using System;
using System.Threading;
using HDL_ON.Entity;
namespace HDL_ON.UI.UI2.FuntionControlView.VideoDoorLock
{
public class Send
{
public Send()
{
}
private static Send send = null;
public static Send Currnet
{
get
{
if (send == null)
{
send = new Send();
}
return send;
}
}
///
/// 解绑设备
///
/// 当前的设备
/// 回调结果
public void DelDevice(Function function, Action action)
{
new Thread(() =>
{
try
{
//HDL_ON.UI.Music.SendMethod.Current.RequestServerhomeId();
if (function != null)
{
action?.Invoke(false);
}
}
catch(Exception s) {
}
})
{ IsBackground = true }.Start();
}
///
/// 获取电池电量
///
/// 当前的设备
/// 回调结果
public void GetCellValue(Function function, Action action)
{
new Thread(() =>
{
try
{
//HDL_ON.UI.Music.SendMethod.Current.RequestServerhomeId();
if (function != null)
{
action?.Invoke(8);
}
}
catch (Exception s)
{
}
})
{ IsBackground = true }.Start();
}
}
}