using System; using Shared; using System.Collections.Generic; using HDL_ON.Entity; namespace HDL_ON.UI.UI2.Intelligence.Automation { public class TargetDeviceFunList : FrameLayout { public TargetDeviceFunList() { Tag = "Logic"; } /// /// 定义一个记录选中设备状态列表; /// private List> dicSateteList = new List>(); /// /// 定义一个变量,记录选中状态 /// private string selectedState = "unknown"; public void Show(Entity.Function device, int index, bool edit) { #region 界面布局 this.BackgroundColor = CSS.CSS_Color.viewMiddle; LogicView.TopView topView = new LogicView.TopView(); this.AddChidren(topView.FLayoutView()); topView.clickBackBtn.MouseUpEventHandler += (e, sen) => { RemoveFromParent(); }; topView.topNameBtn.Text = device.name; FrameLayout fLayout = new FrameLayout { Y = Application.GetRealHeight(64), Height = Application.GetRealHeight(667 - 64), }; this.AddChidren(fLayout); ///保存View LogicView.SaveView saveView = new LogicView.SaveView(); saveView.frameLayout.SetCornerWithSameRadius(Application.GetRealHeight(24), HDLUtils.RectCornerTopLeft | HDLUtils.RectCornerTopRight); saveView.btnSave.TextID = StringId.completeLogic; this.AddChidren(saveView.FLayoutView()); #endregion #region 编辑设备状态 switch (device.spk) { //开关灯光 light.Switch case SPK.LightDimming: case SPK.LightRGB: case SPK.LightRGBW: case SPK.LightCCT: { #region 界面 ///开关 LogicView.FunTypeView lightSwitchView = new LogicView.FunTypeView(); lightSwitchView.btnText.TextID = StringId.switchLogic; fLayout.AddChidren(lightSwitchView.FLayoutView()); ///亮度 LogicView.FunTypeView brightnessView = new LogicView.FunTypeView(); brightnessView.frameLayout.Y = lightSwitchView.frameLayout.Bottom; brightnessView.btnText.TextID = StringId.brightnesLogic; fLayout.AddChidren(brightnessView.FLayoutView()); #endregion #region 点击事件 ///开关点击事件 lightSwitchView.btnClick.MouseUpEventHandler += (sender, e) => { SwitchViewMethod(device, lightSwitchView.btnState, 2); }; ///亮度点击事件 brightnessView.btnClick.MouseUpEventHandler += (sender, e) => { BrightnessMethod(device, brightnessView.btnState, brightnessView.btnText.Text); }; if (edit) { //显示编辑之前的设备状态 GetEditState(device, index, lightSwitchView.btnState, brightnessView.btnState, null, null); } #endregion } break; case SPK.LightSwitch: { #region 界面 ///开关 LogicView.FunTypeView lightSwitchView = new LogicView.FunTypeView(); lightSwitchView.btnText.TextID = StringId.switchLogic; fLayout.AddChidren(lightSwitchView.FLayoutView()); #endregion #region 点击事件 ///开关点击事件 lightSwitchView.btnClick.MouseUpEventHandler += (sender, e) => { SwitchViewMethod(device, lightSwitchView.btnState, 2); }; if (edit) { //显示编辑之前的设备状态 GetEditState(device, index, lightSwitchView.btnState, null, null, null); } #endregion } break; //窗帘 case SPK.CurtainSwitch: case SPK.CurtainTrietex: case SPK.CurtainRoller: { #region 界面 ///开关 LogicView.FunTypeView curtainSwitchView = new LogicView.FunTypeView(); curtainSwitchView.btnText.TextID = StringId.switchLogic; fLayout.AddChidren(curtainSwitchView.FLayoutView()); #endregion #region 点击事件 ///开关点击事件 curtainSwitchView.btnClick.MouseUpEventHandler += (sender, e) => { SwitchViewMethod(device, curtainSwitchView.btnState, 3); }; if (edit) { //显示编辑之前的设备状态 GetEditState(device, index, curtainSwitchView.btnState, null, null, null); } #endregion } break; case SPK.AcStandard: { #region 界面 ///开关 LogicView.FunTypeView acSwitchVie = new LogicView.FunTypeView(); acSwitchVie.btnText.TextID = StringId.switchLogic; fLayout.AddChidren(acSwitchVie.FLayoutView()); ///温度 LogicView.FunTypeView temperatureView = new LogicView.FunTypeView(); temperatureView.frameLayout.Y = acSwitchVie.frameLayout.Bottom; temperatureView.btnText.TextID = StringId.temperatureLogic; fLayout.AddChidren(temperatureView.FLayoutView()); ///模式 LogicView.FunTypeView acModehView = new LogicView.FunTypeView(); acModehView.frameLayout.Y = temperatureView.frameLayout.Bottom; acModehView.btnText.TextID = StringId.modeLogic; fLayout.AddChidren(acModehView.FLayoutView()); ///风速 LogicView.FunTypeView acSpeedView = new LogicView.FunTypeView(); acSpeedView.frameLayout.Y = acModehView.frameLayout.Bottom; acSpeedView.btnText.TextID = StringId.speedLogic; fLayout.AddChidren(acSpeedView.FLayoutView()); #endregion #region 点击事件 ///开关点击事件 acSwitchVie.btnClick.MouseUpEventHandler += (sender, e) => { SwitchViewMethod(device, acSwitchVie.btnState, 2); }; ///温度点击事件 temperatureView.btnClick.MouseUpEventHandler += (sender, e) => { ///之前的状态文本 string tempValue = temperatureView.btnState.Text; LogicView.TemperatureView tempView = new LogicView.TemperatureView(); tempView.FLayoutView(this, tempValue, (stateStr) => { //界面显示选中值 temperatureView.btnState.Text = stateStr; //设备属性值,云雀上定义好的; string keyVlaue = "set_temp"; selectedState = device.spk + "_" + keyVlaue; string set_temp_value = stateStr.Replace("℃", ""); //数据封装 AddDictionary(keyVlaue, set_temp_value); }); }; ///模式点击事件 acModehView.btnClick.MouseUpEventHandler += (sender, e) => { ///之前的状态文本 string currText = acModehView.btnState.Text; //设备属性值,云雀上定义好的; string keyVlaue = "mode"; selectedState = device.spk + "_" + keyVlaue; PublicInterface modeView = new PublicInterface(); var modeListStr = modeView.GetViewList(keyVlaue); modeView.SingleSelectionShow(this, modeListStr, Language.StringByID(StringId.modeLogic), currText , (stateValue) => { //界面显示选中值 acModehView.btnState.Text = stateValue; //数据封装 AddDictionary(keyVlaue, modeView.GetModeValueString(stateValue, keyVlaue)); }); }; ///风速点击事件 acSpeedView.btnClick.MouseUpEventHandler += (sender, e) => { ///之前的状态文本 string currText = acSpeedView.btnState.Text; //设备属性值,云雀上定义好的; string keyVlaue = "fan"; selectedState = device.spk + "_" + keyVlaue; PublicInterface speedView = new PublicInterface(); var speedListStr = speedView.GetViewList(keyVlaue); speedView.SingleSelectionShow(this, speedListStr, Language.StringByID(StringId.speedLogic), currText , (stateValue) => { //界面显示选中值 acSpeedView.btnState.Text = stateValue; //数据封装 AddDictionary(keyVlaue, speedView.GetModeValueString(stateValue, keyVlaue)); }); }; if (edit) { //显示编辑之前的设备状态 GetEditState(device, index, acSwitchVie.btnState, temperatureView.btnState, acModehView.btnState, acSpeedView.btnState); } #endregion } break; case SPK.FloorHeatStandard: { #region 界面 ///开关 LogicView.FunTypeView floorHeatingSwitchVie = new LogicView.FunTypeView(); floorHeatingSwitchVie.btnText.TextID = StringId.switchLogic; fLayout.AddChidren(floorHeatingSwitchVie.FLayoutView()); ///温度 LogicView.FunTypeView temperatureView = new LogicView.FunTypeView(); temperatureView.frameLayout.Y = floorHeatingSwitchVie.frameLayout.Bottom; temperatureView.btnText.TextID = StringId.temperatureLogic; fLayout.AddChidren(temperatureView.FLayoutView()); ///模式 LogicView.FunTypeView floorHeatingModehView = new LogicView.FunTypeView(); floorHeatingModehView.frameLayout.Y = temperatureView.frameLayout.Bottom; floorHeatingModehView.btnText.TextID = StringId.modeLogic; fLayout.AddChidren(floorHeatingModehView.FLayoutView()); #endregion #region 点击事件 ///开关点击事件 floorHeatingSwitchVie.btnClick.MouseUpEventHandler += (sender, e) => { SwitchViewMethod(device, floorHeatingSwitchVie.btnState, 2); }; ///温度点击事件 temperatureView.btnClick.MouseUpEventHandler += (sender, e) => { string tempValue = temperatureView.btnState.Text; LogicView.TemperatureView tempView = new LogicView.TemperatureView(); tempView.FLayoutView(this, tempValue, (stateStr) => { //界面显示选中值 temperatureView.btnState.Text = stateStr; //设备属性值,云雀上定义好的; string keyVlaue = "set_temp"; selectedState = device.spk + "_" + keyVlaue; string set_temp_value = stateStr.Replace("℃", ""); //数据封装 AddDictionary(keyVlaue, set_temp_value); }); }; ///模式点击事件 floorHeatingModehView.btnClick.MouseUpEventHandler += (sender, e) => { ///之前的状态文本 string currText = floorHeatingModehView.btnState.Text; //设备属性值,云雀上定义好的; string keyVlaue = "mode"; selectedState = device.spk + "_" + keyVlaue; PublicInterface modeView = new PublicInterface(); var modeListStr = modeView.GetViewList("floorheatingmode"); modeView.SingleSelectionShow(this, modeListStr, Language.StringByID(StringId.modeLogic), currText , (stateValue) => { //界面显示选中值 floorHeatingModehView.btnState.Text = stateValue; //数据封装 AddDictionary(keyVlaue, modeView.GetModeValueString(stateValue, "floorheatingmode")); }); }; if (edit) { //显示编辑之前的设备状态 GetEditState(device, index, floorHeatingSwitchVie.btnState, temperatureView.btnState, floorHeatingModehView.btnState, null); } #endregion } break; case SPK.AirFreshStandard: { #region 界面 ///开关 LogicView.FunTypeView AirFreshSwitchVie = new LogicView.FunTypeView(); AirFreshSwitchVie.btnText.TextID = StringId.switchLogic; fLayout.AddChidren(AirFreshSwitchVie.FLayoutView()); ///风速 LogicView.FunTypeView AirFreshSpeedView = new LogicView.FunTypeView(); AirFreshSpeedView.frameLayout.Y = AirFreshSwitchVie.frameLayout.Bottom; AirFreshSpeedView.btnText.TextID = StringId.speedLogic; fLayout.AddChidren(AirFreshSpeedView.FLayoutView()); #endregion #region 点击事件 ///开关点击事件 AirFreshSwitchVie.btnClick.MouseUpEventHandler += (sender, e) => { SwitchViewMethod(device, AirFreshSwitchVie.btnState, 2); }; ///风速点击事件 AirFreshSpeedView.btnClick.MouseUpEventHandler += (sender, e) => { //定义一个临时列表 List fanAttrList = new List(); //动态读取新风风速列表 var fanAttr = device.GetAttribute(FunctionAttributeKey.FanSpeed); foreach (var fanAttrValue in fanAttr.value) { switch (fanAttrValue) { case "high": { fanAttrList.Add(Language.StringByID(StringId.HighWindSpeed)); } break; case "medium": { fanAttrList.Add(Language.StringByID(StringId.MiddleWindSpeed)); } break; case "low": { fanAttrList.Add(Language.StringByID(StringId.LowWindSpeed)); } break; case "auto": { fanAttrList.Add(Language.StringByID(StringId.Auto)); break; } } } ///之前的状态文本 string currText = AirFreshSpeedView.btnState.Text; //设备属性值,云雀上定义好的; string keyVlaue = "fan"; selectedState = device.spk + "_" + keyVlaue; PublicInterface speedView = new PublicInterface(); var speedListStr = fanAttrList;// speedView.GetViewList(keyVlaue); speedView.SingleSelectionShow(this, speedListStr, Language.StringByID(StringId.speedLogic), currText , (stateValue) => { //界面显示选中值 AirFreshSpeedView.btnState.Text = stateValue; //数据封装 AddDictionary(keyVlaue, speedView.GetModeValueString(stateValue, keyVlaue)); }); }; if (edit) { //显示编辑之前的设备状态 GetEditState(device, index, AirFreshSwitchVie.btnState, AirFreshSpeedView.btnState, null, null); } #endregion } break; } #endregion #region 保存点击事件 saveView.btnClick.MouseUpEventHandler += (sen, e) => { if (selectedState != "unknown") { Output outputDevice = new Output(); outputDevice.target_type = "1"; outputDevice.sid = device.sid; switch (device.spk) { case SPK.LightDimming: case SPK.LightRGB: case SPK.LightRGBW: case SPK.LightCCT: { //调光做了一个特殊处理; if (dicSateteList.Count > 1) { foreach (var dictionary in dicSateteList) { string keyValue = dictionary["key"]; if (keyValue == "on_off") { if (dictionary["value"] == "off") { //移除列表所有数据 dicSateteList.Clear(); //重新添加-关-属性数据 Dictionary diction = new Dictionary(); diction.Add("key", "on_off"); diction.Add("value", "off"); dicSateteList.Add(diction); break; } } } } break; } case SPK.AcStandard: case SPK.FloorHeatStandard: case SPK.AirFreshStandard: { //做了一个特殊处理; bool _bool = false; for (int i = 0; i < dicSateteList.Count; i++) { var dic = dicSateteList[i]; if (dic.ContainsValue("on_off")) { //判断是否存在 _bool = true; break; } } if (!_bool) { //没有开关就默认添加-开-属性 Dictionary diction = new Dictionary(); diction.Add("key", "on_off"); diction.Add("value", "on"); dicSateteList.Add(diction); } } break; } outputDevice.status = dicSateteList; if (edit) { //更新延时时间 outputDevice.delay = Logic.currlogic.output[index].delay; //移除旧数据 Logic.currlogic.output.RemoveAt(index); //新数据插入旧数据的位置; Logic.currlogic.output.Insert(index, outputDevice); } else { //添加一个条件 AddTarget(outputDevice); } } else { if (!edit) { //提示用户 return; } this.RemoveFromParent(); return; } LogicMethod.CurrLogicMethod.RemoveAllView(); AddLogic addLogic = new AddLogic(); MainPage.BasePageView.AddChidren(addLogic); addLogic.Show(); MainPage.BasePageView.PageIndex = MainPage.BasePageView.ChildrenCount - 1; }; #endregion } /// /// 开关=功能下一级界面 /// /// /// /// 显示选择View数量 private void SwitchViewMethod(Entity.Function device, Button button, int len) { #region 界面 FrameLayout frame = new FrameLayout { BackgroundColor = CSS.CSS_Color.viewTrans60lucence }; this.AddChidren(frame); LogicView.SwitchView switchView = new LogicView.SwitchView(); switchView.FLayoutView(frame, len, button.Text, (strValue) => { int id = 0; switch (strValue) { case "on": { id = StringId.onLogic; } break; case "off": { id = StringId.offLogic; } break; case "stop": { id = StringId.stop; } break; } //界面显示选中值 button.TextID = id; selectedState = device.spk + "_" + strValue; //设备属性值,云雀上定义好的; string keyVlaue = "on_off"; //数据封装 AddDictionary(keyVlaue, strValue); }); #endregion } /// /// 亮度/百分比=功能下一级界面 /// /// /// private void BrightnessMethod(Entity.Function device, Button button, string titleName) { #region 界面 //之前的状态值 string stateVlaue = button.Text; LogicView.BrightnessView brightness = new LogicView.BrightnessView(); brightness.FLayoutView(this, titleName, stateVlaue, (brightnesValue) => { //界面显示选中值 button.Text = brightnesValue + "%"; selectedState = device.spk + brightnesValue.ToString(); //设备属性值,云雀上定义好的; string keyVlaue = ""; switch (device.spk) { //开关灯光 light.Switch case SPK.LightDimming: case SPK.LightRGB: case SPK.LightRGBW: case SPK.LightCCT: { keyVlaue = "brightness"; } break; case SPK.CurtainRoller: case SPK.CurtainTrietex: { keyVlaue = "percent"; } break; } //数据封装 AddDictionary(keyVlaue, brightnesValue); }); #endregion } /// /// 显示编辑之前的设备状态 /// /// 编辑设备 /// 编辑数据的索引 /// 显示Btn /// 显示Btn /// 显示Btn /// 显示Btn private void GetEditState(Entity.Function device, int index, Button button1, Button button2, Button button3, Button button4) { Output outputs = Logic.currlogic.output[index]; var dicList = outputs.status; //清除之前旧数据 dicSateteList.Clear(); if (dicList.Count != 0) { //有数据重新赋值 dicSateteList = dicList; } InpOrOutLogicMethod.EditState(device, dicList, button1, button2, button3, button4); } /// /// 添加选中数据 /// /// 设备属性值,云雀上定义好的 /// 状态值 private void AddDictionary(string KeyValue, string selectedValue) { //数据封装 Dictionary dic = new Dictionary(); LogicMethod.CurrLogicMethod.dictionary(dic, "key", KeyValue); LogicMethod.CurrLogicMethod.dictionary(dic, "value", selectedValue); AddDictionaryList(KeyValue, dic); } /// /// 更新数据列表 /// /// 设备属性值,云雀上定义好的 /// 添加选中数据 /// private void AddDictionaryList(string keyValue, Dictionary dictionary) { int indexValue = -1; for (int i = 0; i < dicSateteList.Count; i++) { var dic = dicSateteList[i]; if (dic.ContainsValue(keyValue)) { //判断是否存在 indexValue = i; break; } } if (indexValue != -1) { //存在移除 dicSateteList.RemoveAt(indexValue); //重新添加 dicSateteList.Insert(indexValue, dictionary); } else { //新添加 dicSateteList.Add(dictionary); } } /// /// 添加目标 /// /// private void AddTarget(Output target) { int indexValue = -1; for (int i = 0; i < Logic.currlogic.output.Count; i++) { if (Logic.currlogic.output[i].sid == target.sid) { indexValue = i; break; } } if (indexValue != -1) { Logic.currlogic.output.RemoveAt(indexValue); Logic.currlogic.output.Insert(indexValue, target); } else { Logic.currlogic.output.Add(target); } } } }