using System; using System.Collections.Generic; using Shared; namespace HDL_ON.Entity { public class AC { /// /// 当前温度模式字符 /// public string GetTempUnitString(Function function) { var tt = function.GetAttrState(FunctionAttributeKey.TempType); if (tt == "0") { return "°C"; } else { return tt; } } /// /// 获取温度单位bus标识 /// /// /// public int GetTempUintIndex(Function function) { var tt = function.GetAttrState(FunctionAttributeKey.TempType); if(tt == "°F") { return 1; } else { return 0; } } /// /// 根据bus标识设置温度单位 /// /// /// public void SetTempUint(Function function,int index) { if (index == 0) { function.SetAttrState(FunctionAttributeKey.TempType, "°C"); } else { function.SetAttrState(FunctionAttributeKey.TempType, "°F"); } } /// /// 当前模式索引 /// bus控制命令使用 /// public byte GetModeIndex(Function function) { var value = function.GetAttrState(FunctionAttributeKey.Mode); byte index = 0; switch (value) { case "auto": index = 3; break; case "cool": index = 0; break; case "heat": index = 1; break; case "dry": index = 4; break; case "fan": index = 2; break; default: index = 0; break; } return index; } /// /// 设置bus协议标记设置a协议数据 /// public void SetMode(int index , Function function) { string value = "auto"; switch (index) { case 3: value = "auto"; break; case 0: value = "cool"; break; case 1: value = "heat"; break; case 4: value = "dry"; break; case 2: value = "fan"; break; } function.SetAttrState(FunctionAttributeKey.Mode, value); } /// /// 当前风速索引 /// bus控制命令使用 /// public byte GetFanIndex(Function function) { var value = function.GetAttrState(FunctionAttributeKey.FanSpeed); byte index = 0; switch (value) { case "high": index = 1; break; case "medium": index = 2; break; case "low": index = 3; break; case "auto": index = 0; break; default: index = 0; break; } return index; } /// /// 根据bus协议风速标记设置a协议标记 /// public void SetFan(int index,Function function) { string value = "high"; switch (index) { case 1: value = "high"; break; case 2: value = "medium"; break; case 3: value = "low"; break; case 0: value = "auto"; break; } function.SetAttrState(FunctionAttributeKey.FanSpeed, value); } /// /// 当前模式的icon路径 /// /// 获取的图标类型,默认是点亮 /// public string GetModeIconPath(string modeValue , bool lightingIcon = true) { var imagePath = "FunctionIcon/AC/CoolIcon.png"; if (lightingIcon) { switch (modeValue) { case "auto": imagePath = "FunctionIcon/AC/AutoIcon.png"; break; case "cool": imagePath = "FunctionIcon/AC/CoolIcon.png"; break; case "heat": imagePath = "FunctionIcon/AC/HeatingIcon.png"; break; case "dry": imagePath = "FunctionIcon/AC/DehumidificationIcon.png"; break; case "fan": imagePath = "FunctionIcon/AC/AirSupplyIcon.png"; break; default: imagePath = "FunctionIcon/AC/CoolIcon.png"; break; } } else { imagePath = "FunctionIcon/AC/AutoIconGray.png"; switch (modeValue) { case "auto": imagePath = "FunctionIcon/AC/AutoIconGray.png"; break; case "cool": imagePath = "FunctionIcon/AC/CoolIconGray.png"; break; case "heat": imagePath = "FunctionIcon/AC/HeatingIconGray.png"; break; case "dry": imagePath = "FunctionIcon/AC/DehumidificationIconGray.png"; break; case "fan": imagePath = "FunctionIcon/AC/AirSupplyIconGray.png"; break; } } return imagePath; } /// /// 当前模式的icon路径 /// /// 获取的图标类型,默认是点亮 /// public string GetSwingIconPath(string swingValue,bool lightingIcon = true) { var imagePath = "FunctionIcon/AC/SweepIconNullOn.png"; if (lightingIcon) { switch (swingValue) { case "up_down": imagePath = "FunctionIcon/AC/SweepIconUDOn.png"; break; case "left_right": imagePath = "FunctionIcon/AC/SweepIconLROn.png"; break; case "stop": imagePath = "FunctionIcon/AC/SweepIconNullOn.png"; break; } } else { imagePath = "FunctionIcon/AC/SweepIconNull.png"; switch (swingValue) { case "up_down": imagePath = "FunctionIcon/AC/SweepIconUD.png"; break; case "left_right": imagePath = "FunctionIcon/AC/SweepIconLR.png"; break; case "stop": imagePath = "FunctionIcon/AC/SweepIconNull.png"; break; } } return imagePath; } /// /// 当前风速的icon路径 /// /// 获取的图标类型,默认是点亮 /// public string GetFanIconPath(string modeValue, bool lightingIcon = true) { var imagePath = "FunctionIcon/AC/WindHighIcon.png"; if (lightingIcon) { switch (modeValue) { case "high": imagePath = "FunctionIcon/AC/WindHighIcon.png"; break; case "medium": imagePath = "FunctionIcon/AC/WindMediumIcon.png"; break; case "low": imagePath = "FunctionIcon/AC/WindLowIcon.png"; break; case "auto": imagePath = "FunctionIcon/AC/AutoIcon.png"; break; } } else { switch (modeValue) { case "high": imagePath = "FunctionIcon/AC/WindHighIconGray.png"; break; case "medium": imagePath = "FunctionIcon/AC/WindMediumIconGray.png"; break; case "low": imagePath = "FunctionIcon/AC/WindLowIconGray.png"; break; case "auto": imagePath = "FunctionIcon/AC/AutoIconGray.png"; break; } } return imagePath; } /// /// 获取模式属性文本 /// /// public string GetModeAttrText(string value) { string text = ""; switch (value) { #region 模式 case "auto": text = Language.StringByID(StringId.Auto); break; case "cool": text = Language.StringByID(StringId.Cool); break; case "heat": text = Language.StringByID(StringId.Heat); break; case "dry": text = Language.StringByID(StringId.Dry); break; case "fan": text = Language.StringByID(StringId.AirSupply); break; #endregion } return text; } /// /// 获取扫风模式属性文本 /// /// public string GetSwingAttrText(string value) { string text = ""; switch (value) { #region 模式 case "up_down": text = Language.StringByID(StringId.Swing_Up_Down); break; case "left_right": text = Language.StringByID(StringId.Swing_Left_Right); break; case "stop": text = Language.StringByID(StringId.tingzhi); break; #endregion } return text; } /// /// 获取风速属性文本 /// /// public string GetFanAttrText(string value) { string text = ""; switch (value) { #region 风速 case "high": text = Language.StringByID(StringId.HighWindSpeed); break; case "medium": text = Language.StringByID(StringId.MiddleWindSpeed); break; case "low": text = Language.StringByID(StringId.LowWindSpeed); break; case "auto": text = Language.StringByID(StringId.Auto); break; #endregion } return text; } } }