using System; using ObjCRuntime; using Foundation; using UIKit; using Intents; namespace HdlSiri { // @interface HDLRunSceneIntent : INIntent [Watch(5, 0), NoTV, Mac(11, 0), iOS(12, 0)] [BaseType(typeof(INIntent))] interface HDLRunSceneIntent { // @property (readwrite, copy, nonatomic) NSString * _Nullable sceneName; [NullAllowed, Export("sceneName")] string SceneName { get; set; } // @property (readwrite, copy, nonatomic) NSString * _Nullable sceneId; [NullAllowed, Export("sceneId")] string SceneId { get; set; } } // @protocol HDLRunSceneIntentHandling /* Check whether adding [Model] to this declaration is appropriate. [Model] is used to generate a C# class that implements this protocol, and might be useful for protocols that consumers are supposed to implement, since consumers can subclass the generated class instead of implementing the generated interface. If consumers are not supposed to implement this protocol, then [Model] is redundant and will generate code that will never be used. */ [Watch(5, 0), NoTV, Mac(11, 0), iOS(12, 0)] [Protocol] [BaseType(typeof(NSObject))] interface HDLRunSceneIntentHandling { // @required -(void)handleRunScene:(HDLRunSceneIntent * _Nonnull)intent completion:(void (^ _Nonnull)(HDLRunSceneIntentResponse * _Nonnull))completion __attribute__((swift_name("handle(intent:completion:)"))); [Abstract] [Export("handleRunScene:completion:")] void HandleRunScene(HDLRunSceneIntent intent, Action completion); // @optional -(void)confirmRunScene:(HDLRunSceneIntent * _Nonnull)intent completion:(void (^ _Nonnull)(HDLRunSceneIntentResponse * _Nonnull))completion __attribute__((swift_name("confirm(intent:completion:)"))); [Export("confirmRunScene:completion:")] void ConfirmRunScene(HDLRunSceneIntent intent, Action completion); } // @interface HDLRunSceneIntentResponse : INIntentResponse [Watch(5, 0), NoTV, Mac(11, 0), iOS(12, 0)] [BaseType(typeof(INIntentResponse))] [DisableDefaultCtor] interface HDLRunSceneIntentResponse { // -(instancetype _Nonnull)initWithCode:(HDLRunSceneIntentResponseCode)code userActivity:(NSUserActivity * _Nullable)userActivity __attribute__((objc_designated_initializer)); [Export("initWithCode:userActivity:")] [DesignatedInitializer] IntPtr Constructor(HDLRunSceneIntentResponseCode code, [NullAllowed] NSUserActivity userActivity); // +(instancetype _Nonnull)successIntentResponseWithSceneName:(NSString * _Nonnull)sceneName __attribute__((swift_name("success(sceneName:)"))); [Static] [Export("successIntentResponseWithSceneName:")] HDLRunSceneIntentResponse SuccessIntentResponseWithSceneName(string sceneName); // +(instancetype _Nonnull)failureIntentResponseWithErrorMessage:(NSString * _Nonnull)errorMessage __attribute__((swift_name("failure(errorMessage:)"))); [Static] [Export("failureIntentResponseWithErrorMessage:")] HDLRunSceneIntentResponse FailureIntentResponseWithErrorMessage(string errorMessage); // @property (readwrite, copy, nonatomic) NSString * _Nullable errorMessage; [NullAllowed, Export("errorMessage")] string ErrorMessage { get; set; } // @property (readwrite, copy, nonatomic) NSString * _Nullable successMessage; [NullAllowed, Export("successMessage")] string SuccessMessage { get; set; } // @property (readwrite, copy, nonatomic) NSString * _Nullable sceneName; [NullAllowed, Export("sceneName")] string SceneName { get; set; } // @property (readonly, nonatomic) HDLRunSceneIntentResponseCode code; [Export("code")] HDLRunSceneIntentResponseCode Code { get; } } }