using HDL_ON.Entity;
using System;
using System.Collections.Generic;
using System.Text;
namespace HDL_ON.Stan
{
///
/// 设备状态推送逻辑(继承于EditorFormBase的界面专用)
///
public class HdlDeviceStatuPushLogic
{
#region ■ 变量声明___________________________
///
/// 设备状态推送逻辑(继承于EditorFormBase的界面专用)
///
private static HdlDeviceStatuPushLogic m_Current = null;
///
/// 设备状态推送逻辑(继承于EditorFormBase的界面专用)
///
public static HdlDeviceStatuPushLogic Current
{
get
{
if (m_Current == null)
{
m_Current = new HdlDeviceStatuPushLogic();
}
return m_Current;
}
}
#endregion
#region ■ 状态更新___________________________
///
/// 设备状态更新
///
/// 云端推送的更新数据
public Function UpdateDeviceStatu(string sId ,List updateData)
{
var localDevice = FunctionList.List.GetDeviceFunctionList().Find((obj) => obj.sid == sId);
if (localDevice != null)
{
foreach (var attr in updateData)
{
localDevice.SetAttrState(attr.key, attr.value);
}
//全部界面推送
HdlFormLogic.Current.DeviceStatuPush(localDevice);
}
return localDevice;
}
#endregion
}
}