > 0 ? true : false;
//function.brightness = e;
//function.trait_on_off.curValue = e > 0 ? "on" : "off";
//if (e == 0 || e == 100)
//{
// //Control.Send(CommandType_A.write, this.function);
// System.Collections.Generic.Dictionary d = new System.Collections.Generic.Dictionary();
// d.Add(FunctionAttributeKey.Brightness, function.brightness.ToString());
// Control.Ins.SendWriteCommand(function, d);
//}
//else
//{
// if (200 < (DateTime.Now - function.refreshTime).TotalMilliseconds)
// {
// function.refreshTime = DateTime.Now;
// new System.Threading.Thread(() =>
// {
// System.Collections.Generic.Dictionary d = new System.Collections.Generic.Dictionary();
// d.Add(FunctionAttributeKey.Brightness, function.brightness.ToString());
// Control.Ins.SendWriteCommand(function, d);
// })
// { IsBackground = true }.Start();
// }
//}
btnBrightnessText.Y = ((100 - dimmerBar.Progress) * Application.GetRealHeight(288 - 16 - 16) / 100) + Application.GetRealWidth(40);
btnBrightnessText.Text = dimmerBar.Progress + "%";
};
}
///
/// 加载开关事件
///
void LoadSwitchEvent()
{
btnSwitch.MouseUpEventHandler += (sender, e) =>
{
function.SetAttrState(FunctionAttributeKey.FadeTime, barFadeTime.Progress);
btnSwitch.IsSelected = !btnSwitch.IsSelected;
if (btnSwitch.IsSelected)
{
dimmerBar.SetProgressBarColors(CSS_Color.AuxiliaryColor1, CSS_Color.AuxiliaryColor1);
}
else
{
dimmerBar.SetProgressBarColors(CSS_Color.DividingLineColor, CSS_Color.DividingLineColor);
}
new System.Threading.Thread(() =>
{
function.trait_on_off.curValue = btnSwitch.IsSelected ? "on" : "off";
System.Collections.Generic.Dictionary d = new System.Collections.Generic.Dictionary();
d.Add(FunctionAttributeKey.OnOff, function.trait_on_off.curValue.ToString());
d.Add(FunctionAttributeKey.FadeTime, function.GetAttrState(FunctionAttributeKey.FadeTime));
if (btnSwitch.IsSelected)
{
if(function.lastBrightness == 0)
{
function.lastBrightness = 100;
}
d.Add(FunctionAttributeKey.Brightness, function.lastBrightness.ToString());
}
else
{
function.lastBrightness = Convert.ToInt32( function.GetAttrState(FunctionAttributeKey.Brightness));
}
Control.Ins.SendWriteCommand(function, d);
})
{ IsBackground = true }.Start();
};
}
}
}