using System; using System.Threading; using HDL_ON.Entity; namespace HDL_ON.UI.UI2.FuntionControlView.VideoDoorLock { public class Send { public Send() { } private static Send send = null; public static Send Currnet { get { if (send == null) { send = new Send(); } return send; } } /// /// 解绑设备 /// /// 当前的设备 /// 回调结果 public void DelDevice(Function function, Action action) { new Thread(() => { try { //HDL_ON.UI.Music.SendMethod.Current.RequestServerhomeId(); if (function != null) { action?.Invoke(false); } } catch(Exception s) { } }) { IsBackground = true }.Start(); } /// /// 获取电池电量 /// /// 当前的设备 /// 回调结果 public void GetCellValue(Function function, Action action) { new Thread(() => { try { //HDL_ON.UI.Music.SendMethod.Current.RequestServerhomeId(); if (function != null) { action?.Invoke(8); } } catch (Exception s) { } }) { IsBackground = true }.Start(); } } }