using System;
using System.Collections.Generic;
using HDL_ON.Entity;
using HDL_ON.UI.CSS;
using Shared;
namespace HDL_ON.UI.UI2.Classification
{
///
/// 跑马灯页面
/// 序列页面
///
public class SeriesFunctionListPage : FrameLayout
{
FrameLayout bodyView;
public SeriesFunctionListPage()
{
bodyView = this;
}
public void LoadPage()
{
new TopViewDiv(bodyView, Language.StringByID(StringId.HorseRaceLamp)).LoadTopView();
bodyView.BackgroundColor = CSS_Color.BackgroundColor;
var functionListView = new VerticalScrolViewLayout()
{
Y = Application.GetRealHeight(64),
Height = Application.GetRealHeight(603 - 12),
};
bodyView.AddChidren(functionListView);
var waitPage = new Loading();
bodyView.AddChidren(waitPage);
waitPage.Hide();
Dictionary> dicGroupButtons = new Dictionary>();
List oidList = new List();
foreach(var rgb in FunctionList.List.GetLightList())
{
//if(rgb.spk == SPK.LightRGB)
{
var oid = rgb.sid.Substring(0, 16);
if (oidList.Contains(oid))
{
continue;
}
var seriesList = FunctionList.List.GetSeries().FindAll((obj) => obj.sid.StartsWith(oid));
if (seriesList.Count == 0)
{
continue;
}
oidList.Add(oid);
var list = new List();
List