using System; using System.Collections.Generic; using HDL_ON.Entity; using HDL_ON.UI.CSS; using Shared; namespace HDL_ON.UI.UI2.Classification { /// /// 跑马灯页面 /// 序列页面 /// public class SeriesFunctionListPage : FrameLayout { FrameLayout bodyView; public SeriesFunctionListPage() { bodyView = this; } public void LoadPage() { new TopViewDiv(bodyView, Language.StringByID(StringId.HorseRaceLamp)).LoadTopView(); bodyView.BackgroundColor = CSS_Color.BackgroundColor; var functionListView = new VerticalScrolViewLayout() { Y = Application.GetRealHeight(64), Height = Application.GetRealHeight(603 - 12), }; bodyView.AddChidren(functionListView); var waitPage = new Loading(); bodyView.AddChidren(waitPage); waitPage.Hide(); Dictionary> dicGroupButtons = new Dictionary>(); List oidList = new List(); foreach(var rgb in FunctionList.List.GetLightList()) { //if(rgb.spk == SPK.LightRGB) { var oid = rgb.sid.Substring(0, 16); if (oidList.Contains(oid)) { continue; } var seriesList = FunctionList.List.GetSeries().FindAll((obj) => obj.sid.StartsWith(oid)); if (seriesList.Count == 0) { continue; } oidList.Add(oid); var list = new List(); List